Linedef Types
Views
Page
Discussion
View source
History
From SRB2 Wiki
Jump to:
navigation
,
search
Contents
1
Miscellaneous
2
Parameters
3
PolyObjects
4
Plane Movement
5
FOFs
5.1
Solid
5.2
Intangible
5.3
Moving
5.4
Crumbling and Floating
5.5
Special
6
Linedef Executor Triggers
7
Linedef Executors
7.1
Sector
7.2
Plane Movement
7.3
Player/Object
7.4
Misc.
7.5
PolyObject
8
Scroll Effects
8.1
Wall Scrolling
8.2
Plane Scrolling
9
Pushers
10
Lighting
11
Translucent Walls
Miscellaneous
Linedef Type 0
: Normal
Linedef Type 1
: Per-Sector Gravity
Linedef Type 4
: Speed Pad
Linedef Type 5
: Camera Scanner
Linedef Type 6
: Disable Linedef Effect On Level Load
Linedef Type 7
: Sector Flat Alignment
Linedef Type 10
: Culling Plane
Linedef Type 13
: Heat Wave Effect
Linedef Type 50
: Instantly Lower Floor On Level Load
Linedef Type 51
: Instantly Raise Ceiling On Level Load
Linedef Type 63
: Fake Floor/Ceiling Planes
Linedef Type 540
: Floor Friction
Parameters
Linedef Type 2
: Custom Exit
Linedef Type 3
: Zoom Tube Parameters
Linedef Type 8
: Sector Special Parameters
Linedef Type 9
: Chain Parameters
Linedef Type 11
: Rope Hang Parameters
Linedef Type 12
: Rock Spawn Parameters
Linedef Type 64
: Appearing/Disappearing FOF
Linedef Type 65
: Bridge Thinker
PolyObjects
Linedef Type 20
: First Line
Linedef Type 21
: Explicitly Include Line
Linedef Type 22
: Parameters
Linedef Type 30
: Waving Flag
Plane Movement
Linedef Type 52
: Continuously Falling Sector
Linedef Type 53
: Continuous Floor/Ceiling Mover
Linedef Type 54
: Continuous Floor Mover
Linedef Type 55
: Continuous Ceiling Mover
Linedef Type 56
: Continuous Two-Speed Floor/Ceiling Mover
Linedef Type 57
: Continuous Two-Speed Floor Mover
Linedef Type 58
: Continuous Two-Speed Ceiling Mover
Linedef Type 59
: Activate Floating Platform
Linedef Type 60
: Activate Floating Platform (Adjustable Speed)
Linedef Type 61
: Crusher (Ceiling to Floor)
Linedef Type 62
: Crusher (Floor to Ceiling)
FOFs
Solid
Linedef Type 100
: Solid, Opaque, Shadowcasting
Linedef Type 101
: Solid, Opaque, Non-Shadowcasting
Linedef Type 102
: Solid, Translucent
Linedef Type 103
: Solid, Sides Only
Linedef Type 104
: Solid, No Sides
Linedef Type 105
: Solid, Invisible
Linedef Type 140
: Intangible From Bottom, Opaque
Linedef Type 141
: Intangible From Bottom, Translucent
Linedef Type 142
: Intangible From Bottom, Translucent, No Sides
Linedef Type 143
: Intangible From Top, Opaque
Linedef Type 144
: Intangible From Top, Translucent
Linedef Type 145
: Intangible From Top, Translucent, No Sides
Linedef Type 146
: Only Tangible From Sides
Intangible
Linedef Type 120
: Water, Opaque
Linedef Type 121
: Water, Translucent
Linedef Type 122
: Water, Opaque, No Sides
Linedef Type 123
: Water, Translucent, No Sides
Linedef Type 220
: Intangible, Opaque
Linedef Type 221
: Intangible, Translucent
Linedef Type 222
: Intangible, Sides Only
Linedef Type 223
: Intangible, Invisible
Moving
Linedef Type 150
: Bobbing (Air)
Linedef Type 151
: Adjustable Bobbing (Air)
Linedef Type 152
: Reverse Adjustable Bobbing (Air)
Linedef Type 190
: Moving Platform, Solid, Opaque, Shadow
Linedef Type 191
: Moving Platform, Solid, Opaque, Non-Shadow
Linedef Type 192
: Moving Platform, Solid, Translucent
Linedef Type 193
: Moving Platform, Solid, Invisible
Linedef Type 194
: Moving Platform, Intangible From Bottom, Opaque
Linedef Type 195
: Moving Platform, Intangible From Bottom, Translucent
Crumbling and Floating
Linedef Type 160
: Floating, Bobbing
Linedef Type 170
: Crumbling, Respawn
Linedef Type 171
: Crumbling, No Respawn
Linedef Type 172
: Crumbling, Intangible From Bottom, Respawn
Linedef Type 173
: Crumbling, Intangible From Bottom, No Respawn
Linedef Type 174
: Crumbling, Intangible From Bottom, Translucent, Respawn
Linedef Type 175
: Crumbling, Intangible From Bottom, Translucent, No Respawn
Linedef Type 176
: Crumbling, Floating, Bobbing, Respawn
Linedef Type 177
: Crumbling, Floating, Bobbing, No Respawn
Linedef Type 178
: Crumbling, Floating, Respawn
Linedef Type 179
: Crumbling, Floating, No Respawn
Linedef Type 180
: Crumbling, Bobbing, Respawn
Special
Linedef Type 200
: Light Block
Linedef Type 201
: Half Light Block
Linedef Type 202
: Fog Block
Linedef Type 250
: Mario Block
Linedef Type 251
: Thwomp Block
Linedef Type 252
: Shatter Block
Linedef Type 253
: Shatter Block, Translucent
Linedef Type 254
: Bustable Block
Linedef Type 255
: Spin Bust Block
Linedef Type 256
: Spin Bust Block, Translucent
Linedef Type 257
: Quicksand
Linedef Type 258
: Laser
Linedef Type 259
: Custom FOF
Linedef Executor Triggers
Linedef Type 300
: Continuous
Linedef Type 301
: Each Time
Linedef Type 302
: Once
Linedef Type 303
: Ring Count - Continuous
Linedef Type 304
: Ring Count - Once
Linedef Type 305
: Character Ability - Continuous
Linedef Type 306
: Character Ability - Each Time
Linedef Type 307
: Character Ability - Once
Linedef Type 308
: Race Only - Once
Linedef Type 309
: CTF Red Team - Continuous
Linedef Type 310
: CTF Red Team - Each Time
Linedef Type 311
: CTF Blue Team - Continuous
Linedef Type 312
: CTF Blue Team - Each Time
Linedef Type 313
: No More Enemies - Once
Linedef Type 314
: Number of Pushables - Continuous
Linedef Type 315
: Number of Pushables - Once
Linedef Type 316
: Land On PolyObject
Linedef Type 399
: Level Load
Linedef Executors
Sector
Linedef Type 400
: Set Tagged Sector's Floor Height/Texture
Linedef Type 401
: Set Tagged Sector's Ceiling Height/Texture
Linedef Type 402
: Set Tagged Sector's Light Level
Linedef Type 409
: Change Tagged Sector's Tag
Linedef Type 410
: Change Front Sector's Tag
Linedef Type 416
: Start Adjustable Fire Flicker
Linedef Type 417
: Start Adjustable Glowing Light
Linedef Type 418
: Start Adjustable Blinking Light (unsynchronized)
Linedef Type 419
: Start Adjustable Blinking Light (synchronized)
Linedef Type 420
: Fade Light Level
Linedef Type 421
: Stop Lighting Effect
Linedef Type 435
: Change Plane Scroller Direction
Plane Movement
Linedef Type 403
: Move Tagged Sector's Floor
Linedef Type 404
: Move Tagged Sector's Ceiling
Linedef Type 405
: Lower Floor According To Linedef
Linedef Type 406
: Raise Floor According To Linedef
Linedef Type 407
: Lower Ceiling According To Linedef
Linedef Type 408
: Raise Ceiling According To Linedef
Linedef Type 411
: Stop Plane Movement
Linedef Type 428
: Start Platform Movement
Linedef Type 429
: Crush Ceiling Once
Linedef Type 430
: Crush Floor Once
Linedef Type 431
: Crush Floor And Ceiling Once
Player/Object
Linedef Type 412
: Teleporter
Linedef Type 425
: Change Object State
Linedef Type 426
: Stop Object
Linedef Type 427
: Award Score
Linedef Type 432
: Enable 2D Mode
Linedef Type 433
: Disable 2D Mode
Linedef Type 434
: Award Custom Power
Linedef Type 437
: Disable Player Control
Linedef Type 438
: Change Object's Scale
Misc.
Linedef Type 413
: Change Music
Linedef Type 414
: Play Sound Effect
Linedef Type 415
: Run Script
Linedef Type 422
: Cut-Away View
Linedef Type 423
: Change Sky
Linedef Type 424
: Change Weather
Linedef Type 436
: Shatter FOF
Linedef Type 450
: Execute Linedef Executor
PolyObject
Linedef Type 480
: Door Slide
Linedef Type 481
: Door Swing
Linedef Type 482
: Move
Linedef Type 483
: Move, Override
Linedef Type 484
: Rotate Right
Linedef Type 485
: Rotate Right, Override
Linedef Type 486
: Rotate Left
Linedef Type 487
: Rotate Left, Override
Linedef Type 488
: Move By Waypoints
Linedef Type 489
: Turn Invisible, Intangible
Linedef Type 490
: Turn Visible, Tangible
Linedef Type 491
: Set Translucency
Scroll Effects
Wall Scrolling
Linedef Type 500
: Scroll Wall Front Side Left
Linedef Type 501
: Scroll Wall Front Side Right
Linedef Type 502
: Scroll Wall According to Linedef
Linedef Type 503
: Scroll Wall According to Linedef (Accelerative)
Linedef Type 504
: Scroll Wall According to Linedef (Displacement)
Linedef Type 505
: Scroll Texture by Front Side Offsets
Linedef Type 506
: Scroll Texture by Back Side Offsets
Plane Scrolling
Linedef Type 510
: Scroll Floor Texture
Linedef Type 511
: Scroll Floor Texture (Accelerative)
Linedef Type 512
: Scroll Floor Texture (Displacement)
Linedef Type 513
: Scroll Ceiling Texture
Linedef Type 514
: Scroll Ceiling Texture (Accelerative)
Linedef Type 515
: Scroll Ceiling Texture (Displacement)
Linedef Type 520
: Carry Objects on Floor
Linedef Type 521
: Carry Objects on Floor (Accelerative)
Linedef Type 522
: Carry Objects on Floor (Displacement)
Linedef Type 523
: Carry Objects on Ceiling
Linedef Type 524
: Carry Objects on Ceiling (Accelerative)
Linedef Type 525
: Carry Objects on Ceiling (Displacement)
Linedef Type 530
: Scroll Floor Texture and Carry Objects
Linedef Type 531
: Scroll Floor Texture and Carry Objects (Accelerative)
Linedef Type 532
: Scroll Floor Texture and Carry Objects (Displacement)
Linedef Type 533
: Scroll Ceiling Texture and Carry Objects
Linedef Type 534
: Scroll Ceiling Texture and Carry Objects (Accelerative)
Linedef Type 535
: Scroll Ceiling Texture and Carry Objects (Displacement)
Pushers
Linedef Type 541
: Wind
Linedef Type 542
: Upwards Wind
Linedef Type 543
: Downwards Wind
Linedef Type 544
: Current
Linedef Type 545
: Upwards Current
Linedef Type 546
: Downwards Current
Linedef Type 547
: Push/Pull
Lighting
Linedef Type 600
: Floor Lighting
Linedef Type 601
: Ceiling Lighting
Linedef Type 602
: Adjustable Pulsating Light
Linedef Type 603
: Adjustable Flickering Light
Linedef Type 604
: Adjustable Blinking Light (unsynchronized)
Linedef Type 605
: Adjustable Blinking Light (synchronized)
Linedef Type 606
: Colormap
Translucent Walls
Linedef Type 900
: 90% Opaque
Linedef Type 901
: 80% Opaque
Linedef Type 902
: 70% Opaque
Linedef Type 903
: 60% Opaque
Linedef Type 904
: 50% Opaque
Linedef Type 905
: 40% Opaque
Linedef Type 906
: 30% Opaque
Linedef Type 907
: 20% Opaque
Linedef Type 908
: 10% Opaque
Linedef Type 909
: Fog Wall
Categories
:
Linedef Types
|
Editing Documentation
Navigation
Main Page
Recent changes
Random page
Manual of Style
Rules
Help
About...
SRB2
SRB2
Levels
Characters
Gametypes
Multiplayer
Walkthroughs
Console
More SRB2...
Editing
Level Design
Character WAD
SOC
Thing Types
Linedef Types
Sector Types
Tutorials
Glossary
Troubleshooting
More Editing...
Community
Sonic Team Jr.
SRB2 Forums
#SRB2Fun
Official Level Contests
Time Attack Records
Modifications
Search
Toolbox
What links here
Related changes
Special pages
Printable version
Permanent link
Personal tools
Log in / create account