User talk:Jazz/Sandbox

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SRB2 Matchplay Guide

Minor Edits

This is nowhere close to being done, nor is it likely going to retain this format in the future. Small edits to this project are going to be pretty much pointless due to the fact that the entire page can be reorganized and/or rewritten as I figure out where this is going to be taken. I appreciate the effort however. --Jazz 13:25, 29 January 2008 (PST)

Suggested Additions

Post 'em here. --Jazz 13:25, 29 January 2008 (PST)

Current Agenda:

  • More detailed control list, and actually try out some new control schemes (like all keyboard) in actual netgames so I have a better perspective from which to write a guide.
  • General gameplay strategies that apply to all characters, once I complete the control section.

Future Work:

  • Specific character and gametype strategies.
  • Weapon combination strategy list. (How to use weapon combinations effectively, and how to fight those who possess these combinations.)

Decent Keyboard Control

A - strafe left D - strafe right S - jump Space - shoot W - normal shoot Shift - spindash Arrow keys - forward, backwards, and turning. Thend! ~Kaysakado  •  Talk  •  20:18, 30 January 2008 (UTC)

Thats crazy enough that I might actually try it. --Jazz 12:30, 30 January 2008 (PST)

Knockback

I though explosion increases knockback by quite a bit if it hits the player with the ring and not the shrapnel, I haven't seen any mention of it in your guide. Knockback can be a strong factor in being able to pick up the enemy's weapons. I know rail also gives a substantial amount of knockback too, I think this is a factor that should be noted on the relevant sections. JEV3 07:54, 26 February 2008 (PST)

Can and will definitely add it to the descriptions of the weapon combinations they apply to. For the weapon guide, I was more focused on explaining how to score and avoid hits with each combination. The knockback in terms of actually stealing weapons can be added to another section of Advanced Technique. Thanks for reminding me. --Jazz 08:56, 26 February 2008 (PST)

I think knockback is a major factor of any weapon combo having an explosion ring... Homing explosion is more annoying to be hit by than a normal homing ring because you go flying back further. Homing-Rail-Explosion combines the knockback of Rail-Explosion with the tracking of the Homing ring. While it may not make enough of a difference to make the unnecessary combos necessary... it should be noted. JEV3 10:11, 28 February 2008 (PST)

Weapon Handling

I know for a fact that there are many occasions where its preferable to have a single weapon than a combo. In my map I found that the homing ring was often more effective one its own than combined with rail. This is also especially true when combining auto with homing. In the weapon control area you mentioned how hogging the weapons may be a good way to put the opponent at a disadvantage, perhaps there should be mention on how to choose your weapons so you aren't at a disadvantage too. (some combos are worse than normal rings) JEV3 10:11, 28 February 2008 (PST)

That would be the section I'm missing from the new match guide work. Thanks for reminding me.

Of course, under most circumstances, it is usually advantageous to steal opponent's weapon rings, no matter what they are. Of course, there are exceptions and they will be mentioned in a new section. --Jazz 13:43, 3 March 2008 (PST)

Organization

OK, I think I have an idea. Let's have a list of ineffective weapon combinations and link to them above in the article. These weapon combinations will placed normally but say:

==Two Ring Combinations==

===Blah===

===Blah II===

===Blah III===

===Homing-Explosion===
Ineffective. Homing seeks slowly after a player and therefore if it explodes against a wall, that pretty much guarantees a miss. Coupled with the Explosion Ring, all it does is just make the fire rate slower.

SonicMaster 09:25, 28 February 2008 (PST)

EDIT: I'll do that right now.

Yeah, that kind of orginization makes more logical sense. Not entirely sure why I left them seperate. --Jazz 09:58, 28 February 2008 (PST)

Nice.

Once this Match guide is finished, it could be added here as a regular Wiki article. It would be very helpful. –SonicMaster 12:34, 30 January 2008 (PST)

Homing-Rail

You know, homing-rail actually doesn't seem quite terrifying with the explicit statement regarding the fire rate (and then you threw that out the window with the combating homing-rail bit). I still want to see a map that uses this, and uses it well. I know some members threw VDZ down the drain for so much as considering the combo, but I think with as much as this combo is avoided, it could make for some pretty unique strategy if executed properly. JEV3 11:45, 14 February 2008 (PST)

Well, it does have an extremely long delay compared to all other weapons, but that time is still only a couple of seconds at most.

Deathmatch Arena will eventually use it well, once that aspect is given a little better balance. Though, now that I think of it, weapon balance in DMA depends on the people who are playing it. When playing in an 8-man netgame without SB or Eclipse there, I managed to get hold of Automatic-Homing-Rail because there were a bunch of clueless Tails players playing at that time. I hit the 1000 point pointlimit in a little over one minute into the round. At least I missed the Explosion ring the other guy dropped, or I would have been the first to ever actually achieve World of Pain on that map. -_-

(Note: Yeah, its possible, but exceptionally hard due to the fact that only one type of weapon ring is actually placed on the map itself. The other three are only avaliable at spawn, and you can only pick one.)

Then again, playing in DMA 1v1 with SB, the balance completely changes. Its 10-15 seconds of Homing-Rail vs 10-15 seconds of Homing-Rail on both sides, the winner being the one who can strike and steal the weapon of the other without being hit in the process.

Splitting the Article Up

I know one thing. Link to a section specifically for Weapon Rings and their combinations. That is, by the way, taking up most of the space. –SonicMaster 10:25, 14 February 2008 (PST)

This seems to me the single stop for all match strategy. Is there a way to split it up and then connect them into one big article, like a page-by-page tutorial? JEV3 11:45, 14 February 2008 (PST)

Something like Match Guide - Weapon Ring Strategies. How about that. Or we could make a subcategory in Category:Walkthroughs and call it Category:Match Guides. Dark Warrior and Kaysakado need to give input, plzkthx. –SonicMaster 14:10, 14 February 2008 (PST)

Finished?

Is it finished yet? –SonicMaster 15:14, 26 February 2008 (PST

Depends on what you consider finished. There is still more that can be added in terms of the guide (more sections on other subjects.) However, each section in its current form is indeed finished. --Jazz 10:05, 27 February 2008 (PST)

Is the new section finished yet? We will be most liking Section 4, woot. Once this gets finished, as well as my SRB2DB Tutorial, I'll mention both in a news post, mainly because these are two big projects as far as the Wiki goes. I'm also working on another Wiki project, creating documentation for ShufflarB2. Could you make a write-up for techniques in Emerald Park Zone and Space Dock Zone? –SonicMaster 10:53, 3 March 2008 (PST)

I'm trying to remember if there was another section I was going to add to this new one. I'll be sure to let you know when I'm done. Also the techniques write-ups for the ShufflARB2 levels aren't a problem. I'll get on those as soon as I figure out whether this new Weapon Technique section is done. --Jazz 13:41, 3 March 2008 (PST)

The section is done, hehe. Already made the new page and updated the template. Aparantly I'll need to take a look at those ShufflARB2 maps in the near future. --Jazz 09:24, 4 March 2008 (PST)

Uh... Chapters?

Couldn't you have picked a more intelligent name for each section of this guide? Chapter 1 should be called Match Strategies: Primer, Chapter 2 should be called Match Strategies: Basic Technique. Match Strategy isn't a book with "Chapters," it is a collection of concepts. --Jazz 10:05, 28 February 2008 (PST)

EDIT: I have no problem with they way they are split, just on their naming. I am picky like that. -_-

OK, fixed. –SonicMaster 10:27, 28 February 2008 (PST)

EDIT: As far as saying "idiotic" in the summary, was that necessary? It really wasn't necessary to say that, nor was I idiotic. ST218's DB tutorial is split up into chapters.

Never mind. You weren't calling me idiotic.

Yeah, I realized how that must have sounded right after I had to leave for class. Sorry for the confusion. --Jazz 12:36, 28 February 2008 (PST)