Sector Types
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Contents
1
Group 1
2
Group 2
3
Group 3
4
Group 4
Group 1
Sector Type 1 (Group 1 - Effect 1):
Damage
Sector Type 2 (Group 2 - Effect 2):
Damage (Water)
Sector Type 3 (Group 1 - Effect 3):
Damage (Fire)
Sector Type 4 (Group 1 - Effect 4):
Damage (Electrical)
Sector Type 5 (Group 1 - Effect 5):
Spikes
Sector Type 6 (Group 1 - Effect 6):
Death Pit (Camera Modifications)
Sector Type 7 (Group 1 - Effect 7):
Death Pit (No Camera Modifications)
Sector Type 8 (Group 1 - Effect 8):
Instant Kill
Sector Type 9 (Group 1 - Effect 9):
Ring Drainer (Floor Touch)
Sector Type 10 (Group 1 - Effect 10):
Ring Drainer (No Floor Touch)
Sector Type 11 (Group 1 - Effect 11):
Special Stage Damage
Sector Type 12 (Group 1 - Effect 12):
Space Countdown
Sector Type 13 (Group 1 - Effect 13):
Ramp Sector
Sector Type 14 (Group 1 - Effect 14):
Non-Ramp Sector
Sector Type 15 (Group 1 - Effect 15):
Bouncy Sector
Group 2
Sector Type 16 (Group 2 - Effect 1):
Trigger Linedef Executor - Pushable Objects
Sector Type 32 (Group 2 - Effect 2):
Trigger Linedef Executor - Anywhere in Sector - All Players
Sector Type 48 (Group 2 - Effect 3):
Trigger Linedef Executor - Floor Touch - All Players
Sector Type 64 (Group 2 - Effect 4):
Trigger Linedef Executor - Anywhere in Sector - One Player
Sector Type 80 (Group 2 - Effect 5):
Trigger Linedef Executor - Floor Touch - One Player
Sector Type 96 (Group 2 - Effect 6):
Trigger Linedef Executor - Emerald Check
Sector Type 112 (Group 2 - Effect 7):
Trigger Linedef Executor - NiGHTS Mare
Sector Type 128 (Group 2 - Effect 8):
Check for linedef executor on FOFs
Sector Type 144 (Group 2 - Effect 9):
Egg Trap Capsule
Sector Type 160 (Group 2 - Effect 10):
Special Stage Parameters
Sector Type 176 (Group 2 - Effect 11):
Custom Gravity - Whole Map
Group 3
Sector Type 256 (Group 3 - Effect 1):
Ice/Sludge
Sector Type 512 (Group 3 - Effect 2):
Wind/Current
Sector Type 768 (Group 3 - Effect 3):
Ice/Sludge and Wind/Current
Sector Type 1024 (Group 3 - Effect 4):
Conveyor Belt
Sector Type 1280 (Group 3 - Effect 5):
Speed Pad - No Spin
Sector Type 1536 (Group 3 - Effect 6):
Speed Pad - Spin
Sector Types 1792-3840 (Group 3 - Effects 7 - 15):
Bustable Block Sprite Picker
Group 4
Sector Type 4096 (Group 4 - Effect 1):
Star Post Activator
Sector Type 8192 (Group 4 - Effect 2):
End Sector
(Exit Sector - Special Stage Goal - CTF Flag Return - No Tag Zone)
Sector Type 12288 (Group 4 - Effect 3):
CTF Red Team Base
Sector Type 16384 (Group 4 - Effect 4):
CTF Blue Team Base
Sector Type 20480 (Group 4 - Effect 5):
Fan Sector
Sector Type 24576 (Group 4 - Effect 6):
Super Sonic Transform
Sector Type 28672 (Group 4 - Effect 7):
Force Player Into Spin
Sector Type 32768 (Group 4 - Effect 8):
Zoom Tube Start
Sector Type 36864 (Group 4 - Effect 9):
Zoom Tube End
Sector Type 40960 (Group 4 - Effect 10):
Finish Line
Sector Type 45056 (Group 4 - Effect 11):
Rope Hang
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