A_MoveAbsolute

From SRB2 Wiki
Jump to: navigation, search

A_MoveAbsolute is an action that thrusts the actor horizontally at a set absolute speed. Var1 determines the angle, counter-clockwise with respect to 0° (east), of the actor's movement direction. Var2 determines the speed of the movement, measured in fracunits/tic. Any momentum the actor might have before performing the action is lost, being replaced by the momentum determined by Var2 instead. Continuous use of this action would therefore mean the actor will remain at a constant speed rather than accelerating/decelerating as with A_MoveRelative. In SRB2, this action is used by the SRB1 Remake enemies Pyrex, SRB1 Turret, SWAT Bot, SpyBot 2000, Buzz Bomber and Super SWAT Bot.

  Actions – Movement [view]
A_BubbleRiseA_BunnyHopA_CapeChaseA_ChaseA_FishJumpA_ForceStopA_HomingChaseA_InstaLoopA_KnockBackA_MouseThinkA_MoveAbsoluteA_MoveRelativeA_PushAwayA_ScoreRiseA_SkullAttackA_ThrustA_ZThrust