Rope Pulley Creation Tutorial

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This tutorial teaches you how to make Rope Pulleys from Arid Canyon Zone. This tutorial is designed for those with basic knowledge on map editing.

Contents

Visuals

If you are using this tutorial to implement one into your level, don't do it. Make a new map before starting. It is very hard to make one straight into your level, so practice with blank maps.

Basic map

To begin, open SRB2 Doom Builder and make a map. This can be any map number, it doesn't matter. If you already have a map open, close it and make a new map. Make a large sector, shorter then it is wide, and give it a Thok Barrier. Make a pit inside the sector which stretches from top to bottom but not side to side. It should probably be a Death Pit.

Circle decoration

Make a round sector on the edge of the pit, but not touching it. It should probably be a modifed 64x64 square. Make a copy on the other side of the pit, but do not do anything else to it. Now, make a Control Sector. It's floor (Bottom) and ceiling (Top) should be 16 fracunits away from eachother. Make it heigher up then the player. The floor should probably be 64 fracunits higher then the round sectors bordering the pit. Give the floor and ceiling of this Control sector ACZRFL1A and the linedef middle textures ACZPULLW. Give it Linedef Type 220 on one of the linedefs and tag it to both the cirular sectors bordering the pit.

Rope decoration

Select Control Sector 1 (Section 1.2's Control sector) and Copy and paste it ONCE. Give the floor and ceiling of this Control sector ACZFLR14 or ACZFLR22 depending on the direction and the linedef middle textures ACZROPE1. Go back to the level itself and make a pair of long, thin sectors bridging the gap across the pit. Do not modify these sectors- instead, tag Control Sector 2 to these sectors. Make 'curved' sectors around the Circle decoration sectors and tag Control Sector 2 to them as well. Finally, give these sector's linedefs Linedef Type 506 and make their frontsides face outwards, then give their backsides offsets of 10.

Functionality

Basic functions

Give Control Sector 1 and 2 Sector type Rope Hang and make a third control sector. It does not matter what height that sector is but give one linedef Linedef Type 11 and tag it to Control Sector 1 and 2. Set the X length to the speed you want to move along the pulley at. 80 is the speed of the pulleys in Arid Canyon Zone. Set the Y length to the set of waypoints to use. To get the angle of the first waypoint, take the Y length and multiply it by 256.

If you DO NOT do this, your Rope Sector won't work properly. Your character might end up going to the incorrect waypoints.

After you have finished setting this linedef up, take a SECOND linedef from Control Sector 2 and give it Linedef Type 8. Check the Effect 3 box. If the Effect 6 box is unchecked, check it as well. Tag this to Control Sector 2. Don't worry, this won't create an infinite loop. (Please note that you do not have to do this. However, it makes the Rope Pulley easier to hang on to.)

Next, place Zoom Tube Waypoints along the rope in the main level area itself. Make sure to go into 3D mode and move the Waypoints until they are resting on top of the rope. Give each Waypoint an increasing direction angle starting from 0 (Going up by 1 each time) along the line at various points. Be sure to place enough that the movement along the rope looks fluid and not jagged.

Finalised state

Voila! You have created your Rope Pulley! Test it. If something's wrong, re-read this tutorial.

Sample 1

Example WAD: Sample-ropepulley.wad‎:

Notes

  • This example WAD can be played in any gametype. It uses MAP01, replacing Greenflower Zone Act 1.
  • This example wad makes use of both Rope Pulleys and static ropes.
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