User:Monster Iestyn/Doomsday Pack
|This is a level pack for Version 2.0; it may not function properly in Version 2.1.|
|Map slot||Thumbnail||Name||Status/Other notes|
|Zone 1 – Blossom Gardens Zone Act 1||Finished; Was the 2nd version of the map
Typical GFZ1 ripoff, though with plenty of flowers as well as some SDURFs.
Oh, and RedXVI's house is also hidden here somewhere – can you find it? =P
|Zone 1 – Blossom Gardens Zone Act 2||Finished
Unlike BGZ1, no water actually features here... On the other hand, multiple paths definitely feature here (to an extent)!
100 rings are required here to press the button at the end, which changes the next level to Blossom Garden Zone's Emerald Stage – Poisoned Plateu[sic] Zone. (That actually is how all the Emerald Stages were meant to be accessed, BTW: Act 2s, an acheiveable but somewhat high-ish ring requirement, press a button, and hey presto – the next level is changed to the Emerald Stage with a script telling you that you've done so. The ring requirement was even meant to alter depending on difficulty, back in 1.09.4 where skill levels still existed.)
|Zone 1 – Blossom Gardens Zone Act 3||Finished
Typical GFZ3 ripoff, yes, though with a somewhat smaller arena.
|Zone 2 – Mech Mountain Zone Act 1||Finished; Was the 2nd version of the map
Probably the best ever serious map ever I've properly finished.
|Zone 2 – Mech Mountain Zone Act 2||Unfinished
Was at one point planned to be entered in the OLDC, only to never be finished in a twist of fate. And what a pity too – this was turning out to be the next best serious level I've ever made. =(
This stage's Emerald Stage, Scrap Hill Zone, was actually made, though it's impossible to reach it without the
|Zone 2 – Mech Mountain Zone Act 3||Finished; Was the 2nd version of the map
The first version was inside a small room with pushables being carried about on conveyors; however, I changed this to have a fake upwards-moving lift, sort of like THZ3's fake sideways-moving platform, except moving upwards instead; also has some cracks in the ground to make you wary.
|Zone 3 – Deadly Dunes Zone Act 1||Unfinished; Was the 3rd version of the map
Sadly, this is where the good stuff apparently ends; had remade this several times as already noted, and somewhat had this in mind as a way that the old concept of ACZ could have played like (albeit not very well-done); most of what I've done here is just flat empty plains, followed by crumbling platforms and quicksand.
|(MAPD8)||Zone 3 – Deadly Dunes Zone Act 2||Never Started
Probably would have been inside a pyramid, as Sandopolis, Gritty Columns and other sand-themed levels have done.
|MAPD9||Zone 3 – Deadly Dunes Zone Act 3||Finished
Somewhat old, but I sort of like how this version turned out – Egg Slimer can bounce after you while you're stuck in quicksand, hah!
|MAPDA||Zone 4 – Firey[sic] Furnace Zone Act 1||Unfinished; Was the 2nd version of the map, desperately should have had a remake
I really loathe how this version had been done – especially how a good portion of the map can easily be skipped in no time at all. Too bad I never got around to sorting this zone out at all. =/
|(MAPDB)||Zone 4 – Firey[sic] Furnace Zone Act 2||Never Started
...I really don't know what this would have had if it was ever going to happen – volcano zones are not easy to come up with gimmicks for.
|MAPDC||Zone 4 – Firey[sic] Furnace Zone Act 3||Finished
Basically just a small arena slightly emerged in lava – annoyingly Egg Slimer has trouble getting back on the platform when pogoing about.
|MAPDD||Zone 5 – Arctic Valley Zone Act 1||Unfinished; Was the 2nd version of the map
The intro section was borrowed from the first version of the map, which mostly didn't turn out well anyway.
|MAPDE||Zone 5 – Arctic Valley Zone Act 2||Unfinished
...Not sure why on earth I bothered starting this – it's terribly easy as it is, and I hadn't even made the Emerald Stage to go with it. =V
|MAPDF||Zone 5 – Arctic Valley Zone Act 3||Finished
Somewhat a Midnight Freeze Zone Act 3 ripoff – Egg Slimer throwing goop around on snow where it will be hidden beneath, only with extra death pits and some ice blocks to annoy the player.
|MAPDG||Zone 6 – Cloud Heavens Zone Act 1||Unfinished; Was the 2nd version of the map
Somewhat intended to be an Aerial Garden Zone ripoff, with some clouds there and there as well. Plan of action was, make *this* zone AGZ hard; make the next zone, Haunted House Zone, even harder than AGZ. (Obviously that never happened anyway)
|(MAPDH)||Zone 6 – Cloud Heavens Zone Act 2||Never Started|
|MAPDI||Zone 6 – Cloud Heavens Zone Act 3||Finished
For some reason I felt like making the sky space, as if to imply the zone goes into outer space or something?
On another note, something that's not Egg Slimer at last! ...Egg Mobile with spikeballs, how nice.
|MAPDJ||Zone 7 – Haunted House Zone Act 1||Unfinished; Was the 2nd version of the map
Meant to be outside the main castle, similar to CEZ1 except in a grim mountain/valley instead of a forest. Just as well this version of Act 1 was never finished – the main attraction of this thus far was some pretty dull and annoying platforming over a death pit.
(And yes, I *know* Haunted House Zone is actually a castle – it's an ancient name that's stuck and one that I don't want to kill off if I were to ever remake the zone. =S)
|(MAPDK)||Zone 7 – Haunted House Zone Act 2||Never Started
This act was meant to be in the main castle itself, like with CEZ2. Maybe I would have actually put in some scary stuff here? I can't remember.
|MAPDL||Zone 7 – Haunted House Zone Act 3||Finished
Was actually a placeholder for a planned custom final boss, which was never made. The planned custom real final boss was planned to be some giant walking Eggman-piloted robot which (obviously) will be hard to beat. Then of course, I don't think such bosses could be SOCed back in the 1.09.4 days, which would be no wonder why I gave up with that quickly.
|Normal Quest – Emerald Stages|
|MAPDM||Emerald Stage 1-A – Poisoned Plateu[sic] Zone||Finished
I can't remember why I decided to go for a Thunder Valley-ish level for Blossom Garden Zone's Emerald Stage. *shrugs*
Somewhere in the level there is a hidden colored light that, when touched, will change the next level to the Emerald Stage with an actual Chaos Emerald within (in this stage's case, that is Greens Alter Zone). This is how all the other Emerald Stage As intended to work – find the light, touch it, and next level is changed to the respective Emerald Stage B, instead of going to the Normal Zone's Act 3.
|MAPDN||Emerald Stage 2-A – Scrap Hill Zone||Finished
Sort of Techno Hill-themed, except using the old CEZ grass in place of GFZ's.
This stage's respective Emerald Stage B is Techno Ruins Zone.
|(MAPDO)||Emerald Stage 3-A – Scorching Sands Zone||Never Started|
|(MAPDP)||Emerald Stage 4-A – Blazing Forge Zone||Never Started|
|(MAPDQ)||Emerald Stage 5-A – Cold Everest Zone||Never Started|
|(MAPDR)||Emerald Stage 6-A – Galactic Sky Zone||Never Started|
|(MAPDS)||Emerald Stage 7-A – Shriek Hall Zone||Never Started|
|MAPDT||Emerald Stage 1-B – Greens Altar Zone||Finished|
|MAPDU||Emerald Stage 2-B – Techno Ruins Zone||Finished|
|(MAPDV)||Emerald Stage 3-B – Desert Shrine Zone||Never Started|
|(MAPDW)||Emerald Stage 4-B – Mystic Volcano Zone||Never Started|
|(MAPDX)||Emerald Stage 5-B – Frozen Aztec Zone||Never Started|
|(MAPDY)||Emerald Stage 6-B – Sky-High Island Zone||Never Started|
|(MAPDZ)||Emerald Stage 7-B – Moonlight Temple Zone||Never Started|
|Normal Quest – Extra Stages|
|(MAPE1)||Extra Zone – Phantasmal Orbit Zone Act 1||Never Started
This zone in general was meant to be PAZ-ish, with a cyberspace-spacey theme – though I wasn't planning for POZ to be solely platforming unlike PAZ itself.
|(MAPE2)||Extra Zone – Phantasmal Orbit Zone Act 2||Never Started|
|(MAPE3)||Extra Zone – Phantasmal Orbit Zone Act 3||Never Started
I never could make up my mind whether to bother with making a boss map for POZ, though I did come up with some ideas for bosses.
One particular boss idea was my Monster Iestyn original character, of all things. What was I thinking? 6_9
|(MAPE4)||Final Zone – Doomsday Arena Zone||Never Started
True to Mystic Realm copycats, this was meant to be Doomsday Pack's all-final Super Sonic-only Epic boss map. Obviously this means this is meant to be Mystic Realm Zone like, although this was intended to take part in space, with Super Sonic running on (or flying by) a giant network of pipes/tunnels/whatevertheywere connected to a huge space station built by ...well, Eggman of course.
...The intended extra final boss itself I never really thought about at all though, IIRC.
|MAPEA||Circuit Stage 1 – Forest Frenzy Zone||Unfinished|
|(MAPEB)||Circuit Stage 2 – Metallic Plant Zone||Never Started|
|(MAPEC)||Circuit Stage 3 – Duststorm Hill Zone||Never Started|
|(MAPED)||Circuit Stage 4 – Magma Cavern Zone||Never Started|
|(MAPEE)||Circuit Stage 5 – Deep Chill Zone||Never Started|
|(MAPEF)||Circuit Stage 6 – Ancient Altar Zone||Never Started|
|(MAPEB)||Circuit Stage 7 – Eerie Castle Zone||Never Started|
|MAPEH||Circuit Stage 8 – Digital Plane Zone||Unfinished; Desperately needed a remake|
|(MAPEI)||Match Stage 1 – Green-Grass Meadow Zone||Never Started|
|(MAPEJ)||Match Stage 2 – Iron Base Zone||Never Started|
|(MAPEK)||Match Stage 3 – Sand Pit Mountain Zone||Never Started|
|(MAPEL)||Match Stage 4 – Molten Core Zone||Never Started|
|(MAPEM)||Match Stage 5 – SubZero Peak Zone||Never Started|
|MAPEN||Match Stage 6 – Sky Angel Zone||Finished; Doesn't really work well in 2.0 though, IMO|
|(MAPEO)||Match Stage 7 – Horror Maze Zone||Never Started|
|(MAPEP)||Match Stage 8 – Black Hole Zone||Never Started|
|(MAPEQ)||CTF Stage 1 – Morning Plateau Zone||Never Started|
|(MAPER)||CTF Stage 2 – Armoured Fortresses Zone||Never Started|
|(MAPES)||CTF Stage 3 – Dark Dunes Zone||Never Started|
|(MAPET)||CTF Stage 4 – Hot Crater Zone||Never Started|
|(MAPEU)||CTF Stage 5 – Freezing Caverns Zone||Never Started|
|(MAPEV)||CTF Stage 6 – Silver Ruins Zone||Never Started|
|(MAPEW)||CTF Stage 7 – Misty Dungeons Zone||Never Started|
|(MAPEX)||CTF Stage 8 – Dual Dimensions Zone||Never Started|
|Zone 1 – Tropical Isle Zone Act 1||Finished; Desperately needed a remake|
|(MAPF2)||Zone 1 – Tropical Isle Zone Act 2||Never Started|
|MAPF3||Zone 1 – Tropical Isle Zone Act 3||Finished|
|Zone 2 – Midnight Roadway Zone Act 1||Unfinished|
|(MAPF5)||Zone 2 – Midnight Roadway Zone Act 2||Never Started|
|MAPF6||Zone 2 – Midnight Roadway Zone Act 3||Finished|
|(MAPF7)||Zone 3 – Bingo Carnival Zone Act 1||Never Started|
|(MAPF8)||Zone 3 – Bingo Carnival Zone Act 2||Never Started|
|(MAPF9)||Zone 3 – Bingo Carnival Zone Act 3||Never Started|
|MAPFA||Zone 4 – Black Mine Zone Act 1||Unfinished; Desperately needed a remake|
|(MAPFB)||Zone 4 – Black Mine Zone Act 2||Never Started|
|MAPFC||Zone 4 – Black Mine Zone Act 3||Finished|
|Zone 5 – Ocean Gorge Zone Act 1||Unfinished|
|Zone 5 – Ocean Gorge Zone Act 2||Unfinished|
|MAPFF||Zone 5 – Ocean Gorge Zone Act 3||Finished;Needed a remake though|
|Zone 6 – Marble Shrine Zone Act 1||Unfinished|
|(MAPFH)||Zone 6 – Marble Shrine Zone Act 2||Never Started|
|MAPFI||Zone 6 – Marble Shrine Zone Act 3||Finished|
|(MAPFJ)||Zone 7 – Lunar Station Zone Act 1||Never Started|
|Zone 7 – Lunar Station Zone Act 2||Unfinished|
|Zone 7 – Lunar Station Zone Act 3||Finished|