Wind/Current

From SRB2 Wiki
Jump to: navigation, search
This article or section should contain one or more images. Please spruce up the article by adding an image.
This article or section should contain one or more samples. Please help the SRB2 Wiki by uploading sample WADs that work with 2.0.

Sector Type 512, Wind/Current, is a sector type which causes the tagged sector to behave as if there were wind or a water current above the floor. This sector type is used in conjunction with Linedef Type 541 for a normal wind effect, Linedef Type 542 for an upwards wind effect, or Linedef Type 543 for a downwards wind effect. It is also used in conjunction with Linedef Type 544 for a normal current effect, Linedef Type 545 for an upwards current effect, or Linedef Type 546 for a downwards current effect. For more information on pusher effects, refer to the Pusher Tutorial.

FOF Behavior

  • Applying this to a solid FOF will cause the top of the FOF to behave as if there were wind, if a player is standing on it. However, it is recommended that the Conveyor Belt sector type be used for this effect instead, as that is the intended use for Conveyor Belts, and not the intended use for Wind/Currents.
  • Applying this to an intangible FOF will cause the FOF to act as if there were a strong wind in the area it is applied to.
  • Applying this directly to a Water block will cause the water block to act as if there were a current in the water block.
  • Applying this directly to an in-level sector causes the tagged sector to behave as if there were wind or a water current above the floor.

Samples

Sample 1

Example WAD: ex_st00512_windcurrent.wad

Notes

Sample 2

Example WAD: ex_st00512_windcurrent_fof.wad

Notes

  • This example WAD can be played in any gametype. It uses MAP01, replacing Greenflower Zone Act 1.
  • This example demonstrates the way that this effect behaves when applied to an intangible FOF.

Sample 3

Example WAD: ex_st00512_windcurrent_water.wad

Notes

  • This example WAD can be played in any gametype. It uses MAP01, replacing Greenflower Zone Act 1.
  • This example demonstrates the way that this effect behaves when applied to a water block.

  Sector Types - Set 3 [view]
Ice/SludgeWind/CurrentIce/Sludge and Wind/CurrentConveyor BeltSpeed Pad (No Spin)Speed Pad (Spin)Bustable Block Sprite Parameter
Personal tools