Wind/Current

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Sector type 512, Wind/Current, is a sector type which, when used in conjunction with certain linedef types, creates a wind (in air) or current (in water) effect that pushes the player. To create wind, this sector type is used in conjunction with linedef type 541 for a horizontal wind effect, linedef type 542 for an upwards wind effect, or linedef type 543 for a downwards wind effect. To create a current, it is used in conjunction with linedef type 544 for a horizontal current effect, linedef type 545 for an upwards current effect, or linedef type 546 for a downwards current effect. For more information on pusher effects, refer to the pusher tutorial.

Type of sector Behavior
In-level sector Pushes the player forward upon entering the sector. Must be used in conjunction with linedef type 541, linedef type 542 or linedef type 543.
Solid FOF control sector Pushes the player forward upon touching the FOF top. Since this effect is not designed for pusher effects that affect only surfaces, the Conveyor Belt sector type should be used instead.
Intangible FOF control sector Pushes the player forward upon entering the FOF. Must be used in conjunction with linedef type 541, linedef type 542 or linedef type 543.
Water FOF control sector Pushes the player forward upon entering the FOF. Must be used in conjunction with linedef type 544, linedef type 545 or linedef type 546.

Samples

Sample 1

Example WAD: ex_ld541_wind.wad

Sample 2

Example WAD: ex_ld544_current.wad

  Sector types - Group 3 [view]
Ice/SludgeWind/CurrentIce/Sludge and Wind/CurrentConveyor BeltSpeed Pad (No Spin)Speed Pad (Spin)Bustable Block Sprite Parameter