Player standing on a conveyor belt.
Sector Type 1024, Conveyor Belt, is a sector type which, when used in conjunction with certain linedefs that carry objects, will cause the tagged sector to act as a conveyor belt. If this sector type is not used in situations where objects must be carried on the floor, the conveyor belts will not work properly. For more information on conveyor belts and similar scrolling effects, refer to the Scroller Tutorial.
FOF Behavior
- To use this on a solid FOF, a control sector must be made, and used in conjunction with certain linedefs that carry objects on them. The target sector must be a control sector using a solid FOF with this sector type tagged to it. While any of the listed linedefs can be used for this effect, Linedef Type 533 is recommended, because it works exactly the way a real conveyor belt would.
- Applying this directly to an in-level sector causes the floor of the sector to act as a conveyor belt when used in conjunction with certain linedefs that carry objects on them. While any of the listed linedefs can be used for this effect, Linedef Type 530 is recommended, because it works exactly the way a real conveyor belt would.
- This effect does not do anything when applied to water blocks or intangible FOFs.
Samples
Sample 1
- Example WAD: ex_ld530_scrollfloortextureandcarryobjects.wad
Notes
Sample 2
- Example WAD: ex_ld533_scrollceilingtextureandcarryobjects.wad
Notes
- This example WAD can be played in any gametype. It uses
MAP05, replacing Techno Hill Zone Act 2.
- This example demonstrates how this effect behaves when applied to a solid FOF.