Castle Eggman Zone Act 1

From SRB2 Wiki
Jump to: navigation, search
Single Player Levels
MAP10: Castle Eggman Zone Act 1

GFZ
MAP01
MAP02
MAP03

THZ
MAP04
MAP05
MAP06

DSZ
MAP07
MAP08
MAP09

CEZ
MAP10
MAP11

ACZ
MAP13

RVZ/BMZ
MAP16
MAP17


ERZ
MAP22
MAP23
MAP24


Secret Levels
SRB1 Remake
Special Stages
Circuit Stages
Capture the Flag Stages
Match Stages


MAP10, Castle Eggman Zone Act 1, usually referred to as CEZ1, is the first act of Castle Eggman Zone, the fourth zone in Sonic Robo Blast 2. It takes place in a forest leading to Eggman's castle, which you enter at the end. It features swinging chains that can propel the player in any direction as well as several new enemies: Robo-Hoods shoot arrows at the player and are the levels most common enemies, Sharps have a short appearance as a trap and both Egg Knight and Egg Guard appear at the entry to the castle.

Contents

Walkthrough

Start by running along the U-shaped path, grabbing the rings. Jump down to the lower area and there is a split in the path.

Left

Continue along the left path and drop down below. Jump onto the lowest platform and use the Yellow Springs to get up to the next platform. Continue along the narrow wooden ledge and avoid the death pit below. You should now come to an outside area.

Right

Continue forward and drop down the stairs. Jump onto the staircase that winds along the tree and work your way up. You should now get to a swinging chain. Grab onto it and jump off just where the row of rings is located. Jump across the wooden platforms. and take the yellow spring to the ledge above. Avoid the Robo-Hood and enter the tree in front of you. Take the red springs to be thrown into an arena without exit. To proceed, you must kill the Crawla and both sharps. Then a staircase will up, taking you outside.

After the Paths Merge

Jump into the pool below and search for air bubble. Drop down there and get carried away by the current. You will enter a zoom tube and end up behind the fence that blocked your way. Walk past the star post and proceed across the bridges in the next room. Walk down the staircase and follow the wooden beam over the death pit. Activate the star post and hang on to the rotating chain.

Holding forward will make your go faster while holding left and right will rotate the chain. Jump off at the right moment to cross the gap and continue. Walk along the beam over the pit and take the yellow springs to get higher. Take the diagonal yellow spring towards the rotating spikeball. The dark grey floor collapses, so stay on the wooden beams. Avoid the spikeballs and jump across the pit to your left and into the tree. You will now have to use rotating chains to get to a higher level, and this time you will have to rotate them horizontally. Exit the tree and jump across the tree stumps. Avoid falling into the water, as it brings you back to the beginning of the section. Jump across the wooden beam and drop down to your right. Then hit the Robo-Hood and let the chain swing you across the dam.

Then simply walk over the bridges, proceed through the gate and drop down to get to the entrance of the castle. Jump across the water and avoid the enemies to get to the End Level Sign.

Points of Interest

Extra Life Monitors

  • In the lake room where the paths merge, there is a field of moss containing a 1-up. It's to your right from the left path, and to your left from the right path.
  • In the waterslide, locate yourself at the right wall and jump at the right moment.

Shield Monitors

  • Take the left path at the beginning. On the third of the round trees, there's an Attraction Shield right beside the trunk.
  • In the room after the zoom tube, drop down to your right. Beneath the large platform is a Whirlwind Shield.
  • (Tails only) In the same room, fly up the tree directly in front of you when you enter. Take the yellow spring to enter a secret passage leading to to an Elemental Shield.
  • In the room with the rotating spikeball, fly or climb up the only natural pillar to get an Armageddon Shield.

Technical Data

Vertices 5505
Linedefs 6574
Sidedefs 11592
Sectors 1086
Things 557


Level Header

Level 10
Levelname = CASTLE EGGMAN
Act = 1
MusicSlot = 10
NextLevel = 11
TypeOfLevel = 4099
Weather = 1
SkyNum = 10
TimeAttack = 1
LevelSelect = 1
Level Name MAP10 - Castle Eggman Zone Act 1
Music Slot O_MAP10M - Castle Eggman Zone Act 1
Next Level MAP11 - Castle Eggman Zone Act 2
Type of Level Single Player; Coop; Race
Skynum SKY10 - Castle Eggman Sky (New)
Personal tools