Directional Effects

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Directional Effects are level specials that force the player in a certain direction, such as wind and water currents. They are quite common, and can be seen in many SRB2 levels, such as Sapphire Falls Zone. Specials that consist of directional effects are often set up in the same fashion, mainly by setting the effect to a linedef that has the right length and direction, tagging it to a sector, and then optionally scroll the flats.

The below is a tutorial telling how to set up a typical directional effect.

Contents

How to Make

Find the Angle

The first step to making any sort of directional effect is knowing how to find the angle of a linedef. For instance, a horizontal linedef on the map must go either east to west, or west to east. Likewise, a vertical linedef goes either north to south or south to north.

To find out, you can use one of two methods below. The first method is very easy.

  1. In a closed polygon of linedefs, the linedefs that have the notches facing inwards go clockwise around the polygon. Linedefs whose notches face outwards go counterclockwise around the polygon.
  2.  

The first method is easier, while the second is better for enclosed linedefs.

Setting Up

After finding the angle of the linedef, setting up the effect itself is actually pretty routine. For most directional effects, you would do the same thing. The only thing that's different is the special effect that is used. For this procedure, we'll make a water current, though for other specials it's largely the same. Know the basics before trying this out!

  • Create a new level in your favorite map editor, or open up an existing one. What we want to do is draw a target sector where your directional effect (here, a water current) will be.

Image:DUMMY

  • Then, outside the level, draw two control sectors.
    • Our water current will consist of two specials: the water block, and the water current special. We actually need a third special, and therefore a third control sector, to scroll the water surface, but we'll cover that later.
  • Open one control sector. Set it up as you would a regular water block. Tag the water block to the target sector.

List of Directional Effects

All directional effects are linedef specials. There are several, including currents and texture scrollers. Below are some of the more common ones:

Pushers

Main article: Linedef Types#Pushers

Scroll Effects

Also know that current and wind, as well as conveyor belts, require that the target sector have a sector special applied to it. Use Wind/Current with the Wind or Current effects, and use Conveyor Belt when making conveyor belts with the appropriate special (see "Scroll Effects").

This article is based on or contains text from SRB2 World, in which select contents are in the public domain. See copyright statement for more information.
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