A_BrakLobShot

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A_BrakLobShot is an action that is used by Brak Eggman to lob an Object at its target. Var1 determines the Object type to lob (defaults to MT_CANNONBALL), the lower 16 bits of Var2 determine the height offset to shoot from (relative to the actor's bottom), the upper 16 bits of Var2 determine whether to aim a third of the way to the target (0) or aim directly at the target (1).

  Actions – Boss thinkers [view]
A_Boss1ChaseA_Boss1LaserA_Boss1SpikeballsA_Boss2ChaseA_Boss2PogoA_Boss2PogoSFXA_Boss2PogoTargetA_Boss2TakeDamageA_Boss3PathA_Boss3TakeDamageA_Boss4RaiseA_Boss4ReverseA_Boss4SpeedUpA_Boss7ChaseA_Boss7FireMissilesA_BossDeathA_BossFireShotA_BossJetFumeA_BossScreamA_BossZoomA_BrakChaseA_BrakFireShotA_BrakLobShotA_FocusTarget