Linedef Type 606, the Colormap special, floods a certain area with a certain color at the specified intensity. When setting up the Colormap special, the color and intensity used is taken from an HTML-like color code, specified in the Front Above texture of the special linedef.
This linedef can be used to create fog as well. Setting a color code in the Front Below texture field will change the "darkness" of the tagged sector, making it fade to the desired color instead of black.
The format used for the color codes is #RRGGBBA, where RR, GG, and BB are two hexadecimal digits for determining each color: red, blue, and green, respectively. The A at the end stands for "alpha", and is a number or letter indicating the intensity of the colormap from A-Z, and then 0-9, with A being the most transparent and 9 being the most opaque. Note that the alpha value is not hexadecimal.
Tag the special linedef to the sector or sectors that will affected by the colormap. It generally does not matter what sector the special linedef is tagged to, but tagging two colormap specials to one sector is unadvised, as this can cause problems.
#FF0000Z
#00AAFF0
#FF0000Z
#FFFF00Z
#FF7F00Z
#999999D
#E000E0S
#40A0FFJ
| Linedef Type # | 606 |
|---|---|
| Linedef Type | Lighting |
| Value Effects: | |
| All Control Sector Values | No Effect |
| Front Above Texture | Color and intensity of the Colormap |
| Front Main Texture | No Effect |
| Front Below Texture | Fog Effect |
| Tagged Sector Effects: | |
| Normal Target Sectors | Entire Sector Height |
| Shadowcasting FOF Control Sector | Below FOF |
| Nonshadowcasting FOF Control Sector | No Effect |
| Invisible FOF Control Sector | No Effect |
| Translucent FOF Control Sector | No Effect |
| Light/Half Light Block Control Sector | Works; depends on special |
| Water Opaque/Translucent FOF Control Sector | Within and Below FOF |
| Untagged | All Untagged Sectors |