- "Boss" redirects here. For the THZ boss, see Egg Slimer or, for the DSZ boss, see Sea Egg.
Thing Type 200, Egg Mobile, is the first boss built into SRB2 and is used in Greenflower Zone Act 3. It moves around slowly, stopping only to fire at the player. After taking six hits, it starts dashing at the player instead. When it is hit, it will fly away from whatever it is that hit him. Because of the way it detects hits, if the boss is shot by an enemy bullet, e.g., a Jetty-Syn bullet, it will forget about the player and attempt to attack the enemy until it sees the player again, whether or not the enemy has been destroyed.
Adding the Object Special flag will cause the level to end when the Egg Mobile is defeated, rather than by destroying an Egg Capsule. Adding the Ambush flag makes the Egg Mobile surrounded by rotating spikeballs.
| Thing Info - Egg Mobile
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| Thing Number
| 200
| EGGMA1
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| Object Number
| 29 - MT_EGGMOBILE
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| Sprite Name Prefix
| 26 - SPR_EGGM
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| SpawnState
| 267 - S_EGGMOBILE_STND
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| SeeState
| 267 - S_EGGMOBILE_STND
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| PainState
| 290 - S_EGGMOBILE_PAIN
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| PainSound
| 46 - sfx_dmpain
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| MeleeState
| 268 - S_EGGMOBILE_LATK1
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| MissileState
| 278 - S_EGGMOBILE_RATK1
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| DeathState
| 292 - S_EGGMOBILE_DIE1
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| XDeathState
| 306 - S_EGGMOBILE_FLEE1
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| DeathSound
| 44 - sfx_cybdth
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| ActiveSound
| 227 - sfx_telept
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| RaiseState
| 288 - S_EGGMOBILE_PANIC1
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| SpawnHealth
| 8
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| ReactionTime
| 8
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| PainChance
| 157 - MT_THOK
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| Speed
| 4
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| Radius
| 24*FRACUNIT
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| Height
| 52*FRACUNIT
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| Damage
| 2
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| Flags
| MF_SPECIAL; MF_SHOOTABLE; MF_BOSS; MF_NOGRAVITY; MF_FLOAT
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| Thing Info - Egg Mobile Spikeball
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| Thing Number
| (none)
| SPIKA0
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| Object Number
| 69 - MT_SPIKEBALL
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| Sprite Name Prefix
| 56 - SPR_SPIK
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| SpawnState
| 607 - S_SPIKEBALL1
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| DeathState
| 1615 - S_DISS
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| SpawnHealth
| 1000
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| ReactionTime
| 8
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| Speed
| 10*FRACUNIT
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| Radius
| 4*FRACUNIT
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| Height
| 8*FRACUNIT
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| Mass
| 100
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| Damage
| 1
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| Flags
| MF_SPECIAL; MF_NOGRAVITY
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| Thing Info - Egg Mobile Missile
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| Thing Number
| (none)
| MISLA3A7
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| Object Number
| 108 - MT_ROCKET
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| Sprite Name Prefix
| 78 - SPR_MISL
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| SpawnState
| 729 - S_ROCKET
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| SeeSound
| 127 - sfx_rlaunc
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| SpawnHealth
| 1000
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| ReactionTime
| 8
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| Speed
| 20*FRACUNIT
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| Radius
| 11*FRACUNIT
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| Height
| 8*FRACUNIT
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| Mass
| 100
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| Damage
| 20
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| Flags
| MF_NOBLOCKMAP; MF_MISSILE; MF_NOGRAVITY
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