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To do Confirm A_CheckFlags2 SOC action
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Thing type 543, Balloon, is a type of Thing gives the player a vertical boost and pops on collision. Similarly to the yellow spring it has a medium amount of force behind it. The balloon propels the player 410 fracunits into the air. It is unaffected by gravity, to make platforms reachable by a balloon, it is recommended to make them no higher than 368 fracunits from their current positioning to provide a little extra room. Checking the Ambush thing flag will allow the balloon to respawn after 15 seconds. The Angle value of the balloon determines its color; see the list of skin colors for all available colors and their numerical values.
Object type info – MT_BALLOON
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Thing type number
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543
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BLONA0
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Object type
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MT_BALLOON
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Sprite name prefix
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BLON
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SpawnState
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S_BALLOON
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SeeState
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S_NULL
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SeeSound
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sfx_None
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AttackSound
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sfx_None
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PainState
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S_NULL
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PainSound
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sfx_s3k77
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MeleeState
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S_NULL
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MissileState
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S_NULL
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DeathState
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S_BALLOONPOP2
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XDeathState
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S_NULL
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DeathSound
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sfx_None
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ActiveSound
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sfx_None
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RaiseState
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S_BALLOONPOP
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SpawnHealth
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1
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ReactionTime
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0
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PainChance
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2
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Speed
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0
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Radius
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32*FRACUNIT
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Height
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64*FRACUNIT
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Display offset
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0
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Mass
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20*FRACUNIT
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Damage
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0
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Flags
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MF_SPRING|MF_NOGRAVITY
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States – MT_BALLOON
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State
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Sprite prefix
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Frame
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Duration (tics)
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Action
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Var 1
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Var 2
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Next state
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Full brightness?
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Translucency
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S_BALLOON
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BLON
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FF_ANIMATE
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-1
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none
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2
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5
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S_NULL
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No
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0%
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S_BALLOONPOP1
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BLON
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D
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0
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A_RemoteDamage
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0
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1
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S_BALLOONPOP2
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No
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0%
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S_BALLOONPOP2
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BLON
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D
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1
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A_Pain
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0
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0
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S_BALLOONPOP3
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No
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0%
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S_BALLOONPOP3
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BLON
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E
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4
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none
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0
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0
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S_BALLOONPOP4
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No
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0%
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S_BALLOONPOP4
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NULL
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A
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35
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A_CheckFlags2
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MF2_AMBUSH
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0
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S_BALLOONPOP5
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No
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0%
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S_BALLOONPOP5
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NULL
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A
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525
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none
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0
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0
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S_BALLOONPOP6
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No
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0%
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S_BALLOONPOP6
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NULL
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A
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0
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A_SpawnFreshCopy
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0
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0
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S_NULL
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No
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0%
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