Level Design

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Level Design is a very important aspect in SRB2. All the more, because anyone at all can actually create their own levels. This page contains links to information you need to start making your own levels.

Contents

Getting Started

Level Editor

First things first, you need a level editor. There are multiple level editors available for editing SRB2, but due to the SRB2 specific features and support, we suggest starting with SRB2 Doom Builder.

Starting a Simple Map

There are also two major concepts that are important to know when starting out making your own stage.

  • Thok Barrier - Thok Barriers are essential to level design, and this tutorial shows how to create them. Without a thok barrier, Sonic will be able to escape your stage by flying straight through a wall and Knuckles won't be able to climb the walls he should be able to climb. This tutorial explains the basics of making one.
  • Level Header - Level headers are used to give your map a name, music, sky, and other details you can't do from the level editor itself.

Enhancing the Level Design

Finally, level design isn't just about making the stage, it's about making the stage fun to play. Once you get the basics of making a simple map in an editor, this is essential reading.

  • Level Design 101 - This is a guide on how to build good maps, and covers many basic editing guidelines, such as object placement, appropriate level size, and other very important information. This is a very important document for people trying to make good maps, after having first experimented and familiarized themselves with a level editor.
  • Aesthetic Tips - This covers a few to-dos and not-to-dos with the visuals of a map. While mastery of aesthetics comes with professional training or by oneself, this can help get you a headstart.

Advanced Techniques

The following are tutorials to make more complicated parts of SRB2 stages. Make sure you have a basic grasp of level editing before reading these, as they assume you already know how to make a stage and just want to add more complicated features to your stage.

Proper usage of these techniques are essential to make interesting stages with a variety of gimmicks.

References

These are slightly technical in places, but for exact information on what words mean or specials do, these references are quite helpful.

  • Glossary - This is a listing of the more technical terms that most people use when describing level design in SRB2 and their definitions.
  • Thing Types - Lists all the thing types and describes their usage.
  • Linedef Types - Lists all the linedef types and describes their usage.
  • Sector Types - Lists all the sector types and describes their usage.
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