User:Monster Iestyn/SRB2Kart/Character WAD

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Character WADs for SRB2 Kart are set up differently than regular character WADs. The frames are organized differently, with far fewer frames needed in total.

S_SKIN

  • normalspeed - This sets the "Top Speed" stat shown in the multiplayer character select screen, which will show a rank in the character select ranging from -4 to +4, with 0 being "average", depending on what value normalspeed is set to:
    • 31 = -4 (Horrifying)
    • 32 = -3 (Awful)
    • 33 = -2 (Bad)
    • 34 = -1 (Below Average)
    • 35 = 0 (Average)
    • 36 = +1 (Above Average)
    • 37 = +2 (Good)
    • 38 = +3 (Awesome)
    • 39 = +4 (Incredible)
  • acceleration - This sets the "Handling" stat shown in the multiplayer character select screen, which will show a rank in the character select ranging from -8 to +8, with 0 being "average", depending on what value acceleration is set to:
    • 34 = -8 (Horrifying)
    • 35 = -7 (Terrible)
    • 36 = -6 (Awful)
    • 37 = -5 (Shameful)
    • 38 = -4 (Bad)
    • 39 = -3 (Weak)
    • 40 = -2 (Below Average)
    • 41 = -1 (Poor)
    • 42 = 0 (Average)
    • 43 = +1 (Mediocre)
    • 44 = +2 (Above Average)
    • 45 = +3 (Alright)
    • 46 = +4 (Good)
    • 47 = +5 (Great)
    • 48 = +6 (Awesome)
    • 49 = +7 (Amazing)
    • 50 = +8 (Incredible)
  • accelstart - This sets the "Recovery" stat shown in the multiplayer character select screen, which will show a rank in the character select ranging from -6 to +6, with 0 being "average", depending on what value accelstart is set to:
    • 48 = -6 (Horrifying)
    • 60 = -5 (Terrible)
    • 72 = -4 (Shameful)
    • 84 = -3 (Bad)
    • 96 = -2 (Below Average)
    • 108 = -1 (Poor)
    • 120 = 0 (Average)
    • 132 = +1 (Mediocre)
    • 144 = +2 (Above Average)
    • 156 = +3 (Good)
    • 168 = +4 (Great)
    • 180 = +5 (Amazing)
    • 192 = +6 (Incredible)

Stat Balance Check Equation

The way to determine if a character is properly balanced for Kart is to use this simple equation

4x + 2y + z = 0

x would be the rank that would be displayed with the normalspeed value, which you can use the table above for reference

y would be the rank that would be displayed with acceleration

z would be the rank that would be displayed with accelstart

Now, here's an example of the values you could use:

normalspeed = 34 (-1)

accelstart = 144 (+2)

acceleration = 43 (+1)

Now use the ranks that are shown in-game or in the above table and plug in the equation with them

4(-1) + 2(1) + 2 = 0

-4 + 2 + 2 = 0

-2 + 2 = 0

0 = 0

As long as 0 = 0 is the end result, you have a balanced character.

List of Frames

Mario Kart Mode

  • PLAYA and PLAYB are the standing frames.
    • PLAYA is also used for the jumping and spring up frames.
  • PLAYC, PLAYD, PLAYE, and PLAYF are the frames for when the character is moving slowly.
    • PLAYD and PLAYF are also used for when the character is moving quickly.
  • PlAYG is the hurt/dying frame.
  • PLAYH - PLAYK are the frames for when the character is moving slowly after having been squashed.
    • PLAYH is also used for the standing, jumping, spring up, and dying frame after having being squashed.
    • PLAYH and PLAYJ are also used for when the character is moving quickly after having been squashed.

Skin Colors

SRB2 Kart includes ten new skin colors, making a total of 25 skin colors available to choose from:

Charskincolorreftable-srb2riders.PNG

Custom Sounds

Additionally to the ones already available in regular SRB2, there are 8 (4?) additional sounds that characters can use in SRB2 Kart:

Lump name Sound
dsboard (obsolete?) Sound made when using the character's Extreme Gear
dsstart Taunt used at the start of a race
dsrwin Taunt used for winning a race
dsrlose Taunt used for losing a race
dsramp (obsolete?) Taunt used when performing a trick
dsrmpc (obsolete?) Taunt used when character's trick receives a C rank
dsrmpx (obsolete?) Taunt used when character's trick receives an X rank
dsslow Taunt used when overtaking another player