Talk:Thing types

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Dark Warrior, unless Doom Builder (regular and SRB2 specific) recognize certain objects by what they are named as here I suggest we also list their current in use name for the ease of finding them. For example Doom Builder still recognizes NiGHTS Bumper as Unused item -> Axis Transfer Condition.--Glaber 14:18, 13 June 2007 (PDT)

Sprites

Should Sprites have numbers listed on the thing pages for OpenGL lights?
Should the sprite be listed as POSS or SPR_POSS?
Should Sprite Name Prefix just be Sprite?
Example:

Thing # 3004
Sprite 2 - SPR_POSS
Thing Entry 1 - MT_BLUECRAWLA
Spawnstate 50 - S_POSS_STND
Seestate 52 - S_POSS_RUN1
Deathstate 603 - S_XPLD1
Deathsound 22 - sfx_pop
Flags MF_SPECIAL; MF_SHOOTABLE; MF_ENEMY

--Turtle Man 05:44, 23 June 2007 (PDT)

Mt coustum things spawns a bowser!?!

I made an object thing number 9998 and it spawned a bowser that throws hammers like in Mkb3 I made a spring that floats that's all I did. It spawns normmaly in objectplace but in doom builder (Srb2) IT DOSEN'T --This was done by Eggmanfan you have been warned 18:16, 20 September 2009 (UTC)

Useful thing info for the winners... oops... mappers

First off, I realized someone here has the capacity of reading my mind when I had seen the new Thing Info Table with SpawnHealth, ReactionTime, Speed and other nice stuff here. That's a thing I was missing. Thank you, thank you. However, I'd like say there are some "info" that would be of much use for mappers, like "seeing distance" of an enemy, radius of damage of an Armageddon Shield explosion, radius of attraction of an Attraction Shield, how long a "dropped" ring lasts, suitable dimensions for a Cannonball Launcher and other info that can affect the dimensions of a room and how an obstacle/hazard would behave in a map. I tried to do some thing here but I didn't finished it. It's just an idea. --Ezer'Arch|עֶזֶר'AρχTalk 16:17, 1 August 2010 (UTC)

The problems is that those are very hard to find out, except with experimentation. What we could (and should) do is make a list of everything that we'd like to know but don't, and then just go through that list and find these things out. --SpiritCrusherTalkContribs 19:29, 2 August 2010 (UTC)

I had made some experimentations with enemies to discover their "seeing distance":

User:Ezer'Arch/Level_Design#Enemy_seeing_distance

I believe it's precise. I made a test map, placed an enemy and used "teleport -x -y" to "move" the player until the enemy detects the player (screen). --Ezer'Arch|עֶזֶר'AρχTalk 06:21, 3 August 2010 (UTC)