User:Monster Iestyn/Source Code Documentation/p_local.h
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This article or section is incomplete. It doesn't have all of the necessary core information on this topic. Please help the SRB2 Wiki by finishing this article. |
Online link | GitHub entry |
---|---|
File type | C header file |
#include guard | __P_LOCAL__
|
Includes
Typedefs
Name | Type | Description |
---|---|---|
camera_t struct camera_s
|
struct
|
The camera structure. |
BasicFF_t struct BasicFF_s
|
struct
|
General
Macros
Macro | Defined as | Description |
---|---|---|
FLOATSPEED
|
(FRACUNIT*4)
|
Vertical movement speed for Objects with MF_FLOAT .
|
VIEWHEIGHTS
|
"41"
|
Default value for cv_viewheight .
|
MAXSCORE
|
999999990 | Maximum number of points a player can score. This is used by P_AddPlayerScore as the maximum value for player->score (or player->marescore for NiGHTS levels).
|
MAPBLOCKUNITS
|
128 | |
MAPBLOCKSIZE
|
(MAPBLOCKUNITS*FRACUNIT)
|
|
MAPBLOCKSHIFT
|
(FRACBITS+7) (23)
|
|
MAPBMASK
|
(MAPBLOCKSIZE-1)
|
|
MAPBTOFRAC
|
(MAPBLOCKSHIFT-FRACBITS) (7)
|
|
BMBOUNDFIX(xl, xh, yl, yh)
|
{if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
|
|
MAXRADIUS
|
(32*FRACUNIT)
|
|
MAXSTEPMOVE
|
(24*FRACUNIT)
|
The maximum difference in height that can be stepped up/down; height differences above this are considered to be 'dropoffs'. |
USERANGE
|
(64*FRACUNIT)
|
Doom's Use button effect range. (Unused in SRB2) |
MELEERANGE
|
(64*FRACUNIT)
|
Doom's melee attack range. (Used by P_CheckMeleeRange , P_SkimCheckMeleeRange , and P_LookForPlayers )
|
MISSILERANGE
|
(32*64*FRACUNIT)
|
Doom's missile attack range. (Used by A_UnidusBall )
|
AIMINGTOSLOPE(aiming)
|
FINESINE((aiming>>ANGLETOFINESHIFT) & FINEMASK)
|
|
mariomode
|
(maptol & TOL_MARIO)
|
|
twodlevel
|
(maptol & TOL_2D)
|
P_Tick
Externs
Data name | Data type | Non-extern location(s) | Description |
---|---|---|---|
thinkercap
|
thinker_t
|
p_tick.c
|
The head of the thinkers linked list. |
Function prototypes
Function name | Return type | Params | Defined in | Description |
---|---|---|---|---|
P_InitThinkers
|
void | none | p_tick.c
|
Initalises the thinkers list. |
P_AddThinker
|
void | thinker_t *thinker
|
p_tick.c
|
Adds a new thinker at the end of the thinkers list. |
P_RemoveThinker
|
void | thinker_t *thinker
|
p_tick.c
|
Changes the thinker's function to P_RemoveThinkerDelayed , so that later the thinker will be removed automatically as part of the thinker process (after all references to the thinker have been removed).
|
P_User
camera_t
Data name | Data type | Description |
---|---|---|
chase
|
boolean | |
aiming
|
angle_t
|
|
viewheight
|
fixed_t
|
|
startangle
|
angle_t
|
|
x y z
|
fixed_t
|
|
angle
|
angle_t
|
|
*subsector
|
struct subsector_s
|
|
floorz
|
fixed_t
|
|
ceilingz
|
fixed_t
|
|
radius
|
fixed_t
|
|
height
|
fixed_t
|
|
relativex
|
fixed_t
|
|
momx momy momz
|
fixed_t
|
Externs
Data name | Data type | Non-extern location(s) | Description |
---|---|---|---|
camera camera2
|
camera_t
|
p_user.c
|
The cameras for Player 1 and Player 2, respectively. |
cv_cam_dist cv_cam_still cv_cam_height
|
consvar_t
|
p_user.c
|
cam_dist , cam_still , cam_height console variable structs
|
cv_cam_speed cv_cam_rotate cv_cam_rotspeed
|
consvar_t
|
p_user.c
|
cam_speed , cam_rotate , cam_rotspeed console variable structs
|
cv_cam2_dist cv_cam2_still cv_cam2_height
|
consvar_t
|
p_user.c
|
cam2_dist , cam2_still , cam2_height console variable structs
|
cv_cam2_speed cv_cam2_rotate cv_cam2_rotspeed
|
consvar_t
|
p_user.c
|
cam2_speed , cam2_rotate , cam2_rotspeed console variable structs
|
t_cam_dist t_cam_height t_cam_rotate
|
fixed_t
|
p_user.c
|
When the Camera Scanner special effect is active on Player 1, these are used as temporary copies of the old values for cv_cam_dist , cv_cam_still and cv_cam_height , respectively. Otherwise, they will all have values of -42.
|
t_cam2_dist t_cam2_height t_cam2_rotate
|
fixed_t
|
p_user.c
|
When the Camera Scanner special effect is active on Player 2, these are used as temporary copies of the old values for cv_cam2_dist , cv_cam2_still and cv_cam2_height , respectively. Otherwise, they will all have values of -42.
|
Function prototypes
Function name | Return type | Params | Defined in | Description |
---|---|---|---|---|
P_GetPlayerHeight
|
fixed_t
|
player_t *player
|
p_user.c
|
|
P_GetPlayerSpinHeight
|
fixed_t
|
player_t *player
|
p_user.c
|
|
P_GetPlayerControlDirection
|
INT32 | player_t *player
|
p_user.c
|
|
P_AddPlayerScore
|
void | player_t *player ,UINT32 amount
|
p_user.c
|
|
P_ResetCamera
|
void | player_t *player ,camera_t *thiscam
|
p_user.c
|
|
P_TryCameraMove
|
boolean | fixed_t x ,fixed_t y ,camera_t *thiscam
|
p_map.c
|
|
P_SlideCameraMove
|
void | camera_t *thiscam
|
p_map.c
|
|
P_MoveChaseCamera
|
boolean | player_t *player ,camera_t *thiscam ,boolean resetcalled
|
p_user.c
|
|
P_PlayerInPain
|
boolean | player_t *player
|
p_user.c
|
|
P_DoPlayerPain
|
void | player_t *player ,mobj_t *source ,mobj_t *inflictor
|
p_user.c
|
|
P_ResetPlayer
|
void | player_t *player
|
p_user.c
|
|
P_IsLocalPlayer
|
boolean | player_t *player
|
p_user.c
|
|
P_IsObjectInGoop
|
boolean | mobj_t *mo
|
p_user.c
|
|
P_IsObjectOnGround
|
boolean | mobj_t *mo
|
p_user.c
|
|
P_IsObjectOnGroundIn
|
boolean | mobj_t *mo ,sector_t *sec
|
p_user.c
|
|
P_InSpaceSector
|
boolean | mobj_t *mo
|
p_user.c
|
|
P_InQuicksand
|
boolean | mobj_t *mo
|
p_user.c
|
|
P_SetObjectMomZ
|
void | mobj_t *mo ,fixed_t value ,boolean relative
|
p_user.c
|
|
P_RestoreMusic
|
void | player_t *player
|
p_user.c
|
|
P_SpawnShieldOrb
|
void | player_t *player
|
p_user.c
|
|
P_SpawnGhostMobj
|
mobj_t *
|
mobj_t *mo
|
p_user.c
|
|
P_GivePlayerRings
|
void | player_t *player ,INT32 num_rings
|
p_user.c
|
|
P_GivePlayerRings
|
void | player_t *player ,INT32 numlives
|
p_user.c
|
|
P_GetNextEmerald
|
UINT8 | none | p_user.c
|
|
P_GiveEmerald
|
void | boolean spawnObj
|
p_user.c
|
|
P_ResetScore
|
void | player_t *player
|
p_user.c
|
|
P_AutoPause
|
boolean | none | p_user.c
|
|
P_DoJumpShield
|
void | player_t *player
|
p_user.c
|
|
P_BlackOw
|
void | player_t *player
|
p_user.c
|
|
P_ElementalFireTrail
|
void | player_t *player
|
p_user.c
|
|
P_DoPityCheck
|
void | player_t *player
|
p_user.c
|
|
P_PlayerThink
|
void | player_t *player
|
p_user.c
|
The main thinker function for players. This runs before all other thinkers have been run for the current tic. |
P_PlayerAfterThink
|
void | player_t *player
|
p_user.c
|
The thinker function for players that runs after all other thinkers have been run for the current tic. |
P_DoPlayerExit
|
void | player_t *player
|
p_user.c
|
|
P_NightserizePlayer
|
void | player_t *player ,INT32 ptime
|
p_user.c
|
|
P_InstaThrust
|
void | mobj_t *mo ,angle_t angle ,fixed_t move
|
p_user.c
|
|
P_ReturnThrustX
|
fixed_t
|
mobj_t *mo ,angle_t angle ,fixed_t move
|
p_user.c
|
|
P_ReturnThrustY
|
fixed_t
|
mobj_t *mo ,angle_t angle ,fixed_t move
|
p_user.c
|
|
P_InstaThrustEvenIn2D
|
void | mobj_t *mo ,angle_t angle ,fixed_t move
|
p_user.c
|
|
P_LookForEnemies
|
boolean | player_t *player
|
p_user.c
|
|
P_NukeEnemies
|
void | mobj_t *inflictor ,mobj_t *source ,fixed_t radius
|
p_user.c
|
|
P_HomingAttack
|
void | mobj_t *source ,mobj_t *enemy
|
p_user.c
|
|
P_SuperReady
|
boolean | player_t *player
|
p_user.c
|
|
P_DoJump
|
void | player_t *player ,boolean soundandstate
|
p_user.c
|
|
P_AnalogMove
|
boolean | player_t *player
|
p_user.c
|
|
P_TransferToNextMare
|
boolean | player_t *player
|
p_user.c
|
|
P_FindLowestMare
|
UINT8 | none | p_user.c
|
|
P_FindEmerald
|
void | none | p_user.c
|
|
P_TransferToAxis
|
boolean | player_t *player ,INT32 axisnum
|
p_user.c
|
|
P_PlayerMoving
|
boolean | INT32 pnum
|
p_user.c
|
|
P_SpawnThokMobj
|
void | player_t *player
|
p_user.c
|
|
P_SpawnSpinMobj
|
void | player_t *player ,mobjtype_t type
|
p_user.c
|
|
P_Telekinesis
|
void | player_t *player ,fixed_t thrust ,fixed_t range
|
p_user.c
|
|
P_PlayLivesJingle
|
void | player_t *player
|
p_user.c
|
Macros
Macro | Defined as | Description |
---|---|---|
P_PlayRinglossSound(s)
|
S_StartSound(s, (mariomode) ? sfx_mario8 : sfx_altow1 + P_RandomKey(4));
|
|
P_PlayDeathSound(s)
|
S_StartSound(s, sfx_altdi1 + P_RandomKey(4));
|
|
P_PlayVictorySound(s)
|
S_StartSound(s, sfx_victr1 + P_RandomKey(4));
|
P_Mobj
Macros
Macro | Defined as | Description |
---|---|---|
ONFLOORZ
|
INT32_MIN
|
|
ONCEILINGZ
|
INT32_MAX
|
|
ITEMQUESIZE
|
1024 | |
P_GetFloorZ(mobj, sector, x, y, line)
|
P_MobjFloorZ(mobj, sector, NULL, x, y, line, false, false)
|
|
P_GetCeilingZ(mobj, sector, x, y, line)
|
P_MobjCeilingZ(mobj, sector, NULL, x, y, line, true, false)
|
|
P_GetFOFTopZ(mobj, sector, fof, x, y, line)
|
P_MobjCeilingZ(mobj, sectors + fof->secnum, sector, x, y, line, false, false)
|
|
P_GetFOFBottomZ(mobj, sector, fof, x, y, line)
|
P_MobjFloorZ(mobj, sectors + fof->secnum, sector, x, y, line, true, false)
|
|
P_GetSpecialBottomZ(mobj, src, bound)
|
P_MobjFloorZ(mobj, src, bound, mobj->x, mobj->y, NULL, src != bound, true)
|
|
P_GetSpecialTopZ(mobj, src, bound)
|
P_MobjCeilingZ(mobj, src, bound, mobj->x, mobj->y, NULL, src == bound, true)
|
|
P_CameraGetFloorZ(mobj, sector, x, y, line)
|
P_CameraFloorZ(mobj, sector, NULL, x, y, line, false, false)
|
|
P_CameraGetCeilingZ(mobj, sector, x, y, line)
|
P_CameraCeilingZ(mobj, sector, NULL, x, y, line, true, false)
|
|
P_CameraGetFOFTopZ(mobj, sector, fof, x, y, line)
|
P_CameraCeilingZ(mobj, sectors + fof->secnum, sector, x, y, line, false, false)
|
|
P_CameraGetFOFBottomZ(mobj, sector, fof, x, y, line)
|
P_CameraFloorZ(mobj, sectors + fof->secnum, sector, x, y, line, true, false)
|
|
P_SpawnPlayerMissile(s,t,f)
|
P_SPMAngle(s,t,s->angle,true,f)
|
|
P_SpawnNameFinder(s,t)
|
P_SPMAngle(s,t,s->angle,true,0)
|
Declared only if SEENAMES is defined
|
PAL_WHITE
|
1 | |
PAL_MIXUP
|
2 | |
PAL_RECYCLE
|
3 | |
PAL_NUKE
|
4 |
Externs
Data name | Data type | Non-extern location(s) | Description |
---|---|---|---|
*itemrespawnque[ITEMQUESIZE]
|
mapthing_t
|
p_mobj.c
|
|
itemrespawntime[ITEMQUESIZE]
|
tic_t
|
p_mobj.c
|
|
iquehead iquetail
|
size_t
|
p_mobj.c
|
|
cv_gravity
|
consvar_t
|
d_netcmd.c
|
gravity console variable struct
|
cv_viewheight
|
consvar_t
|
p_mobj.c
|
viewheight console variable struct
|
Function prototypes
Function name | Return type | Params | Defined in | Attributes | Description |
---|---|---|---|---|---|
P_RespawnSpecials
|
void | none | p_mobj.c
|
||
P_SpawnMobj
|
mobj_t *
|
fixed_t x ,fixed_t y ,fixed_t z ,mobjtype_t type
|
p_mobj.c
|
||
P_RecalcPrecipInSector
|
void | sector_t *sector
|
p_mobj.c
|
||
P_PrecipitationEffects
|
void | none | p_mobj.c
|
||
P_RemoveMobj
|
void | mobj_t *th
|
p_mobj.c
|
||
P_MobjWasRemoved
|
boolean | mobj_t *th
|
p_mobj.c
|
||
P_RemoveSavegameMobj
|
void | mobj_t *th
|
p_mobj.c
|
||
P_SetPlayerMobjState
|
boolean | mobj_t *mobj ,statenum_t state
|
p_mobj.c
|
||
P_SetMobjState
|
boolean | mobj_t *mobj ,statenum_t state
|
p_mobj.c
|
||
P_RunShields
|
void | none | p_mobj.c
|
||
P_RunOverlays
|
void | none | p_mobj.c
|
||
P_MobjThinker
|
void | mobj_t *mobj
|
p_mobj.c
|
The thinker function for mobjs. | |
P_RailThinker
|
boolean | mobj_t *mobj
|
p_mobj.c
|
The thinker function for Rail Rings (called by P_MobjThinker )
| |
P_PushableThinker
|
void | mobj_t *mobj
|
p_mobj.c
|
The thinker function for pushables (called by P_MobjThinker )
| |
P_SceneryThinker
|
void | mobj_t *mobj
|
p_mobj.c
|
The thinker function for scenery (called by P_MobjThinker )
| |
P_MobjFloorZ
|
fixed_t
|
mobj_t *mobj ,sector_t *sector ,sector_t *boundsec ,fixed_t x ,fixed_t y ,line_t *line ,boolean lowest ,boolean perfect
|
p_mobj.c
|
||
P_MobjCeilingZ
|
fixed_t
|
mobj_t *mobj ,sector_t *sector ,sector_t *boundsec ,fixed_t x ,fixed_t y ,line_t *line ,boolean lowest ,boolean perfect
|
p_mobj.c
|
||
P_CameraFloorZ
|
fixed_t
|
camera_t *mobj ,sector_t *sector ,sector_t *boundsec ,fixed_t x ,fixed_t y ,line_t *line ,boolean lowest ,boolean perfect
|
p_mobj.c
|
||
P_CameraCeilingZ
|
fixed_t
|
camera_t *mobj ,sector_t *sector ,sector_t *boundsec ,fixed_t x ,fixed_t y ,line_t *line ,boolean lowest ,boolean perfect
|
p_mobj.c
|
||
P_InsideANonSolidFFloor
|
boolean | mobj_t *mobj ,ffloor_t *rover
|
p_mobj.c
|
||
P_CheckDeathPitCollide
|
boolean | mobj_t *mo
|
p_mobj.c
|
||
P_CheckSolidLava
|
boolean | mobj_t *mo ,ffloor_t *rover
|
p_mobj.c
|
||
P_SpawnMissile
|
mobj_t *
|
mobj_t *source ,mobj_t *dest ,mobjtype_t type
|
p_mobj.c
|
||
P_SpawnXYZMissile
|
mobj_t *
|
mobj_t *source ,mobj_t *dest ,mobjtype_t type ,fixed_t x ,fixed_t y ,fixed_t z
|
p_mobj.c
|
||
P_SpawnPointMissile
|
mobj_t *
|
mobj_t *source ,fixed_t xa ,fixed_t ya ,fixed_t za ,mobjtype_t type ,fixed_t x ,fixed_t y ,fixed_t z
|
p_mobj.c
|
||
P_SpawnAlteredDirectionMissile
|
mobj_t *
|
mobj_t *source ,mobjtype_t type ,fixed_t x ,fixed_t y ,fixed_t z ,INT32 shiftingAngle
|
p_mobj.c
|
||
P_SPMAngle
|
mobj_t *
|
mobj_t *source ,mobjtype_t type ,angle_t angle ,UINT8 aimtype ,UINT32 flags2
|
p_mobj.c
|
||
P_ColorTeamMissile
|
void | mobj_t *missile ,player_t *source
|
p_mobj.c
|
||
P_MobjFlip
|
SINT8 | mobj_t *mobj
|
p_mobj.c
|
||
P_GetMobjGravity
|
fixed_t
|
mobj_t *mo
|
p_mobj.c
|
||
P_WeaponOrPanel
|
boolean | mobjtype_t type
|
p_mobj.c
|
FUNCMATH
|
|
P_CameraThinker
|
boolean | player_t *player ,camera_t *thiscam ,boolean resetcalled
|
p_mobj.c
|
||
P_Attract
|
void | mobj_t *source ,mobj_t *enemy ,boolean nightsgrab
|
p_mobj.c
|
||
P_GetClosestAxis
|
mobj_t *
|
mobj_t *source
|
p_mobj.c
|
||
P_CanRunOnWater
|
boolean | player_t *player ,ffloor_t *rover
|
p_mobj.c
|
||
P_FlashPal
|
void | player_t *pl ,UINT16 type ,UINT16 duration
|
p_mobj.c
|
P_Enemy
Externs
Data name | Data type | Non-extern location(s) | Description |
---|---|---|---|
*stplyr
|
player_t
|
p_enemy.c
|
|
var1
|
INT32 | p_enemy.c
|
|
var1
|
INT32 | p_enemy.c
|
Function prototypes
Function name | Return type | Params | Defined in | Description |
---|---|---|---|---|
P_CheckMeleeRange
|
boolean | mobj_t *actor
|
p_enemy.c
|
|
P_JetbCheckMeleeRange
|
boolean | mobj_t *actor
|
p_enemy.c
|
|
P_FaceStabCheckMeleeRange
|
boolean | mobj_t *actor
|
p_enemy.c
|
|
P_SkimCheckMeleeRange
|
boolean | mobj_t *actor
|
p_enemy.c
|
|
P_CheckMissileRange
|
boolean | mobj_t *actor
|
p_enemy.c
|
|
P_NewChaseDir
|
void | mobj_t *actor
|
p_enemy.c
|
|
P_LookForPlayers
|
boolean | mobj_t *actor ,boolean allaround ,boolean tracer ,fixed_t dist
|
p_enemy.c
|
P_Map
Externs
Data name | Data type | Non-extern location(s) | Description |
---|---|---|---|
floatok
|
boolean | p_map.c
|
|
tmfloorz
|
fixed_t
|
p_map.c
|
|
tmceilingz
|
fixed_t
|
p_map.c
|
|
*tmfloorthing *tmhitthing *tmthing
|
mobj_t
|
p_map.c
|
|
*mapcampointer
|
player_t
|
p_map.c
|
|
tmx
|
fixed_t
|
p_map.c
|
|
tmy
|
fixed_t
|
p_map.c
|
|
*tmfloorslope *tmceilingslope
|
pslope_t
|
p_map.c
|
Declared only if ESLOPE is defined
|
*ceilingline
|
line_t
|
p_map.c
|
|
*blockingline
|
line_t
|
p_map.c
|
|
*sector_list
|
msecnode_t
|
p_map.c
|
|
*precipsector_list
|
mprecipsecnode_t
|
p_map.c
|
Function prototypes
Function name | Return type | Params | Defined in | Description |
---|---|---|---|---|
P_MapStart
|
void | none | p_map.c
|
|
P_MapEnd
|
void | none | p_map.c
|
|
P_UnsetThingPosition
|
void | mobj_t *thing
|
p_maputil.c
|
|
P_SetThingPosition
|
void | mobj_t *thing
|
p_maputil.c
|
|
P_SetUnderlayPosition
|
void | mobj_t *thing
|
p_maputil.c
|
|
P_CheckPosition
|
boolean | mobj_t *thing ,fixed_t x ,fixed_t y
|
p_map.c
|
|
P_CheckCameraPosition
|
boolean | fixed_t x ,fixed_t y ,camera_t *thiscam
|
p_map.c
|
|
P_TryMove
|
boolean | mobj_t *thing ,fixed_t x ,fixed_t y ,boolean allowdropoff
|
p_map.c
|
|
P_Move
|
boolean | mobj_t *actor ,fixed_t speed
|
p_enemy.c
|
|
P_TeleportMove
|
boolean | mobj_t *thing ,fixed_t x ,fixed_t y ,fixed_t z
|
p_map.c
|
|
P_SlideMove
|
void | mobj_t *mo
|
p_map.c
|
|
P_BounceMove
|
void | mobj_t *mo
|
p_map.c
|
|
P_CheckSight
|
boolean | mobj_t *t1 ,mobj_t *t2
|
p_sight.c
|
|
P_CheckHoopPosition
|
void | mobj_t *hoopthing ,fixed_t x ,fixed_t y ,fixed_t z ,fixed_t radius
|
p_map.c
|
|
P_CheckSector
|
void | sector_t *sector ,boolean crunch
|
p_map.c
|
|
P_DelSeclist
|
void | msecnode_t *node
|
p_map.c
|
|
P_DelPrecipSeclist
|
void | mprecipsecnode_t *node
|
p_map.c
|
|
P_CreateSecNodeList
|
void | mobj_t *thing ,fixed_t x ,fixed_t y
|
p_map.c
|
|
P_Initsecnode
|
void | none | p_map.c
|
|
P_RadiusAttack
|
void | mobj_t *spot ,mobj_t *source ,fixed_t damagedist
|
p_map.c
|
|
P_FloorzAtPos
|
fixed_t
|
fixed_t x ,fixed_t y ,fixed_t z ,fixed_t height
|
p_map.c
|
|
PIT_PushableMoved
|
boolean | mobj_t *thing
|
p_map.c
|
|
P_DoSpring
|
boolean | mobj_t *spring ,mobj_t *object
|
p_map.c
|
P_Setup
Externs
Data name | Data type | Non-extern location(s) | Description |
---|---|---|---|
*rejectmatrix
|
UINT8 | p_setup.c
|
|
*blockmaplump
|
INT32 | p_setup.c
|
|
*blockmap
|
INT32 | p_setup.c
|
|
bmapwidth
|
INT32 | p_setup.c
|
|
bmapheight
|
INT32 | p_setup.c
|
|
bmaporgx
|
fixed_t
|
p_setup.c
|
|
bmaporgy
|
fixed_t
|
p_setup.c
|
|
**blocklinks
|
mobj_t
|
p_setup.c
|
P_Inter
BasicFF_t
Data name | Data type | Description |
---|---|---|
ForceX
|
INT32 | |
ForceY
|
INT32 | |
*player
|
const player_t
|
|
Duration
|
UINT32 | |
Gain
|
INT32 | |
Magnitude
|
INT32 |
Function prototypes
Function name | Return type | Params | Defined in | Description |
---|---|---|---|---|
P_ForceFeed
|
void | const player_t *player ,INT32 attack ,INT32 fade ,tic_t duration ,INT32 period
|
p_inter.c
|
|
P_ForceConstant
|
void | const BasicFF_t *FFInfo
|
p_inter.c
|
|
P_RampConstant
|
void | const BasicFF_t *FFInfo ,INT32 Start ,INT32 End
|
p_inter.c
|
|
P_RemoveShield
|
void | player_t *player
|
p_inter.c
|
|
P_DamageMobj
|
boolean | mobj_t *target ,mobj_t *inflictor ,mobj_t *source ,INT32 damage
|
p_inter.c
|
|
P_KillMobj
|
void | mobj_t *target ,mobj_t *inflictor ,mobj_t *source
|
p_inter.c
|
|
P_PlayerRingBurst
|
void | player_t *player ,INT32 num_rings
|
p_inter.c
|
|
P_PlayerWeaponPanelBurst
|
void | player_t *player
|
p_inter.c
|
|
P_PlayerWeaponAmmoBurst
|
void | player_t *player
|
p_inter.c
|
|
P_PlayerEmeraldBurst
|
void | player_t *player ,boolean toss
|
p_inter.c
|
|
P_TouchSpecialThing
|
void | mobj_t *special ,mobj_t *toucher ,boolean heightcheck
|
p_inter.c
|
|
P_PlayerFlagBurst
|
void | player_t *player ,boolean toss
|
p_inter.c
|
|
P_CheckTimeLimit
|
void | none | p_inter.c
|
|
P_CheckPointLimit
|
void | none | p_inter.c
|
|
P_CheckSurvivors
|
void | none | p_inter.c
|
|
P_CheckRacers
|
boolean | none | p_inter.c
|
|
P_ClearStarPost
|
void | INT32 postnum
|
p_inter.c
|
|
P_ResetStarposts
|
void | none | p_inter.c
|
|
P_CanPickupItem
|
boolean | player_t *player ,boolean weapon
|
p_inter.c
|
|
P_DoNightsScore
|
void | player_t *player
|
p_inter.c
|
P_Spec/Other
Externs
Data name | Data type | Non-extern location(s) | Description |
---|---|---|---|
ceilmovesound
|
INT32 | p_ceilng.c
|
Macros
Macro | Defined as | Description |
---|---|---|
CARRYFACTOR
|
((3*FRACUNIT)/32)
|
Function prototypes
Function name | Return type | Params | Defined in | Description |
---|---|---|---|---|
P_MixUp
|
void | mobj_t *thing ,fixed_t x ,fixed_t y ,fixed_t z ,angle_t angle ,INT16 starpostx ,INT16 starposty ,INT16 starpostz ,INT32 starpostnum ,tic_t starposttime ,angle_t starpostangle ,INT32 flags2
|
p_telept.c
|
|
P_Teleport
|
boolean | mobj_t *thing ,fixed_t x ,fixed_t y ,fixed_t z ,angle_t angle ,boolean flash ,boolean dontstopmove
|
p_telept.c
|
|
P_SetMobjStateNF
|
boolean | mobj_t *mobj ,statenum_t state
|
p_mobj.c
|
|
P_CheckMissileSpawn
|
boolean | mobj_t *th
|
p_mobj.c
|
|
P_Thrust
|
void | mobj_t *mo ,angle_t angle ,fixed_t move
|
p_user.c
|
|
P_DoSuperTransformation
|
void | player_t *player ,boolean giverings
|
p_user.c
|
|
P_ExplodeMissile
|
void | mobj_t *mo
|
p_mobj.c
|
|
P_CheckGravity
|
void | mobj_t *mo ,boolean affect
|
p_mobj.c
|