Fang the Sniper
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|Fang the Sniper|
|Primary ability||Tail Bounce|
Fang the Sniper, also known as Nack the Weasel, is a minor antagonist who has made several appearances in the Sonic the Hedgehog series. He is a treasure hunter who seeks out whatever valuable treasures he can find in exchange for monetary gain. In SRB2, he appears as the boss of Arid Canyon Zone Act 3, where the player fights him in a train car. After defeating him, he is then unlocked as a playable character.
As a playable character, Fang's primary ability is his Tail Bounce, which lets him reach higher areas, bounce on spikes and lava, and break crumbling floors. Instead of a Spindash, he can lock on to enemies and shoot them with his Pop Gun. He can't roll under small gaps and will often be forced to take alternative routes, making him a great choice for more experienced players.
- Main article: Fang (Boss)
Fang is fought as the boss of Arid Canyon Zone Act 3, where he can be seen scavenging through a box of scrapped robot parts. His attack pattern consists of him bouncing around the arena, then attacking with either a bomb or three shots from his pop gun. The time between bounces and attacks gets slightly longer the more hits he takes, and his bouncing can be interrupted by a well-timed attack. After five hits, he'll destroy the roof of the train car with bombs and go into a pinch phase where he drops a bomb with every bounce. Once he is defeated, he bounces off the train car and hits an oncoming sign, never to be seen again for the rest of the game.
If the player chooses to play as Fang, instead of him spawning inside the cargo a grayscale clone will be projected above the open crate (presumably by some random piece of barely-functional equipment inside it). This clone fighter also has different behaviour upon defeat, simply fading away into nothingness. This is a reference to Sonic the Fighters (Sonic Championship in the USA), in which fighting the character you are playing as will result in them being colorless.
Abilities and techniques
Fang's double jump ability is the Tail Bounce, which allows him to bounce on stationary spikes, lava, and other damaging floors without getting hurt and break crumbling floors. It can also be used as a way of defeating enemies. If it is used on a slope, Fang will be launched in the direction the slope is facing. Fang's Tail Bounce allows him to reach areas otherwise inaccessible to less vertically gifted characters, but it is not as useful to scale vertical areas as Tails's flying or Knuckles's climbing. This makes bouncing a wieldy tool for skipping over sections of a level with ease, which requires precision and knowledge of the level layout in order to optimally maintain speed and height.
Instead of a Spindash, Fang can lock on to nearby enemies and shoot with them with his pop gun by pressing Spin, as long as he is standing still. It can only be used on the ground and is Fang's primary method of dealing with enemies or bosses. It can also be used to attack other players in Match gametypes, but its slower fire makes it less efficient than regular rings. The pop gun is best used for dealing with bosses, as it can take them out quickly and negates the need to approach closely.
|Jump speed factor||High (1.1)|
|Primary ability||Tail Bounce|
|Heroes||Sonic the Hedgehog • Miles "Tails" Prower • Knuckles the Echidna • Amy Rose|
|Villains||Dr. Eggman • Fang the Sniper • Metal Sonic|