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Thing type 300, Ring, is a type of Thing that can be collected by players.

Giving a ring the Ambush flag will make it float 24 fracunits above the ground. All rings that are not already floating above the ground due to Z offsets should have this flag because items that do not float are difficult to collect and look as if they were stuck in the floor. The flag stacks on top of the Thing's regular height, allowing rings to be a total of 4119 fracunits above the ground at maximum.


In SRB2, rings serve as the player's primary means of health: as long as the player is carrying at least one ring, they will not die after being damaged by enemies and most other hazards. However, upon damage, the player will lose all the rings they are carrying and spill them on the ground (although only 32 will actually appear). Spilled rings can be picked up again, but they will start blinking and disappear after a while. If the player is carrying neither rings nor a shield and they sustain damage, they will die. Because of this, levels should have a substantial amount of rings to make sure the player can avoid dying. In Single Player, collecting 100 rings will award players with an extra life, as will collecting 200 rings.

In Match, Tag and CTF mode, rings become the player's ammunition. At the cost of one ring from the player's ring counter, they can shoot a red ring which will harm other players when they are hit by it. When certain weapon panels are collected, the player can shoot special weapons, which also deplete one ring per shot. The red ring can be fired at a rate of four rings per second. Knuckles can fire it at a rate of six rings per second.

In NiGHTS levels, rings must be collected to destroy the Ideya Capture. Collecting a ring also slightly refills the player's drill meter and awards them 10 points; collecting consecutive items increases their link number. In NiGHTS Special Stages, rings are replaced by blue spheres, which must be collected instead to destroy the Ideya Capture.

Object/state data

  Thing types - Rings and weapon panels [view]
RingBounce RingRail RingInfinity RingAutomatic RingExplosion RingScatter RingGrenade RingCTF Team Ring (Red)CTF Team Ring (Blue)Bounce Ring PanelRail Ring PanelAutomatic Ring PanelExplosion Ring PanelScatter Ring PanelGrenade Ring Panel