Thing type 1101, Torch, is a type of Thing that is used as a hazard or decoration in castle- or fire-themed maps. It is a tall, bright flame that causes fire damage if a player comes in contact with it. The damage is nullified if the player has an Elemental Shield.
Object type info – MT_FLAME
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|
Thing type number
|
1101
|
FLAMA0
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Object type
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MT_FLAME
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Sprite name prefix
|
FLAM
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SpawnState
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S_FLAME1
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|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
8*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOGRAVITY|MF_PAIN|MF_FIRE
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|
States – MT_FLAME
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State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_FLAME1
|
FLAM
|
A
|
3
|
none
|
0
|
0
|
S_FLAME2
|
Yes
|
50%
|
S_FLAME2
|
FLAM
|
B
|
3
|
none
|
0
|
0
|
S_FLAME3
|
Yes
|
50%
|
S_FLAME3
|
FLAM
|
C
|
3
|
none
|
0
|
0
|
S_FLAME4
|
Yes
|
50%
|
S_FLAME4
|
FLAM
|
D
|
3
|
none
|
0
|
0
|
S_FLAME1
|
Yes
|
50%
|