Conveyor Belt

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Player standing on a conveyor belt.

Sector type 1024, Conveyor Belt, is a sector type which, when used in conjunction with certain linedef types, carries the player and other objects forward as long as they touch the floor of the affected sector. For more information on setting up conveyor belts and similar scrolling effects, see the scroller tutorial.

Type of sector Behavior
In-level sector Carries the player and other objects forward as long as they touch the floor of the sector. Must be used in conjunction with a floor scroller linedef, most commonly linedef type 530.
Solid FOF control sector Carries the player and other objects forward as long as they touch the FOF top. Must be used in conjunction with a ceiling scroller linedef, most commonly linedef type 533.
Intangible FOF control sector No effect
Water FOF control sector No effect

Samples

Sample 1

Example WAD: ex_ld530_scrollfloortextureandcarryobjects.wad

Sample 2

Example WAD: ex_ld533_scrollceilingtextureandcarryobjects.wad
  • This example WAD can be played in any gametype. It uses MAP01, replacing Greenflower Zone Act 1.
  • This example demonstrates the effect as applied to a solid FOF.

  Sector types - Group 3 [view]
Ice/SludgeWind/CurrentIce/Sludge and Wind/CurrentConveyor BeltSpeed Pad (No Spin)Speed Pad (Spin)Bustable Block Sprite Parameter