Eggscalibur

From SRB2 Wiki
Jump to: navigation, search

Thing type 203, Eggscalibur, is the fourth boss encountered in SRB2; it appears in Castle Eggman Zone Act 3. Its name is a pun on Excalibur. It rotates three arms of maces around itself constantly. Occasionally, Eggman will raise his hand and change the rotating speed and/or direction of the maces.

In CEZ3, the Eggscalibur is protected by a cage, which is built into the map itself. After changing the speed or direction of the maces three times, the boss will raise the cage upwards briefly, slowing down the maces and leaving itself vulnerable to be hit by the player, before moving it back down again to repeat the cycle. To make the boss able to raise the cage, it must be constructed out of FOFs whose control sectors have the tag 65534.

After five hits, the Eggscalibur will enter its pinch phase. It will fly up high above the ground, continuing to spin the maces. In CEZ3, a hidden chain is then revealed underneath the boss, allowing the player to reach the outer parts of the arena, where they must use a spinning chain to reach the boss and hit it. Each time the boss is hit in this phase, the spikeball arms will spin faster. The hidden chain is invisible and intangible upon being spawned. To make it appear in the pinch phase, a linedef executor with linedef type 442 (Change Object Type State) is used. The Object type must be set to MT_HIDDEN_SLING; this will force all hidden chains in the map to switch into their next state, making them visible and tangible. The trigger linedef must be given tag 65534, which will make it activate once the boss enter its pinch phase.

Adding the Special flag will cause the level to end when the Eggscalibur is defeated, rather than by destroying an Egg Capsule.


  Thing types – Bosses [view]
Egg MobileEgg SlimerSea EggEggscaliburBrak Eggman (Old)Metal Sonic (Race)Metal Sonic (Battle)Brak EggmanBoss Escape PointEgg Capsule CenterBoss WaypointMetal Sonic Gather Point