2.0:SRB2CB/Console

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A list of all new or modified console commands and variables in SRB2CB:

Commands

add <filename>

This command is short-hand for addfile. Not to be confused with add from XSRB2.

addbot <skin name> <color> <bot name>

Adds a bot with the given skin, color, and name. For example, typing in addbot tails blue tailsbot will add a Tails skin colored blue with the name "tailsbot". Adding a bot in single player will turn on cheat protection.

kill

Kills the player. Activates the cheat protection. Disabled in multiplayer.

shield <integer>

Gives the player a shield. Activates the cheat protection. Disabled in multiplayer.

Value Shield
1 Whirlwind Shield
2 Attraction Shield
3 Armageddon Shield
4 Elemental Shield
5 Force Shield
6 S3&K Flame Shield
7 S3&K Lightning Shield
8 S3&K Bubble Shield

Variables

botcanflyme <boolean>

If set to on, flying bots will be able to carry players just like normal flying players can (works similarly to SRB2JTE's botcanflyme). Default is "Off".

botai <integer>

Changes the skill level of CPU players in modes such as Match.

Value Skill level
0 "Sissy"
1 "Normal" (Default)
2 "Angry"
3 "Ruthless"

con_trans <integer>

Changes the translucency alpha level of the console. Minimum is 0 (invisible), maximum is 255 (opaque). Default value is 128.

con_textsize <size>

Sets console text size. Possible values (either values or names can be used):

Value Size
0 "Huge"
256 "Small"
512 "Medium" (Default)
768 "Large"

fade <integer>

Changes the type of transition between levels.

Value Name Description
0 "None" Fastest transition
1 "Cross-Fade" The screen fades directly to the next (Default)
2 "Black-Fade" Makes the screen fade to black between levels, slowest transition

grtest <value>

OpenGL only. A development tool for source code modders to test out new OpenGL effects.

gr_compat

A special OpenGL compatibility mode for older hardware that can't handle new effects such as screen fades and motion blur.

inactivepause <boolean>

Pauses the game when its window is inactive. Default is "On".

inactivemusic <boolean>

Plays music when the game is inactive. Default is "On".

maxbots <integer>

Sets the maximum amount of bots allowed in a network game. Minimum is 0, maximum is 32.

motionblur <boolean>

Turns on or off the motion blur visual effect for movements at high speed. Default is "On".

pauseresume <boolean>

Auto-resumes the game when it becomes active if it was paused. Default is "On".

polycount <boolean>

OpenGL only. Displays the number of polygons currently rendered on screen. This can be a very helpful tool for removing lag from a level. A polycount consistently less than 5,000 is recommended for good framerate.

ringcolor <boolean>

Turns on or off colored rings for shooting. Default is "Off".

shownames <boolean>

Turn on or off the display of players and bots' names. A simplified version of seenames from standard SRB2.