Linedef Types
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Floor over Floors
- Linedef Type 25: Solid, Opaque, Shadowcasting
- Linedef Type 33: Solid, Opaque, Non-Shadowcasting
- Linedef Type 44: Solid, Translucent
- Linedef Type 57: Solid, Invisible
- Linedef Type 51: Solid, No Sides
- Linedef Type 69: Solid, Sides Only
- Linedef Type 62: Intangible, Opaque
- Linedef Type 52: Intangible, Translucent
- Linedef Type 58: Intangible, Invisible
- Linedef Type 67: Intangible, Sides Only
- Linedef Type 59: Intangible from Bottom, Opaque
- Linedef Type 81: Intangible from Bottom, Translucent
- Linedef Type 77: Intangible from Bottom, Translucent, No Sides
- Linedef Type 34: Floating, Bobbing
- Linedef Type 38: Bobbing (Air)
- Linedef Type 68: Adjustable Bobbing (Air)
- Linedef Type 72: Reverse Adjustable Bobbing (Air)
- Linedef Type 36: Crumbling (Respawn)
- Linedef Type 37: Crumbling (Respawn), Floating
- Linedef Type 39: Crumbling (Respawn), Floating, Bobbing
- Linedef Type 40: Crumbling (Respawn), Bobbing (Air)
- Linedef Type 79: Crumbling (Respawn), Intangible from Bottom, Opaque
- Linedef Type 82: Crumbling (Respawn), Intangible from Bottom, Translucent
- Linedef Type 35: Crumbling (No Respawn)
- Linedef Type 42: Crumbling (No Respawn), Floating
- Linedef Type 1: Crumbling (No Respawn), Floating, Bobbing
- Linedef Type 80: Crumbling (No Respawn), Intangible from Bottom, Opaque
- Linedef Type 83: Crumbling (No Respawn), Intangible from Bottom, Translucent
- Linedef Type 48: Water (Opaque)
- Linedef Type 45: Water, Translucent
- Linedef Type 75: Water, Opaque, No Sides
- Linedef Type 74: Water, Translucent, No Sides
- Linedef Type 46: Fog Block
- Linedef Type 49: Light Block
- Linedef Type 47: Half Light Block
- Linedef Type 53: Laser Block
- Linedef Type 55: Bustable Block
- Linedef Type 56: Quicksand Block
- Linedef Type 41: Mario Block
- Linedef Type 54: Thwomp Block
- Linedef Type 76: Shatter Block
- Linedef Type 86: Shatter Block, Translucent
- Linedef Type 78: Spin Bust Block
- Linedef Type 84: Spin Bust Block, Translucent
- Linedef Type 87: Custom FOF
- Linedef Type 89: Rising, Platform, Solid, Opaque, Shadowcasting
- Linedef Type 90: Rising, Platform, Solid, Opaque, Non-Shadowcasting
- Linedef Type 91: Rising, Platform, Solid, Translucent
- Linedef Type 94: Rising, Platform, Solid, Invisible
- Linedef Type 92: Rising, Platform, Intangible from Bottom, Opaque
- Linedef Type 93: Rising, Platform, Intangible from Bottom, Translucent
Lighting
- Linedef Type 60: Adjustable Pulsating Light
- Linedef Type 61: Adjustable Flickering Light
- Linedef Type 5: Ceiling Lighting
- Linedef Type 213: Floor Lighting
- Linedef Type 16: Colormap
Pushers
- Linedef Type 226: Boom Push/Pull Thing
- Linedef Type 225: Current
- Linedef Type 227: Upwards Current
- Linedef Type 228: Downwards Current
- Linedef Type 224: Wind
- Linedef Type 229: Upwards Wind
- Linedef Type 230: Downwards Wind
Movers
- Linedef Type 232: Activate Floating Platform
- Linedef Type 233: Activate Floating Platform (Adjustable Speed)
- Linedef Type 43: Crusher 1 (Ceiling to floor)
- Linedef Type 50: Crusher 2 (Floor to Ceiling)
- Linedef Type 2: Continuous Floor/Ceiling Mover
- Linedef Type 3: Continuous Floor Mover
- Linedef Type 4: Continuous Ceiling Mover
- Linedef Type 6: Continuous Two-speed Floor/Ceiling Mover
- Linedef Type 7: Continuous Two-speed Floor Mover
- Linedef Type 8: Continuous Two-speed Ceiling Mover
- Linedef Type 24: Instant Ceiling Raise
- Linedef Type 26: Instant Floor Lower
- Linedef Type 88: Continuously Falling Sector
Scroll Effects
- Linedef Type 203: Carry Objects on Ceiling
- Linedef Type 252: Carry Objects On Floor
- Linedef Type 250: Scroll Ceiling Texture
- Linedef Type 251: Scroll Floor Texture
- Linedef Type 202: Scroll Ceiling Texture and Carry Objects
- Linedef Type 253: Scroll Floor Texture and Carry Objects
- Linedef Type 255: Scroll Texture by Offsets
- Linedef Type 254: Scroll Wall According to Linedef
- Linedef Type 100: Scroll Wall First Side Left
- Linedef Type 85: Scroll Wall First Side Opposite Direction
- Linedef Type 204: Accelerative Scroll Ceiling Texture and Carry Objects
- Linedef Type 205: Accelerative Carry Objects on Ceiling
- Linedef Type 214: Accelerative Scroll Ceiling Texture
- Linedef Type 215: Accelerative Scroll Floor Texture
- Linedef Type 216: Accelerative Carry Objects On Floor
- Linedef Type 217: Accelerative Scroll Floor Texture and carry objects
- Linedef Type 218: Accelerative Scroll Wall According to Linedef
- Linedef Type 200: Displacement Scroll Ceiling Texture And Objects
- Linedef Type 201: Displacement Carry Objects on Ceiling
- Linedef Type 245: Displacement Scroll Ceiling Texture
- Linedef Type 246: Displacement Scroll Floor Texture
- Linedef Type 247: Displacement Carry Objects On Floor
- Linedef Type 248: Displacement Scroll Floor Texture and Carry Objects
- Linedef Type 249: Displacement Scroll Wall According to Linedef
Linedef Executor
Effects
- Linedef Type 101: Modify Floor Height / Pic
- Linedef Type 102: Modify Ceiling Height / Pic
- Linedef Type 103: Modify Light Level
- Linedef Type 104: Teleport Player to Tagged
- Linedef Type 105: Change Background Music
- Linedef Type 106: Move Sector floor
- Linedef Type 107: Move Sector ceiling
- Linedef Type 108: Lower floor by line
- Linedef Type 109: Raise floor by line
- Linedef Type 110: Lower ceiling by line
- Linedef Type 111: Raise ceiling by line
- Linedef Type 112: Change tagged sectors' tag
- Linedef Type 113: Run Script
- Linedef Type 114: Change front sector's tag
- Linedef Type 115: Play Sound
- Linedef Type 116: Stop Plane Movement
- Linedef Type 117: Slide Light Level
- Linedef Type 118: Freeze Lighting
- Linedef Type 119: Start Adjustable Fire Flicker
- Linedef Type 120: Start Adjustable Glowing Light
- Linedef Type 121: Cut-away view
- Linedef Type 122: Stop Object
- Linedef Type 123: Change Sky
- Linedef Type 124: Change Weather
- Linedef Type 125: Set state of triggering object
- Linedef Type 126: Award points
- Linedef Type 127: Start floating platform movement
Triggers
- Linedef Type 96: Trigger Linedef Executor (Continuous)
- Linedef Type 97: Trigger Linedef Executor (Each Time)
- Linedef Type 98: Trigger Linedef Executor (Once)
- Linedef Type 20: Trigger Linedef Executor (Character - Continuous)
- Linedef Type 21: Trigger Linedef Executor (Character - Each Time)
- Linedef Type 19: Trigger Linedef Executor (Character - Once)
- Linedef Type 9: Trigger Linedef Executor (Race Only - Once)
- Linedef Type 10: Trigger Linedef Executor (Red Team - Continuous)
- Linedef Type 11: Trigger Linedef Executor (Red Team - Each Time)
- Linedef Type 12: Trigger Linedef Executor (Blue Team - Continuous)
- Linedef Type 13: Trigger Linedef Executor (Blue Team - Each Time)
- Linedef Type 15: Trigger Linedef Executor (No More Enemies - Once)
- Linedef Type 95: Trigger Linedef Executor (Ring Count - Continuous)
- Linedef Type 99: Trigger Linedef Executor (Ring Count - Once)
Miscellaneous
- Linedef Type 63: Camera Scanner
- Linedef Type 71: Custom Exit
- Linedef Type 73: Disable Linedef
- Linedef Type 242: Fake Floor
- Linedef Type 66: Flat Alignment
- Linedef Type 223: Friction
- Linedef Type 14: Old Water (Obsolete)
- Linedef Type 64: Per-Sector Gravity
- Linedef Type 65: Speed Pad
- Linedef Type 18: Zoom Tube Parameters

