User talk:Rob/Archive 2

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Missing stuff

Private notes to add missing things...

  • Linedef Type 89
  • Linedef Type 90
  • Linedef Type 91
  • Linedef Type 92
  • Linedef Type 93
  • Linedef Type 94
  • Sector Type 967
  • Sector Type 968
  • Sector Type 981 - Needs entering into list. Fixing. Categorizing. Grouping.
  • Sector Type 990 - Needs entering into list. Fixing. Categorizing. Grouping.
  • Sector Type 994 - Needs entering into list. Categorizing.
  • Sector Type 995 - Needs entering into list. Categorizing.

...teh ugliness

>SAYTO "DARK WARRIOR" I WANT A BETTER BACKGROUND TEXTURE.  JUST WHITE'S DUMB.
->DARK WARRIOR: I WANT A BETTER BACKGROUND TEXTURE. JUST WHITE ' S DUMB.
>SAY DIGI, WHERE ARE YOU!!  WHY DID YOU LET THE TEXTURE EXPIRE?  -_-
<SONICMASTER> DIGI, WHERE ARE YOU!!  WHY DID YOU LET THE TEXTURE EXPIRE?  -_-
SONICMASTER HAS BEEN KICKED (CONSISTENCY FAILURE)

I know. I really wish I saved that background. ;_; ~DarkWarrior Talk • Contribs 19:23, 20 February 2008 (PST)

Would it be that hard to make it yourself? Make an image with GFZROCK as the bottom layer, and F_WATER1 as the top, with a slight transparency for the F_WATER1 layer. ~Kaysakado  •  Talk  •  00:13, 24 February 2008 (UTC)

Review again?

It's getting closer and closer to being done. I will remove those coordinates later, and I will put images. And I'm gonna use the gallery tag a lot. Honestly, ST218 kind of cluttered up his tutorial by having freaking huge images. He also hurt his tutorial by having too many sidenotes.

Please tell me, I'm so wanting to know...exactly your feelings on me actually going through and making this for the Wiki. –SonicMaster 00:58, 21 February 2008 (PST)

If you're going to add images and remove coordinates, then aside from that, I see nothing wrong with it. It's really great. Though I may rake it over later when it gets to be a regular page and see what could use improvement then, but it's really really good as it is right now.

And I love what you're doing. I wish I had as much time to do what you're doing. This place certainly has gotten better since you started editing it. I really wish more people would step up and make contributions, but you're doing a wonderful job. ~DarkWarrior Talk • Contribs 07:14, 21 February 2008 (PST)

Look at it now. I've added nine images already. Finally, all the content has been written. *whew* All that's left is for me to supply the rest of the images and the WAD. ^_^ –SonicMaster 14:58, 24 February 2008 (PST)

Well, I liked it. However, when I linked it in #SRB2Fun for a general viewpoint, I got a response from Sonict:

[00:01:28] <@Sonict> Well, DW. That article is TL;DR. (I actually read most of it) It looks like he 
is giving the person too much information at once and confusing them. I know he is confusing me 
even though I know how to do most things

I guess I didn't take into consideration that what I find informative may leave others confused. Unfortunately, not enough people who would best be suited to really analyze this actually come here, so I don't know what to say. Maybe I'll go through it after you finish it and see what can be done to simplify it. ~DarkWarrior Talk • Contribs 21:05, 24 February 2008 (PST)

I can't comprehend why Sonict is saying that. Is it the fact that I actually get to the really hard parts? Well, someone did mention this in a netgame (I'm pretty sure it was Ash), and he liked it. Perhaps I should go and separate these into chapters. Also, not all the graphics have been added in. Graphics are amazingly helpful. Ah, I realized something. Sonict actually can't give a proper judgment because of this fact. –SonicMaster 22:18, 24 February 2008 (PST)

I think part of the problem is some of my most useful information kind of passes by reviewers partly because there are no graphics. I explained once (but only once, maybe this is a problem) that the front side of a linedef is the side with the notch. The back side is the one without a notch. You know what, I'll bring that back up again further down the article. –SonicMaster 22:22, 24 February 2008 (PST)

EDIT: I fixed that section of the tutorial. I think I have explained wall rendering behavior MUCH better this time.

I have to disagree with your assessment that Sonict can't give proper judgment. He's familiar with level design, so images wouldn't be especially helpful to him. But as I said, I liked it, but people understand things in different ways, some things may be more confusing to him than would be for me, and vice versa. And also, like I said, I'll go over it when you're done and see just what can be simplified, so that it's a tutorial that's effective. ~DarkWarrior Talk • Contribs 09:22, 25 February 2008 (PST)

Edit war

Draykon and Kaysakado are in one... –SonicMaster 18:16, 22 February 2008 (PST)

Not Draykon and I, an anonymous user and I. Draykon just resolved the conflict. But he is a "he!" ~Kaysakado  •  Talk  •  03:35, 23 February 2008 (UTC)

It wasn't that big a deal, but really, such disputes, though minor, should be resolved in the article's talk page. Also, SonicMaster, while I understand where you were coming from in correcting the article, Draykon was actually best fit to fix it himself. ~DarkWarrior Talk • Contribs 06:46, 23 February 2008 (PST)

Sysop Rights

Let me guess. You probably don't want me to have them, right? –SonicMaster 19:32, 22 February 2008 (PST)

Do you want them? ~DarkWarrior Talk • Contribs 06:37, 23 February 2008 (PST)

...yes... –SonicMaster 13:43, 23 February 2008 (PST)

Then I'd be inclined to grant them to you. However, there are some details I'd like to go over with you before I actually instilled the position. Details inappropriate for public discussion. Is there a way I can contact you privately (and preferably a live connection. Like IRC or some such)? ~DarkWarrior Talk • Contribs 15:31, 23 February 2008 (PST)

You can contact me on my email: bradkorth AT h0tm4il D0Tc0m. ...I'm scared that I'm gonna be chewed out, though... –SonicMaster 15:59, 23 February 2008 (PST)

EDIT: Perhaps a private netgame (just give a time when you'll host it). That does, however, sound a little goofy, though. But I'd do it.SonicMaster 16:00, 23 February 2008 (PST)

You have nothing like AIM or MSN? That'd help a lot. ~DarkWarrior Talk • Contribs 16:21, 23 February 2008 (PST)

I forgot! You didn't mention Windows Live Messenger, so that completely passed over my mind. Yep, I have that. I have temporarily allowed "All Others" to see my online status, just for this. –SonicMaster 16:34, 23 February 2008 (PST)

All right, but...I don't know the address to use, so...Yeah. Also, I'll either contact you tonight or tomorrow, so don't be surprised if I don't contact you tonight. ~DarkWarrior Talk • Contribs 16:47, 23 February 2008 (PST)

-_- I already said it. bradkorth AT h0tm4il D0Tc0m. –SonicMaster 16:50, 23 February 2008 (PST)

The Tutorial Guide

ONOEZ I TRIPUHL POSTUHD POIPHIHPH(H()!!!!!111*shot* Well, here's a little guide on how I create tutorials. It seems to work well, so I wanna try and help you for future tutorials you may create. ^_^

  • The whole tutorial should walk the reader through creating either one or two WADs (or SOCs) or accomplishing tasks. Of course, that WAD or SOC should be posted in the bottom as the reference in case anything went wrong.
  • Try to have the tutorial go in either chronological or in ascending order of difficulty. If sensible, try to create it in such a way that it does both.
  • Most sidenotes should be transformed into walkthroughs. This is exactly what My SRB2DB Tutorial > Deleting Adjacent Sectors is.
  • Supply enough images, and use good formatting. If you need lots and lots of images, use the gallery tag. Having tons of frames would make the page be cluttered up with images that are actually necessary.
  • It should not look like an instruction manual.


I could (but won't) make a Tutorial Tutorial. XD That would be almost demeaning. EDIT: <removed>.

SonicMaster 00:32, 23 February 2008 (PST)

Thanks. Yeah, I think it'd be a bit over-the-top to actually have a tutorial tutorial, but it's a handy little thing to have here in case anyone actually asks how to make a good one. :) ~DarkWarrior Talk • Contribs 06:38, 23 February 2008 (PST)

Why'd you revert my edits on the 1.1 article?

Why? ~Kaysakado  •  Talk  •  00:12, 24 February 2008 (UTC)

Because Mystic specifically requested that the 1.1 beta stay on Wiki. Now, I realize you wouldn't notice this, as you don't go on IRC. But JRose5 must, if he went to grab it. There's actually a readme.txt in the install files that addresses the fact. I do not believe there's a problem if information about it goes up, but there is a problem with linking it, and I'm not going to have it on the page. ~DarkWarrior Talk • Contribs 16:24, 23 February 2008 (PST)

Right then, I won't link to it, but I can cite it as a reference if there's no linkage, right? And readmes are for [insert random object here]. ~Kaysakado  •  Talk  •  00:55, 24 February 2008 (UTC)

I would guess no. –SonicMaster 17:10, 23 February 2008 (PST)

Readmes are wonderful things. And yes, using it as a source would probably be a good thing. I haven't heard of it being a bad thing. ~DarkWarrior Talk • Contribs 19:33, 23 February 2008 (PST)

Unacceptable username, huh?  :P

Well, mine is indeed generic. Came up with it about 4 years ago, but I wanted to be consistent and keep it this way. ... –SonicMaster 14:44, 25 February 2008 (PST)

=P ~DarkWarrior Talk • Contribs 15:32, 25 February 2008 (PST)

=P, huh? I suppose we must start creating Mrs. Godzilla? *shot* MWAHAHA! *coughcoughcoughliterally* XD. Have to tease ya.  :P –SonicMaster 15:35, 25 February 2008 (PST)

Popularity of the Wiki

I wonder. Has the Wiki gotten more popular since I started editing it? –SonicMaster 18:04, 25 February 2008 (PST)

I honestly wouldn't know. I don't have pre-and-post logs for that. ~DarkWarrior Talk • Contribs 04:16, 26 February 2008 (PST)

Ping works for host?

Someone said this to me in a netgame. But I'm not sure if it's the case. Is it? (BTW, /me has honored you on article ShufflarB2). –SonicMaster 22:30, 27 February 2008 (PST)

I don't believe that's correct, no. Also, I may right one up sometime, but it's not high priority. ~DarkWarrior Talk • Contribs 21:20, 29 February 2008 (PST)

Your e-mail address

I recently sent an email to you at RobJTisdell frickinat jeefrigginmail dotfriggincom. *lame spam filter* Does that not work anymore? Sorry that WLM crashed three times. In fact, it crashed another time while it was booting up. –SonicMaster 15:26, 28 February 2008 (PST)

It should work. It's my primary address. Are you typing it correctly? ~DarkWarrior Talk • Contribs 21:21, 29 February 2008 (PST)

Yes. I tried again, and it still doesn't work. –SonicMaster 16:48, 4 March 2008 (PST)

...That's really weird, and I can't explain it at all. That's my address, and it's active and working fine. I have no idea why it won't let you through. ~DarkWarrior Talk • Contribs 05:06, 5 March 2008 (PST)

...Edit, scratch that. It did get through. ~DarkWarrior Talk • Contribs 05:13, 5 March 2008 (PST)

Emerald Park Zone

Random Monitor

  • Inside the bottom level of the building, on top of a ledge.
  • Inside the bottom level of the building, just to the right of the doorway.
  • Under the bridge.

The second one is true, as you deafed your Ring monitor. Probably by accident, right? Those first and second Random monitors are extremely close to each other. –SonicMaster 19:28, 1 March 2008 (PST)

One and Three are correct, but I don't remember 2. Want to pull up a screencap for each for me? ~DarkWarrior Talk • Contribs 19:53, 2 March 2008 (PST)

Do I really need to? It's actually less work for you to do that than it is for me to provide a screenshot for that.  :P Open MAP61 in your favorite map editor. You'll see that one of your 10-ring monitors...close to the doorway of the CEZ-walled building...has the Deaf flag. So you DID do it by accident; I thought so. –SonicMaster 10:28, 3 March 2008 (PST)

...OH! The two on the big board ledges near the very top. Yeah, that was accidental, but I guess it doesn't hurt too much. ~DarkWarrior Talk • Contribs 07:01, 4 March 2008 (PST)

NiGHTS mapping

I wonder, have you ever tried NiGHTS mapping before? It's quite fun, I think. –SonicMaster 08:26, 6 March 2008 (PST)

I have, in fact. I actually don't have enough experience, though, to make a big, elaborate map that NiGHTS mode would require. I know how to actually make the tracks & stuff, though. ~DarkWarrior Talk • Contribs 16:30, 6 March 2008 (PST)

Isn't that mostly just being able to do good visuals? Well, you could actually create something nice with a theme similar to Emerald Park; it's a nice looking map. But I guess I would suggest to make a slight deviation of the visuals so that it's different from Botanic Serenity. You don't want your map to be a total ripoff, do you? Ehh, as far as detail, I don't think you have to go and do overkill like Digi did, especially cause doing so backfired by causing large amounts of visual glitches in Software Rendering. I think part of it is because he made the overall ceiling about 4000 fracunits from the floor. You don't need that high of a ceiling to feel the sense of freedom of flight. –SonicMaster 22:07, 8 March 2008 (PST)

Review article ..this time for Torgo

Yeah, I want to have this article for reviewing Custom_Textures_Tutorial(SLumpEd). It uses some of the same stuff from the other custom textures, only its worded so it makes more sense for SlumpEd users. Torgo 09:52, 6 March 2008 (PST)

I see no problems with it myself, actually. It's pretty good. I assume the bottom link will redirect to the current Texture Tutorial? ~DarkWarrior Talk • Contribs 16:39, 6 March 2008 (PST)

I didn't put that there, I think it would be for the Texture Tutorial for XWE. I suppose I can write that one too, but I don't have as much experience with XWE as I do with SlumpEd. (Write as in take the current one and take out the SlumpEd stuff lol). -Torgo 07:00, 7 March 2008 (PST)

Here is the XWE one Custom_Textures_Tutorial(XWE). I did it rather quickly, so look over it lol. -Torgo 09:20, 12 March 2008 (PDT)

Also, now that I finished this, I think it should replace the current Custom Texture Tutorial with links to the separate ones, or delete it altogether, whichever you think is better. -Torgo 13:15, 12 March 2008 (PDT)

Well, if it's finished, just make it a new article! I guess I'll do it myself. Custom Texture Tutorial will redirect to the XWE version, as XWE is more popular. –SonicMaster 16:53, 12 March 2008 (PDT)

/me is happy

I won the contest! Funny thing, though, because I utterly failed last contest. XD –SonicMaster 19:04, 7 March 2008 (PST)

Well, you learn from your mistakes, right? Good job. :) ~DarkWarrior Talk • Contribs 17:32, 8 March 2008 (PST)

Yeah, nice job. ~Kaysakado  •  Talk  •  02:35, 9 March 2008 (UTC)

OLDC Circuit maps fail...

The fact that I made the fourth best Circuit map over all the OLDCs, with a score of 7.00, just shows that our Circuit Division just does not have very good maps. Come on, fourth place should still be over 8.00, right? –SonicMaster 17:30, 11 March 2008 (PDT)

It's honestly typical at this point, which is sad. -_- ~DarkWarrior Talk • Contribs 05:25, 12 March 2008 (PDT)

ShufflarB2 Documentation

I bet the cute little Mudkips are happy now. And it looks cool to see your levels have documentation. Do you think so? –SonicMaster 11:55, 13 March 2008 (PDT)

You were wanting to know this.

OK, so you want the terrain to change 15 times every 30 seconds? It's not 16 because the first "change" is the one on loading. Well now, let's see. I'm doing this all in my head, but it should work.

First of all, we need a gargoyle box with 15+1 sectors. Make all of them (except for the first) Conveyor Belts, and tag those to 3D areas all with Check for Pushable Objects on FOFs. Also, make sure they are all equal in length, even the first. Let's choose a random amount for the sector length. How about 512 fracunits?

OK. So since we have 16 sectors, we take our decided sector length and multiply it by 16. Now we have 8192, the entire length of our gargoyle box. How many tics should the whole thing take? 35 tics per second  × 30 seconds = 1050. So we have 8192 fracunits across 1050 tics. Therefore, since the speed of the gargoyle is constant, the speed equals its average speed. 8192 ÷ 1050 = 7.80190476 fracunits per tic. Do not round this or clear it from entry in the calculator yet.

Now we need to take into account exactly how Linedef Type 233 is measured. 1 control fracunit is equal to 0.25 fracunits per tic. So we have this algebra problem:

(1/0.25) = (X/7.80190476)
4 = X/7.80190476
X = 4 × 7.80190476
X = 31.2076

So set the control linedef's length on the conveyor belt to 31.

If you want to have it change to the original after the cycle, obviously extend the last sector; create a new one; and make sure your now-second-to-last-sector is still 512 fracunits long. –SonicMaster 17:45, 13 March 2008 (PDT)

I was just going to put 16 gargoyles on a conveyor belt and make them fall into a single pit that executed the effect. ~DarkWarrior Talk • Contribs 18:34, 13 March 2008 (PDT)

Sector Type 968

How do you trigger something specifically for mare 0, the first mare? How do you get a linedef of length 0? And what happens if you trigger something on mare 255 (when no mare exists)? –SonicMaster 17:47, 14 March 2008 (PDT)

I believe that SRB2 recognizes the first mare as mare #1. ~DarkWarrior Talk • Contribs 17:48, 14 March 2008 (PDT)

Nup, it doesn't. In DEVMODE as well as an error I get, it says that the first mare is 0. –SonicMaster 17:50, 14 March 2008 (PDT)

I...Don't honestly know. :S ~DarkWarrior Talk • Contribs 17:51, 14 March 2008 (PDT)

I played the in-level sector NiGHTS example WAD, and...shouldn't it be multimare? I don't see exactly what the effect was. And lol, 100 rings. –SonicMaster 17:55, 14 March 2008 (PDT)

The effect...Yeah, I should have made it more visible. It just raises the floor. And you're right, there should be a multimare example there, but I'll have to make it separate. Also, there is such a thing as a zero-length linedef, though I don't know if it's usable for this. ~DarkWarrior Talk • Contribs 21:26, 14 March 2008 (PDT)

As far as the "No Climb" and "Block Monsters" go in using code tags, look: you never actually type in "Block Monsters" or "No Climb." Those words aren't part of the code, either. What you do is either click a checkbox or add 2 (0x0002) or 64 (0x0040). You never type the name. It may look better, but it's not right, I say. If I remember correctly, Digiku would back me up on this. –SonicMaster 10:41, 15 March 2008 (PDT)

Actually, if you use SRB2(D)B, it does actually give you those as options in the form of checkboxes, using the actual names. ~DarkWarrior Talk • Contribs 12:33, 15 March 2008 (PDT)

I know! It's the fact that you don't actually type "BLOCK MONSTERS" into SRB2 Doom Builder itself. –SonicMaster 12:35, 15 March 2008 (PDT)

Honestly, I don't know what the difference is between using the code tags and using quotations. And it's just something I like to do to make sure that it's actually known that it's an SRB2 variable, it makes it stand out a little bit more than just "variable here". ~DarkWarrior Talk • Contribs 13:55, 15 March 2008 (PDT)

HMS123311

Well, the long running joke character of the community finally got its own article. Don't you think the article should have been created a while ago? –SonicMaster 10:40, 19 March 2008 (PDT)

Probably. Running gags are usually things that go up in a wiki. :S ~DarkWarrior Talk • Contribs 15:23, 20 March 2008 (PDT)

ShufflarB2 bug

OK, there is a Whirlwind Shield bug of ShufflarB2 that some of the community does not want to be exposed. Should the bug stay up there? Should it not? In case it should stay up there, I have protected the ShufflarB2 page from anonymous edits. What are your thoughts on this? –SonicMaster 16:31, 20 March 2008 (PDT)

Bugs are bugs are bugs. Bugs should be known, so they can be fixed. While it may be abusive, it's still there. And hence should be public knowledge. ~DarkWarrior Talk • Contribs 11:09, 23 March 2008 (PDT)

SRB2 Doom Builder tutorial, official?

Well, I decided to. It's still not finished, but it's pretty much functional as of now. I've split it into chapters (as you've seen), and I put template that allows you to go to whichever chapter you want without typing. The SRB2 Doom Builder is now an article and a subcategory in Category:Tutorials. –SonicMaster 21:04, 22 March 2008 (PDT)


You don't have to run this by me. Any sort of contribution that is made helps. ^_^ ~DarkWarrior Talk • Contribs 11:06, 23 March 2008 (PDT)

I wasn't trying to run this by. I was trying to announce that an important Wiki project, though unfinished, is now official. Of course, this is mentioned in Recent Changes anyway, so...whatever. Does it not look a HECK of a lot better to see it split up into six chapters? –SonicMaster 14:50, 23 March 2008 (PDT)

Yes, it really really helps. ~DarkWarrior Talk • Contribs 15:16, 23 March 2008 (PDT)

When you make the documentation for the missing Linedef Types.

Yup, just put [[Category:Linedef Types|L091]] for Type 91, for example, when you make it. I organized the Linedef Types list so that it would actually appear in numerical order. –SonicMaster 15:20, 25 March 2008 (PDT)

Troubleshooting Page

Do you approve of my idea? I have a really, really basic thing here. This would be another big project, and if we shouldn't have it, well, I don't want to waste effort. –SonicMaster 15:21, 6 April 2008 (PDT)

That is an excellent idea. I approve wholeheartedly. ~DarkWarrior Talk • Contribs 15:53, 8 April 2008 (PDT)

Zoom Tube Stability

When making Poison Prison Zone, Zoom Tube Waypoint Sequence Number 0 constantly broke down when adding more Things to the map afterwards. Waypoint Sequence Numbers 1 and 2 always remained perfectly stable. They never broke down...even after tons and tons of Thing adding/editing. Could you verify if Zoom Tubes are stable provided they're not Waypoint Sequence Number 0? –SonicMaster 13:37, 9 April 2008 (PDT)

You could do what's suggested in the article here. But in all honesty, I've only use zoom tubes once, ever. And then, that was with a build that fixed the zoom tubes. :S ~DarkWarrior Talk • Contribs 14:14, 9 April 2008 (PDT)

Block unregistered users

Um, unregistered users can post stuff. –SonicMaster 00:24, 22 July 2008 (UTC)

We'll be getting our old stuff back in the next day or so, so it doesn't really matter, unless we're getting flooded by bots. ~DarkWarrior Talk • Contribs 03:41, 22 July 2008 (UTC)

The Emerald Isles

Is this level pack worth mentioning on the Wiki? –SonicMaster 00:19, 12 August 2008 (UTC)

...Never even heard of it. >_> ~DarkWarrior Talk • Contribs 04:13, 12 August 2008 (UTC)

It's by Kuja. It's near the very top of Releases - Mods. –SonicMaster 05:45, 12 August 2008 (UTC)

Oh yeah, I played that way back in its early days... Any particular reason it should be mentioned? ~DarkWarrior Talk • Contribs 13:50, 12 August 2008 (UTC)

Why not? It certainly got a lot of attention, and it is used on coop servers occasionally. –SonicMaster 18:57, 17 November 2008 (UTC)

Back from some sort of vacation?

Just kidding. If you have the RSS feeds from the Oogmeister, how come nothing is being done? D: –SonicMaster 21:35, 22 August 2008 (UTC)

*chirp* You there? –SonicMaster 22:05, 3 September 2008 (UTC)

Hmm, he should be back now, I just helped him fixing his computer last night. LoganA 23:26, 3 September 2008 (UTC)

The best answer I can give you is I have them, and I don't have them. By that, I mean I deleted a whole bunch of the entries that were stuff that I had already put back. ~DarkWarrior Talk • Contribs 23:30, 5 September 2008 (UTC)