Conveyor Belt Creation

From SRB2 Wiki
Jump to: navigation, search

Conveyor Belts in SRB2 are a great way of adding a bit of change to average gameplay flow. However, they can be a bit complex to make. This tutorial should help explain the process.

Contents

Getting Started

Target Sector Setting

The first thing that needs to be done when creating a conveyor belt is to have the conveyor belt's Target Sector set to use Sector Type 1024 - the Conveyor Belt special. This will not make the conveyor belt suddenly work, however. This special assists SRB2 with handling conveyor belts correctly, but it does absolutely nothing by itself.

Control Sector Setting

The next step is to set up the control sector. Unlike most cases, the control sector's settings, such as floor & ceiling height, in this instance, have no bearing on how the conveyor belt will work. Instead, everything is controlled by the linedef with the linedef special.

For conveyor belts, it is best to use Linedef Type 530 - the Scroll Floor Texture and Carry Objects special. This linedef carries objects & scrolls the floor flat, like a real conveyor belt would. There are many other options for slightly different effects, but in most cases this linedef special is the best choice.

Speed & Direction

Setting up the control sector's speed & direction is often the real tricky part. What determines the direction of the conveyor belt is the direction of the linedef. And what determines the speed of the conveyor belt is the length of the linedef.

Direction

When creating a conveyor belt, it is usually best to figure out which way the conveyor belt will face. A linedef's direction is determined in an odd way: if the linedefs of a sector are facing inwards (which they always are in a control sector), then the linedefs go clockwise around the sector. Therefore, for example, the left linedef of a square control sector would be going upwards. Create a control sector; find the linedef going the correct way; give it action 530; and tag it to the target sector.

Speed

The speed is actually really easy to set. The longer the linedef, the faster the conveyor. Usually, it's best to try & test different linedef lengths, just to be sure that the speed is a good one.

FOF setup

Setting up a conveyor belt on an FOF is very similar to setting one up on a sector. The linedef settings stay the same, for the most part, with the only difference being that Linedef Type 533 is used instead of 530. The only significant difference lies in how the FOF is tagged.

To set a conveyor belt on an FOF, simply give the FOF's control sector the Sector Special 1024. Also, give the FOF's Control Sector's Sector Tag (Note: not linedef tag) the same number as the linedef tag on the conveyor belt's control sector. Now simply tag the FOF to the target sector, and the conveyor belt will work. Also, use THZFLR16 or THZFLR17 on the ceiling of the FOF, as that's the flat that will be scrolling.

Tips & Tricks

It is generally a good idea to have all conveyor belts use the flats THZFLR16 or THZFLR17. THZFLR16 is designed for conveyor belts going north/south, and THZFLR17 is designed for conveyor belts going west/east. While it isn't always best to use these, it is very often the better choice.

When making conveyor belts that have a higher floor height than the sector or sectors around it, it is a good idea to use THZCONV1, THZCONV2, and THZCONV3, as linedef textures, as they are a nice little set of textures that look like the ending and middle parts of a real conveyor belt. For an example of how they look, and how to set them up, try the example WAD that can be found at the bottom of the article.

Samples

Example 1

Example WAD: Conveyor_belt_example.wad

Notes

  • This example WAD can be played in any gametype. It uses MAP05, replacing Techno Hill Zone Act 2.
  • This example WAD includes 4 conveyor belts, one going upwards, one going right, one going down, and one going left.
  • This example WAD also shows how to correctly set up THZCONV1, THZCONV2, and THZCONV3.

Example 2

Example WAD: Conveyor_belt_example_fof.wad

Notes

  • This example WAD can be played in any gametype. It uses MAP05, replacing Techno Hill Zone Act 2.
  • This example WAD shows just one conveyor belt, tagged to an FOF. The reason for this is because the method for direction & speed is the exact same as with a conveyor belt on the ground.
Personal tools