This action is designed only for Objects of type
MT_EGGMOBILE4 (Eggscalibur), and will not have the same effect for other types of Objects.
A_Boss4Raise is an action used by the Eggscalibur to signal when to raise the cage surrounding it; this is done by setting the actor's reaction time value to 1. Var1 determines the sound to play as it does this.
Code – A_Boss4Raise
// Function: A_Boss4Raise
// Description: Raise helmet
// var1 = sfx to play
// var2 = unused
void A_Boss4Raise(mobj_t *actor)
sfxenum_t locvar1 = (sfxenum_t)var1;
if (LUA_CallAction("A_Boss4Raise", actor))
actor->reactiontime = 1;