Egg Rock Zone Act 2

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Single Player levels
MAP23: Egg Rock Zone Act 2
Map23-21.png

GFZ
MAP01
MAP02
MAP03

THZ
MAP04
MAP05
MAP06

DSZ
MAP07
MAP08
MAP09

CEZ
MAP10
MAP11
MAP12

ACZ
MAP13

RVZ
MAP16


ERZ
MAP22
MAP23
MAP24 MAP25


Secret levels
SRB1 Remake
Special Stages
Match stages
Capture the Flag stages

MAP23, Egg Rock Zone Act 2, abbreviated as ERZ2, is the second act of Egg Rock Zone, the seventh zone in Sonic Robo Blast 2 v2.1. It is the longest and hardest level in the regular game. It uses many of the mechanics that were introduced in the first act in more complex and difficult settings, such as a room where the gravity flips back and forth at regular intervals. New mechanics are also introduced, including a contraption that shrinks the player and a room that threatens to suck the player into outer space.

ERZ2 features three new enemies in addition to the ones introduced in the first act: The Jetty-syn Bomber is an airborne enemy that drops bombs at the player. The Jetty-syn Gunner is its counterpart which shoots bullets from afar. The Pop-up Turret is a small turret that periodically pops out of the ground and shoots a single bullet at the player.

Walkthrough

The level begins with gravity reversed, as you stand in the dark on an elevator on the ceiling that moves downwards. When the elevator stops, the starting room lights up. A door is on the floor of the room. Head to the left or the right to find switches that reverse gravity, putting you on the ground. Heading to the left makes getting to the switch a cinch, but requires you to return to the door by navigating over a bottomless pit using upward currents from large fans; heading to the right presents you with conveyor belts on the ceiling suspended over a bottomless pit, with panels sliding horizontally through gaps in the conveyor belts; after carefully jumping the gaps to reach the switch, the return trip to the door is relatively simple. After passing through the door, you will reach a Star Post and a path split.

Path split

Left path

Pass the laser that moves up and down by running through just as it moves up. Don't worry about jumping, as you will run right over the gaps. Push the red button down to open the vacuum door, then go outside into the Space Countdown area. Look toward the back corner, and you will see a button with a ring in front of it. Push the button, and go through the door. You may wish to kill the Jetty-Syn Bomber. Then, with careful timing, jump past the lava fall. You will come to a room with floating platforms. Jump past them, taking a left, but move quickly, as they will crumble. Then you will find a series of crushers. Jump on each of them, being careful not to be crushed, to the gravity flipping sector. Go back through in reverse gravity, and go through the doorway. Then turn right, and jump the stairs. Jump on the bridge to your left and head to the the gravity flipper to return to normal gravity. Then head for the Star Post.

Head through the zoom tube, which will reverse your gravity, and then move onto the floor with the light blue fog coating it. If you jump or run off the foggy area, you will return to normal gravity and fall to your death. Run through the sequence carefully, then hit the springs and go through the zoom tube to the next Star Post. (Once the light blue fog stops, you cannot return to normal gravity here.)

Push the button here to trigger the gravity chamber. The area will reverse in gravity every 8 seconds. After the first gravity change, walk out either door and proceed until you hit a dead end. Wait for gravity to change, but be careful not to get shot by a Pop-up Turret. After the second gravity change (which reverts you to normal gravity) jump up the steps to the zoom tube. You should get out of the zoom tube right as gravity flips for the third time. If you are fast enough as Tails or Knuckles, you can run straight through here. As Sonic, you must wait for gravity to flip to normal, and then back to reversed. As it flips to reverse, jump towards where the arrows tell you to go. Run to the X and wait for gravity to flip again. Run to the end of this hallway and wait for gravity to flip one more time. Jump into the platform with the hole in it (Sonic needs to use the platforms beside it) and as you come out of the zoom tube, you will hit the next Star Post.

The next part is in 2D mode. Run past the first corridor and you will come into a space countdown room. One jump will get you to the zoom tube and into the next 2D section. Proceed through here. In the next section, jump past the lasers and wait in the blue area until the spike crushers are open, then go through. (Note that if you hit the lasers, you will be knocked back onto your platform with time left to go back to the safe area and regroup.) You will then exit the 2D area. Proceed to run to the next room and wait on the first stable platform until the Sharps launch themselves into the pit. Run straight through to the next Star Post.

Grab onto the bars and jump up to the ledge. Watch as the air lock sucks the boxes out, then the glass wall will lower. Jump over the pit, turn left, and jump onto the first bar. Jump as high up as you can before the air lock opens again. (You will hear four beeps before the air lock opens.) Proceed to the springs in this same way, and head to the next Star Post. (The Star Post is just out of the air lock area, so it is safe.)

Make your way through the crusher gauntlet. (One way is to charge a spindash and go while the the second crusher going down is down, then running through the rest.) Take a left at the next area. Head straight through and to the yellow spring. Push the button to send power to the laser, and the room will fill with lava. Use the platforms to head through the tunnel to the laser, and push the button. Watch as the laser clears the rock in front of you, then run past the Jetty-Syns to the teleporter. The paths merge here.

Right path

Open the door and run past two Crawla Commanders to reach a room with a laser that spans the diameter of a circular room and slides from top to bottom and back. Carefully run to the opposite side of the circular room and head down the hallway. Gravity will reverse as you approach an opening to the environment outside, which will initiate a Space Countdown and low gravity. On the ceiling of the hallway, aim at the gray beam on the left of the outside area and jump to land on the bottom of it, where you can halt the countdown. From here, aim between the two lava falls for an opening to inside the building, then jump and thok/fly/glide into it to reach another Star Post.

Grab the two nearby Super Rings, then quickly pass through an opening in the four lasers that move down, right, up, and left (in that order). Round the corner to encounter two sets of blocks that fall at different rates and can crush you. Quickly pass through the blocks, then slam the brakes to avoid careening into a spike pit. Jump the spikes for a Super Ring and Super Sneakers if you wish, and pass down the new hallway . Notice the Jetty-Syn Bombers through the window as you run down the hallway, and when you reach the opening to the room they are in, lure them in and attack them on your terms. When the enemies are gone, head down the path in the new room, timing a jump carefully to avoid a laser beam. Ride a platform up and continue down the path into another set of hallways. Continue down the hallway. Jump the bottomless pit in the path, then turn to the right and run to the next Star Post.

Jump underneath the yellow beam to grab it and be ferried across the pit, but be sure to jump over the pole at the end of the beam to avoid falling to your death. Head into the room made of rock. There is a Super Sneaker behind the blue wall on the left. Jump over the lava and avoid the flames to enter a large, windowed room. Notice the small pipe that leads outside, where you will be under space countdown. To prepare for it, look out the window and survey the area. Notice the device that flips gravity outside, with nothing above it but empty space, and notice the large rock overhang beside it. When you are familiar with the layout, head through the opening to the outside, then quickly jump the small pit, trigger the reverse gravity, and move under the overhang to avoid rising to your death. Run up the small steps on the overhang to reach an air pocket. Face the rings leading down the rest of the path. Run forward, carefully stepping over the edge of the pit so as to see a place to land, then follow the path to a zoom tube that will carry you back inside. After exiting the tube, follow the path back through the room before the previous Star Post, running through the now-opened door at the end. Jump down the columns at the end to reach the next Star Post.

Follow the path, jumping over the two pits on either side of the row of spikes, and stop as you enter the next room, optionally grabbing the Super Rings to your left and right. Listen for the Turret, which will aim for you but will shoot the tall wall in front of you. When it stops, jump to the right of the wall, avoiding the pit below, and land on the next ledge. Run to the opposite side of the ledge, and repeat the process until reaching the stairs leading down into the next room. Maneuver past the Snailers in this room to reach a zoom tube to the next Star Post.

Head a short ways down the hallway and turn left to head through a small doorway. Step on the ledge next to the doorway, jump up to the small ledge above you, then jump up to the next platform. Navigate across the platforms and ledges in this room, aiming for the passage with the down arrow inside it. Drop into this passage to land in a room with a switch; press it to open a path to the hallway with the previous Star Post. The platform room is now closed, but an elevator next to it opens. Head into the elevator and step on or pass over the small switch in the center to head up to the next area (if you exit the elevator after hitting the switch but before getting locked in, or if you are in Co-op and another player uses the elevator, a zoom tube will open near the previous Star Post that leads to the next area). You will enter a higher area of the room with the Jetty-Syn Bombers (any that you killed earlier on this life will still be dead). Enter the room, jump on the platform to reach a higher path, then run out of the room. In the new room, step on the floor with the Sharps, which will rise and carry you to the next Star Post.

Step onto the conveyor belt, then run under the crusher and immediately jump the bottomless pit to land on the next conveyor belt. At the end of this conveyor belt is another belt off to the right, blocked by two laser beams that move up and down at different rates over a bottomless pit. Backpedal slowly to stay on the belt, then jump to the next belt when you feel the time is right. On this next belt, run past the horizontal crushers, then slow down as gravity flips, putting you on the next conveyor belt. The belt passes through a room with two Pop-up Turrets, and three vertically moving laser beams positioned over the belt. Again, backpedal until the time is right, then run forward to land in a teleporter.

Activate the Star Post in the next room and face the pit in front of you. Platforms will appear two at a time, with the oldest one disappearing each time a new one appears. Additionally, the platforms will become narrower as you reach the end of the room. Sonic will be forced to carefully jump on each one to cross, Tails can spindash-jump and then fly between the many walls to make it across the pit (you may wish to jump on a few of the easier platforms first, to see around the corner without wasting flight time), and Knuckles can stick to the wall next to the Star Post and then edge left to the first corner before gliding the remainder of the distance (the rest of the walls in the room are not climbable). After reaching the end of the platforms, hit the switch, then jump through the door when it opens. Here the paths merge.

Final section

Run down the hallway, dodging the Sharps, to enter a room with a few crates with Eggman logos on them. Look between the second and third crates to spot an air duct in the wall that you can't fit into. Follow the red arrows on the floor to jump into a zoom tube; halfway through the tube, you will be shrunk to half of your original size. The tube will deposit you back into the same room: run past the relatively larger Egg Guards and enter the previously mentioned air duct. Run to its end, then turn left in the next room. Pop-up Turrets shoot at you while a bottomless pit looms below. Aim to the ledge on the left, then jump across the two ledges with turrets and onto the ledge with spikes (the Whirlwind Shield will help). Jump to the next ledge with spikes, up two small steps, and into the next hallway. The room at the end of the hallway contains Jetty-Syn Bombers, Eggman items, and a set of crates too tall to jump onto. Turn right upon entering the room to find smaller boxes; jump on them as makeshift steps to reach the top of the crates, then drop off on the other side. Now enter the green barrier to return to normal size and reach the next Star Post.

At the end of this corridor is a conveyor belt. Board it, and run under the three crushers. The belt runs under two large gears that can crush you between their teeth; look for the two areas where teeth appear to have broken off, and run between them to reach the other side of the gears. The belt ends in a bottomless pit with three lasers moving vertically at different rates. Jump between the lasers and enter the zoom tube. The tube ends in a 2D area with a laser beam that tracks your movement and then fires à la Flying Battery Zone Act 2 from Sonic & Knuckles. When the charging sound nearly ends (for reference, the same sound was heard earlier in the teleporter on the right path), move out from under the laser to avoid it. The room will become narrower each time the laser fires, until eventually the walls are removed and you can exit the room into another zoom tube. In this next room, follow the path of rings to an elevator (or not). Upon exiting the elevator, you enter a red room with a conveyor belt back to the beginning of the level on the left and the Level End Sign on the right.

Points of interest

Extra lives

  • Take the left path after the first checkpoint. Once you pass the falling lava, you can see a fence in front of you. Jump onto the fence and into the lava below. Use the middle spring to propel yourself on top of the tubes in front of you. To your left is an extra life and to your right a Super Sneakers Monitor.
  • In the left path, in the room after the two-sided crushers, once you reach the platform that the bridge across the pit is connected to, jump off and walk around the platform to discover a small nook with an extra life and a Whirlwind Shield.
  • Instead of taking the zoom tube that leads up to the upside-down area with the cyan colormap on the left path, stand on the rim of the staircase in the previous room and spindash-jump to the floor of the next room from there to reach an invincibility monitor. While you are invincible, jump on the floor of the sector that holds the red laser. From there, jump to the ledge in front of you, which contains an extra life.
  • In the first room of the gravity-switching part of the left path, instead of entering the zoom tube, jump behind the big wall to reach a platform with an extra life, an Armageddon Shield, two Super Ring Monitors and a Super Sneakers Monitor.
  • In the second room of the gravity-switching part of the left path, where you stand on the cross on the floor and wait to be flipped, instead of standing on the cross itself, go forward to the edge of the platform. When you are flipped, you will land on a ledge with an extra life.
  • In the second 2D-section of the left path, turn around after the spiked crushers and jump on the upper one. Ride it to the top to reach the roof of the building before it. On top of the roof are two extra lives, two Super Ring Monitors and an Elemental Shield. Try to grab the shield as fast as possible to avoid suffocating.
  • In the room with the door that sucks you into outer space, turn around from the Star Post at the end of the room and look towards the door. There is a small ledge with an extra life in front of you.
  • After the room with the Sharps and the collapsing floor in the left path, turn to your left to see an extra life surrounded by a circle of Eggman Monitors. Grab it with a very precise jump into the center of the circle to avoid getting hit.
  • In the first space room of the right path, jump to your left immediately after entering the room. Behind the large rock is an extra life.
  • In the same room, turn to your left on the first platform you jump to and grab the Invincibility Monitor. Then jump towards the lavafall attached to the wall on the left side of the room. The lavafall has an opening that leads into a cave. Inside the cave is an Elemental Shield (which will allow you to get back you), and if you go further inside, you will reach an altar with two extra lives.
  • In the second outer space area of the right path, jump on the platform with the gravity switcher, but don't use it. Instead, look in front of you. On the far side of the room is a platform. Jump to it to get an extra life, an Armageddon Shield and a Special Stage Token.
  • In the Turret room on the right path, fly or climb up the second of the three walls for an extra life.
  • While shrunk, in the room before the green barrier returning you to normal size, get to the top of the wall of crates. Behind one crate you can find two extra life monitors. This location can be used to collect lives indefinitely by dying deliberately after getting the two extra lives. Note that you have to complete the 2D mini-boss without rings if you do this.
  • In the disco room, two extra lives are just behind where you landed when entering.

Shields

  • If you go left at the very beginning, a Force Shield will be right in front of you before you drop down to the door.
  • In the room with the door that sucks you into outer space on the left path, there is a Force Shield on the far end of the room, near the first hangable bars.
  • In the room with the teleporter at the end of the left path, turn around from the teleporter and turn left to find an Elemental Shield.
  • Take the right path. After you first cross the circular room with the Jetty-syn Bombers, turn to your left in the next room. Behind the crate are five Eggman Monitors and an Attraction Shield.
  • In the room where you get shrunk, look to your left. There should be a large crate and two smaller ones. Jump behind the smaller ones to grab a Whirlwind Shield.
  • In the room where you are shrunk and fight against the Jetty-syns, go to the right after you've gotten past the crate wall to get an Elemental Shield tucked in a corner of the room.
  • In the disco room, go to the left after the first room to find an Attraction Shield.

Super Sneakers

  • On the right path, in the room before the large circular room with the Jetty-syns, there is a spike pit in front of you with a Snailer, a Super Ring Monitor and Super Sneakers on the other right.
  • In the room after the hangable yellow beam on the right path, walk behind the blue wall to your left to find a Super Sneakers monitor.

Invincibility

  • Next to the button that powers up the laser cannon on the left path, there is an invincibility monitor hidden behind a pillar to your right.

Inaccessible areas

A substantial amount of the level layout serves as scenery that can be seen through windows. There are also areas of the level that are either highly detailed yet completely hidden from view, or that can be viewed from outside but appear to be functional parts of the level when accessed.

After first passing through the circular room with several Jetty-Syns, the next hallway contains a window through which you can see a conveyor belt that passes through a blue light. Entering the area via NOCLIP allows you to see a small red square at the head of the conveyor belt. Your controls are disabled upon touching the conveyor belt, so you must disable NOCLIP to be carried down the belt. Pushable objects and players that pass through the blue light are shrunk to 48% of their original size. Angled walls on the belt move objects to the center of the belt, at which point they pass through a scanner. When you pass through the scanner, nearby lights turn red, and a large hollow tube falls onto you, reversing your gravity and leaving you stuck to its top with your controls disabled. According to Spazzo, this room was where the shrinking mechanic was originally going to be used.

In the area with the Attraction Shield and Eggman items just before the window mentioned above, using NOCLIP to pass through the door reveals a dark room with two arrows pointing at the door, and a small square grate in the room. A hole is in the roof above the grate, and the edges of the hole are outlined with the texture used to denote reversed gravity. The "hole" is solid and does not let you through.

Technical data