Data Files

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SRB2 relies on a set of data files to run. While most of them are actually WAD files, a few aren't. Here are the important ones.

Contents

autoexec.cfg

A text file containing scripts that SRB2 automatically loads if it is present. It executes several commands when it is loaded with certain options, such as control configurations and player name and color.

This is not included in the SRB2 2.0.X distribution. It must be created manually.

config.cfg

A text file containing settings in SRB2. It saves all the information settings within SRB2 every time they are changed. It contains data for key settings, screen resolution, mouse settings, and many other tidbits of information.

fmod.dll (Win32 Only)

The FMOD DLL version 3.75.

gamedata.dat

A data file containing information on time attack records and secrets. This is saved by SRB2 every time a new goal or record is set.

knux.plr

A WAD file containing sprites and the S_SKIN for Knuckles. However, character select data is stored in SRB2's code itself, and can not be found in this file.

music.dta

A WAD file containing all of SRB2's music, both in OGG format and MIDI format. This wad file is also able to be edited, as there is no MD5 check for this wad. However, anything that is not a music file, sound file, or ENDOOM lump in this file will cause SRB2 to crash.

rings.wpn

A WAD file containing the sprites for the Automatic, Bomb, Bounce, Scatter, Grenade, and Rail rings.

soar.dta

A WAD file containing all of the sprites for NiGHTS Super Sonic.

sonic.plr

A WAD file containing sprites for Sonic. However, character stats and character select data is stored in SRB2's code itself, and can not be found in this file.

srb2.srb

SRB2's main WAD file. It contains most of the resources found in SRB2. These include the map data, sprites, TEXTURE1 lump, patches, flats, graphics, and the MAINCFG lump used for SRB2's levels.

This also acts as the main IWAD for most WAD editors when the editors are used for SRB2 editing.

tails.plr

A WAD file containing sprites and the S_SKIN for Tails. However, character select data is stored in SRB2's code itself, and can not be found in this file.

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