To Do List
1. SSNTails read the article himself and mentioned something about Axis Transfers:
- "I noticed that you mentioned to 'be sure the player flies over the transfer point'. This is actually untrue on the new system. All the player has to do is cross the 'wall' created between the axis and the transfer point. Turning DEVMODE on illustrates this (which you might also want to talk about). "
The "wall" referred to is the rail ring cue that's talked about in the "NiGHTS DEVMODE" section that I just wrote (and forgot about, initially.) Somebody work Tails's point into the article so I don't have to. I only want to do so much work while I'm still here...
2. Make a better multimare example map. Because, quite frankly, the one that's there isn't a very good example of what one would see of a multimare map. The mares should be asymmetrical and more spread out (and in the case of being an example map, it should actually be pretty simple, too.)
3. Make screenshots out of the better multimare example map for the relevant sections. The reason there aren't a lot of screenshots to accompany the multimare sections is that, quite frankly, the current example map stinks.
There may be more that I was thinking of (?), but I forget for now. Maybe I'll explain some more "to dos" later. Of course, since this tutorial is a relatively new development, I can understand to wait until someone actually learns what the NiGHTS system is all about and some products are yielded before all this is done. Toodles! --Digiku 15:27, 19 March 2007 (PDT)
Well, I've created my three-mare tutorial map. Making the actual tutorial for that will take a little more work. Digi will have to show me how the NiGHTS Mare Trigger Linedef Executor works (unless I figure out myself). EDIT: I don't know how to make the mare signs change! Personally, now that I think about it, manual Thing placement for NiGHTS really should have its own article: NiGHTS Tutorial - Object Placement. There could be a single-mare map showing how to insert hoops, NiGHTS Bumpers, circles of wings/rings, and stuff. If you look at my maps, you can see that most of my Things get placed between the endpoints of the Axis Transfer Lines.
Perhaps if I do this, then maybe we'll have another contest with three NiGHTS entries that are not by me! –SonicMaster 23:30, 1 January 2008 (PST)
The whole mare thing...uh...how does that work for a Circuit map? I want to create something like this (and I should probably not have this idea be my third WAD—I've only made two, but maybe tenth WAD or so...) –SonicMaster 08:14, 19 November 2007 (PST)
We need a NiGHTS tutorial that's actually a tutorial. I gotta' write one up. This is more of a tech doc, admittedly XD.
Ideas on how to set the NiGHTS Tutorial v2 up
Split it or merge it?
For multimare setup and manual object placement, should we have the tutorials be listed in subsets of this one? Or should they be separate from this article? –SonicMaster 19:17, 21 December 2007 (PST)
This really doesn't go in enough on how to place Ideya Drones. A-star 11:44, 9 August 2008 (UTC)
This needs to be rewritten badly. I can't really fix it myself because I don't know how to make NiGHTS maps. The rewrite should also link to or incorporate this (Hoop Placement Tutorial), since it doesn't really apply outside of NiGHTS. -Mystic 04:45, 31 December 2009 (UTC)
I would agree for the multimare section, but I don't really know how to fix that because the player can't just make a third of a mare and expect it to work. I feel the first section is fine, walking through teaching one how to do all the basic track creation that should be known. Rob, why did you delete every image and WAD file? Seriously, that is kind of annoying, because those do help. The computer that houses these files has its motherboard broken. I haven't bothered to move the HDD over yet, but really...did you have to delete those files? >_> –SonicMaster 05:08, 31 December 2009 (UTC)