Level Design 101

From SRB2 Wiki
Jump to: navigation, search

Welcome to Level Design 101. While most articles on the Wiki are designed to explain the technical "how" in making maps, this article is about making maps actually fun to play. For an explanation of how to actually make the map, see the SRB2 Doom Builder Tutorial.

This article consists of seven chapters:

  • General Information – This article covers general tips about the most important aspects of creating levels, such as sector layout and object placement. Since this will apply to every level regardless of gametype, be sure to read this first before you take a look at the gametype-specific guides.
  • Aesthetic Tips – This covers a few to-dos and not-to-dos with the visuals of a map. While mastery of aesthetics comes with professional training or by oneself, this can help get you a head start.
  • Single Player – This article covers special information regarding Single Player stages, such as placement of obstacles and usage of multiple paths and secrets. It also includes information on 2D maps.
  • Enemy Placement – This covers tips on how to properly place different types of enemies. Proper enemy placement is quite important to a good Single Player level.
  • Match and Capture the Flag – This article covers special requirements for Match and CTF, especially regarding weapon rings and item placement.
  • Circuit – This article provides information on the creation of Circuit maps, mostly regarding layout.
  • NiGHTS – This article covers tips for NiGHTS Mode maps, both for Race and Single Player.
Personal tools