Sector Types
From SRB2 Wiki
For the map component, see Sector.
Contents |
Group 1
- Sector Type 1 (Group 1 - Effect 1): Damage
- Sector Type 2 (Group 1 - Effect 2): Damage (Water)
- Sector Type 3 (Group 1 - Effect 3): Damage (Fire)
- Sector Type 4 (Group 1 - Effect 4): Damage (Electrical)
- Sector Type 5 (Group 1 - Effect 5): Spikes
- Sector Type 6 (Group 1 - Effect 6): Death Pit (Camera Modifications)
- Sector Type 7 (Group 1 - Effect 7): Death Pit (No Camera Modifications)
- Sector Type 8 (Group 1 - Effect 8): Instant Kill
- Sector Type 9 (Group 1 - Effect 9): Ring Drainer (Floor Touch)
- Sector Type 10 (Group 1 - Effect 10): Ring Drainer (No Floor Touch)
- Sector Type 11 (Group 1 - Effect 11): Special Stage Damage
- Sector Type 12 (Group 1 - Effect 12): Space Countdown
- Sector Type 13 (Group 1 - Effect 13): Ramp Sector
- Sector Type 14 (Group 1 - Effect 14): Non-Ramp Sector
- Sector Type 15 (Group 1 - Effect 15): Bouncy Sector
Group 2
- Sector Type 16 (Group 2 - Effect 1): Trigger Linedef Executor (Pushable Objects)
- Sector Type 32 (Group 2 - Effect 2): Trigger Linedef Executor (Anywhere in Sector, All Players)
- Sector Type 48 (Group 2 - Effect 3): Trigger Linedef Executor (Floor Touch, All Players)
- Sector Type 64 (Group 2 - Effect 4): Trigger Linedef Executor (Anywhere in Sector)
- Sector Type 80 (Group 2 - Effect 5): Trigger Linedef Executor (Floor Touch)
- Sector Type 96 (Group 2 - Effect 6): Trigger Linedef Executor (Emerald Check)
- Sector Type 112 (Group 2 - Effect 7): Trigger Linedef Executor (NiGHTS Mare)
- Sector Type 128 (Group 2 - Effect 8): Check for Linedef Executor on FOFs
- Sector Type 144 (Group 2 - Effect 9): Egg Trap Capsule
- Sector Type 160 (Group 2 - Effect 10): Special Stage Time/Rings Parameters
- Sector Type 176 (Group 2 - Effect 11): Custom Global Gravity
Group 3
- Sector Type 256 (Group 3 - Effect 1): Ice/Sludge
- Sector Type 512 (Group 3 - Effect 2): Wind/Current
- Sector Type 768 (Group 3 - Effect 3): Ice/Sludge and Wind/Current
- Sector Type 1024 (Group 3 - Effect 4): Conveyor Belt
- Sector Type 1280 (Group 3 - Effect 5): Speed Pad (No Spin)
- Sector Type 1536 (Group 3 - Effect 6): Speed Pad (Spin)
- Sector Types 1792-3840 (Group 3 - Effects 7 - 15): Bustable Block Sprite Parameter
Group 4
- Sector Type 4096 (Group 4 - Effect 1): Star Post Activator
- Sector Type 8192 (Group 4 - Effect 2): Exit Sector (Exit Sector - Special Stage Goal - Return Flag)
- Sector Type 12288 (Group 4 - Effect 3): CTF Red Team Base
- Sector Type 16384 (Group 4 - Effect 4): CTF Blue Team Base
- Sector Type 20480 (Group 4 - Effect 5): Fan Sector
- Sector Type 24576 (Group 4 - Effect 6): Super Sonic Transform
- Sector Type 28672 (Group 4 - Effect 7): Spinner
- Sector Type 32768 (Group 4 - Effect 8): Zoom Tube Start
- Sector Type 36864 (Group 4 - Effect 9): Zoom Tube End
- Sector Type 40960 (Group 4 - Effect 10): Circuit Finish Line
- Sector Type 45056 (Group 4 - Effect 11): Rope Hang