Linedef Types
From SRB2 Wiki
For the map component, see Linedef.
Contents |
Miscellaneous
- Linedef Type 0: Normal
- Linedef Type 1: Per-Sector Gravity
- Linedef Type 4: Speed Pad
- Linedef Type 5: Camera Scanner
- Linedef Type 6: Disable Linedef Effect On Level Load
- Linedef Type 7: Sector Flat Alignment
- Linedef Type 10: Culling Plane
- Linedef Type 13: Heat Wave Effect
- Linedef Type 50: Instantly Lower Floor On Level Load
- Linedef Type 51: Instantly Raise Ceiling On Level Load
- Linedef Type 63: Fake Floor/Ceiling Planes
- Linedef Type 540: Floor Friction
Parameters
- Linedef Type 2: Custom Exit
- Linedef Type 3: Zoom Tube Parameters
- Linedef Type 8: Sector Special Parameters
- Linedef Type 9: Chain Parameters
- Linedef Type 11: Rope Hang Parameters
- Linedef Type 12: Rock Spawn Parameters
- Linedef Type 64: Appearing/Disappearing FOF
- Linedef Type 65: Bridge Thinker
PolyObjects
- Linedef Type 20: First Line
- Linedef Type 21: Explicitly Include Line
- Linedef Type 22: Parameters
- Linedef Type 30: Waving Flag
Plane Movement
- Linedef Type 52: Continuously Falling Sector
- Linedef Type 53: Continuous Floor/Ceiling Mover
- Linedef Type 54: Continuous Floor Mover
- Linedef Type 55: Continuous Ceiling Mover
- Linedef Type 56: Continuous Two-Speed Floor/Ceiling Mover
- Linedef Type 57: Continuous Two-Speed Floor Mover
- Linedef Type 58: Continuous Two-Speed Ceiling Mover
- Linedef Type 59: Activate Floating Platform
- Linedef Type 60: Activate Floating Platform (Adjustable Speed)
- Linedef Type 61: Crusher (Ceiling to Floor)
- Linedef Type 62: Crusher (Floor to Ceiling)
FOFs
Solid
- Linedef Type 100: Solid, Opaque, Shadowcasting
- Linedef Type 101: Solid, Opaque, Non-Shadowcasting
- Linedef Type 102: Solid, Translucent
- Linedef Type 103: Solid, Sides Only
- Linedef Type 104: Solid, No Sides
- Linedef Type 105: Solid, Invisible
- Linedef Type 140: Intangible From Bottom, Opaque
- Linedef Type 141: Intangible From Bottom, Translucent
- Linedef Type 142: Intangible From Bottom, Translucent, No Sides
- Linedef Type 143: Intangible From Top, Opaque
- Linedef Type 144: Intangible From Top, Translucent
- Linedef Type 145: Intangible From Top, Translucent, No Sides
- Linedef Type 146: Only Tangible From Sides
Intangible
- Linedef Type 120: Water, Opaque
- Linedef Type 121: Water, Translucent
- Linedef Type 122: Water, Opaque, No Sides
- Linedef Type 123: Water, Translucent, No Sides
- Linedef Type 220: Intangible, Opaque
- Linedef Type 221: Intangible, Translucent
- Linedef Type 222: Intangible, Sides Only
- Linedef Type 223: Intangible, Invisible
Moving
- Linedef Type 150: Bobbing (Air)
- Linedef Type 151: Adjustable Bobbing (Air)
- Linedef Type 152: Reverse Adjustable Bobbing (Air)
- Linedef Type 160: Floating, Bobbing
- Linedef Type 190: Moving Platform, Solid, Opaque, Shadow
- Linedef Type 191: Moving Platform, Solid, Opaque, Non-Shadow
- Linedef Type 192: Moving Platform, Solid, Translucent
- Linedef Type 193: Moving Platform, Solid, Invisible
- Linedef Type 194: Moving Platform, Intangible From Bottom, Opaque
- Linedef Type 195: Moving Platform, Intangible From Bottom, Translucent
Crumbling
- Linedef Type 170: Crumbling, Respawn
- Linedef Type 171: Crumbling, No Respawn
- Linedef Type 172: Crumbling, Intangible From Bottom, Respawn
- Linedef Type 173: Crumbling, Intangible From Bottom, No Respawn
- Linedef Type 174: Crumbling, Intangible From Bottom, Translucent, Respawn
- Linedef Type 175: Crumbling, Intangible From Bottom, Translucent, No Respawn
- Linedef Type 176: Crumbling, Floating, Bobbing, Respawn
- Linedef Type 177: Crumbling, Floating, Bobbing, No Respawn
- Linedef Type 178: Crumbling, Floating, Respawn
- Linedef Type 179: Crumbling, Floating, No Respawn
- Linedef Type 180: Crumbling, Bobbing, Respawn
Special
- Linedef Type 200: Light Block
- Linedef Type 201: Half Light Block
- Linedef Type 202: Fog Block
- Linedef Type 250: Mario Block
- Linedef Type 251: Thwomp Block
- Linedef Type 252: Shatter Block
- Linedef Type 253: Shatter Block, Translucent
- Linedef Type 254: Bustable Block
- Linedef Type 255: Spin Bust Block
- Linedef Type 256: Spin Bust Block, Translucent
- Linedef Type 257: Quicksand
- Linedef Type 258: Laser
- Linedef Type 259: Custom FOF
Linedef Executor Triggers
- Linedef Type 300: Continuous
- Linedef Type 301: Each Time
- Linedef Type 302: Once
- Linedef Type 303: Ring Count - Continuous
- Linedef Type 304: Ring Count - Once
- Linedef Type 305: Character Ability - Continuous
- Linedef Type 306: Character Ability - Each Time
- Linedef Type 307: Character Ability - Once
- Linedef Type 308: Race Only - Once
- Linedef Type 309: CTF Red Team - Continuous
- Linedef Type 310: CTF Red Team - Each Time
- Linedef Type 311: CTF Blue Team - Continuous
- Linedef Type 312: CTF Blue Team - Each Time
- Linedef Type 313: No More Enemies - Once
- Linedef Type 314: Number of Pushables - Continuous
- Linedef Type 315: Number of Pushables - Once
- Linedef Type 316: Land On PolyObject
- Linedef Type 399: Level Load
Linedef Executors
Sector
- Linedef Type 400: Set Tagged Sector's Floor Height/Texture
- Linedef Type 401: Set Tagged Sector's Ceiling Height/Texture
- Linedef Type 402: Set Tagged Sector's Light Level
- Linedef Type 409: Change Tagged Sector's Tag
- Linedef Type 410: Change Front Sector's Tag
- Linedef Type 416: Start Adjustable Fire Flicker
- Linedef Type 417: Start Adjustable Glowing Light
- Linedef Type 418: Start Adjustable Blinking Light (unsynchronized)
- Linedef Type 419: Start Adjustable Blinking Light (synchronized)
- Linedef Type 420: Fade Light Level
- Linedef Type 421: Stop Lighting Effect
- Linedef Type 435: Change Plane Scroller Direction
Plane Movement
- Linedef Type 403: Move Tagged Sector's Floor
- Linedef Type 404: Move Tagged Sector's Ceiling
- Linedef Type 405: Lower Floor According To Linedef
- Linedef Type 406: Raise Floor According To Linedef
- Linedef Type 407: Lower Ceiling According To Linedef
- Linedef Type 408: Raise Ceiling According To Linedef
- Linedef Type 411: Stop Plane Movement
- Linedef Type 428: Start Platform Movement
- Linedef Type 429: Crush Ceiling Once
- Linedef Type 430: Crush Floor Once
- Linedef Type 431: Crush Floor And Ceiling Once
Player/Object
- Linedef Type 412: Teleporter
- Linedef Type 425: Change Object State
- Linedef Type 426: Stop Object
- Linedef Type 427: Award Score
- Linedef Type 432: Enable 2D Mode
- Linedef Type 433: Disable 2D Mode
- Linedef Type 434: Award Custom Power
- Linedef Type 437: Disable Player Control
- Linedef Type 438: Change Object Scale
Misc.
- Linedef Type 413: Change Music
- Linedef Type 414: Play Sound Effect
- Linedef Type 415: Run Script
- Linedef Type 422: Cut-Away View
- Linedef Type 423: Change Sky
- Linedef Type 424: Change Weather
- Linedef Type 436: Shatter FOF
- Linedef Type 450: Execute Linedef Executor
PolyObject
- Linedef Type 480: Door Slide
- Linedef Type 481: Door Swing
- Linedef Type 482: Move
- Linedef Type 483: Move, Override
- Linedef Type 484: Rotate Right
- Linedef Type 485: Rotate Right, Override
- Linedef Type 486: Rotate Left
- Linedef Type 487: Rotate Left, Override
- Linedef Type 488: Move By Waypoints
- Linedef Type 489: Turn Invisible, Intangible
- Linedef Type 490: Turn Visible, Tangible
- Linedef Type 491: Set Translucency
Scroll Effects
Wall Scrolling
- Linedef Type 500: Scroll Wall Front Side Left
- Linedef Type 501: Scroll Wall Front Side Right
- Linedef Type 502: Scroll Wall According to Linedef
- Linedef Type 503: Scroll Wall According to Linedef (Accelerative)
- Linedef Type 504: Scroll Wall According to Linedef (Displacement)
- Linedef Type 505: Scroll Texture by Front Side Offsets
- Linedef Type 506: Scroll Texture by Back Side Offsets
Plane Scrolling
- Linedef Type 510: Scroll Floor Texture
- Linedef Type 511: Scroll Floor Texture (Accelerative)
- Linedef Type 512: Scroll Floor Texture (Displacement)
- Linedef Type 513: Scroll Ceiling Texture
- Linedef Type 514: Scroll Ceiling Texture (Accelerative)
- Linedef Type 515: Scroll Ceiling Texture (Displacement)
- Linedef Type 520: Carry Objects on Floor
- Linedef Type 521: Carry Objects on Floor (Accelerative)
- Linedef Type 522: Carry Objects on Floor (Displacement)
- Linedef Type 523: Carry Objects on Ceiling
- Linedef Type 524: Carry Objects on Ceiling (Accelerative)
- Linedef Type 525: Carry Objects on Ceiling (Displacement)
- Linedef Type 530: Scroll Floor Texture and Carry Objects
- Linedef Type 531: Scroll Floor Texture and Carry Objects (Accelerative)
- Linedef Type 532: Scroll Floor Texture and Carry Objects (Displacement)
- Linedef Type 533: Scroll Ceiling Texture and Carry Objects
- Linedef Type 534: Scroll Ceiling Texture and Carry Objects (Accelerative)
- Linedef Type 535: Scroll Ceiling Texture and Carry Objects (Displacement)
Pushers
- Linedef Type 541: Wind
- Linedef Type 542: Upwards Wind
- Linedef Type 543: Downwards Wind
- Linedef Type 544: Current
- Linedef Type 545: Upwards Current
- Linedef Type 546: Downwards Current
- Linedef Type 547: Push/Pull
Lighting
- Linedef Type 600: Floor Lighting
- Linedef Type 601: Ceiling Lighting
- Linedef Type 602: Adjustable Pulsating Light
- Linedef Type 603: Adjustable Flickering Light
- Linedef Type 604: Adjustable Blinking Light (unsynchronized)
- Linedef Type 605: Adjustable Blinking Light (synchronized)
- Linedef Type 606: Colormap
Translucent Walls
- Linedef Type 900: 90% Opaque
- Linedef Type 901: 80% Opaque
- Linedef Type 902: 70% Opaque
- Linedef Type 903: 60% Opaque
- Linedef Type 904: 50% Opaque
- Linedef Type 905: 40% Opaque
- Linedef Type 906: 30% Opaque
- Linedef Type 907: 20% Opaque
- Linedef Type 908: 10% Opaque
- Linedef Type 909: Fog Wall