Talk:Command line parameters

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This page needs some serious re-working. How about a definition of a command line, or how to add them? Also, the formatting is rather off. --Spazzo 15:17, 18 August 2007 (PDT)

I believe the formatting was intentional. He didn't mean *dedicated, he meant -dedicated, since you type in the "-" as well. ~ Blue Warrior 16:40, 18 August 2007 (PDT)

I lol'd at the -nojoy parameter, it sounds like it takes all the fun out of the game. --§HoneyComb§

I lol'd first. ^_^ –SonicMaster 17:54, 1 December 2007 (PST)

Same External IP

OK, what happens if there are two netgames with the same external IP address? What would connect <ip address> or the command line thing do? Everyone at college here has the exact same external IP address. I know joining netgames is not a problem, the person who lives above me has been in the same netgame as I have been. –SonicMaster 07:53, 22 December 2007 (PST)

In short, it's complicated, and the chances of you being able to host from within college are vanishingly small. The long answer: if the netgames are running on the same machine, and this machine is directly connected to the Internet, then the games are running on different ports and you just need to specify the port when connecting in order to specify which game to connect to. When you have different machines with the same external IP address, there's some NAT going on somewhere, and then things just get nasty, since the NAT device won't know where to send the packets and so will just drop them. Since you don't have control over the NAT, there's nothing you can do about this. The next release of SRB2 will (probably) have UDP hole-punching, allowing you to host behind NAT and have things Just Work. --Oogaland 13:59, 22 December 2007 (PST)

Formatting

I notice the formatting's been changed for the switch arguments. I'm sure there's a good reason for doing so, but the new system doesn't distinguish between mandatory and optional arguments. Also, the old formatting followed a fairly widely-used convention (Roman for literals, italics for text to be substituted, square brackets for optional parts). Any thoughts?

While we're he're, might I suggest an exception to the use of <code>? It makes things look weird, and there's no need to offset the parameters from other text, since they're in a table.

--Oogaland 14:04, 22 December 2007 (PST)

Okay, done, since no-one complained. :) I was actually mistaken about <code>; it was actually an extra space that offset things in their own boxes. I ended up actually adding <code>.

--Oogaland 14:48, 26 December 2007 (PST)

Direct3D Mode?

A DLL is required. Yes. However, between searching the internet and downloading DooM Legacy, I haven't been able to find one compatible with SRB2. I know Direct3D might/will be broken or possibly not work with SRB2, but I'm just curious. Anyone got anything? - I'll Begin 06:55, 29 March 2008 (PDT)

I think your best bet would be looking around Alam_GBC's webspace, that's where I found the miniGL DLL. ~Kaysakado  •  Talk  •  14:19, 29 March 2008 (UTC)