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Sector Type 512, Wind/Current is a sector type that causes the tagged sector to behave as if there were wind or a water current above the floor. This sector type is used in conjunction with Linedef Type 541 for a normal wind effect, Linedef Type 542 for an upwards wind effect, or Linedef Type 543 for a downwards wind effect.
FOF Behavior
- Applying this to a solid FOF will cause the top of the FOF to behave as if there were wind, if a player is standing on it. However, it is recommended that Conveyor Belts be used for this, as that is the intended use for Conveyor Belts, and not the intended use for Wind/Currents.
- Applying this to an intangible FOF will cause the FOF to act as if there were a strong wind in the area it is applied to. This sector type is used in conjunction with Linedef Type 541 for a normal wind effect, Linedef Type 542 for an upwards wind effect, or Linedef Type 543 for a downwards wind effect.
- Applying this directly to a Water block will cause the water block to act as if there were a current. This sector type is used in conjunction with Linedef Type 541 for a normal current, Linedef Type 542 for an upwards current, or Linedef Type 543 for a downwards current.
- Applying this directly to an in-level sector causes the tagged sector to behave as if there were wind or a water current above the floor. This sector type is used in conjunction with Linedef Type 544 for a normal wind effect, Linedef Type 545 for an upwards wind effect, or Linedef Type 546 for a downwards wind effect.
Samples
Sample 1
- Example WAD: Sample-wind_current.wad
Notes
Sample 2
- Example WAD: Sample-wind_current-fof.wad
Notes
Sample 3
- Example WAD: Sample-wind_current-water.wad