| Single Player Levels | ||
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| MAP10: Castle Eggman Zone Act 1 | ||
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CEZ |
ACZ | |
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| Secret Levels | ||
| SRB1 Remake | ||
| Special Stages | ||
| Circuit Stages | ||
| Capture the Flag Stages | ||
| Match Stages | ||
MAP10, Castle Eggman Zone Act 1, usually referred to as CEZ1, is the first act of Castle Eggman Zone, the fourth zone in Sonic Robo Blast 2. It takes place in a forest leading to Eggman's castle, which you enter at the end. It features swinging chains that can propel the player in any direction as well as several new enemies: Robo-Hoods shoot arrows at the player and are the levels most common enemies, Sharps have a short appearance as a trap and both Egg Knight and Egg Guard appear at the entry to the castle.
Contents |
Start by running along the U-shaped path, grabbing the rings. Jump down to the lower area and there is a split in the path.
Continue along the left path and drop down below. Jump onto the lowest platform and use the Yellow Springs to get up to the next platform. Continue along the narrow wooden ledge and avoid the death pit below. You should now come to an outside area.
Continue forward and drop down the stairs. Jump onto the staircase that winds along the tree and work your way up. You should now get to a swinging chain. Grab onto it and jump off just where the row of rings is located. Jump across the wooden platforms. and take the yellow spring to the ledge above. Avoid the Robo-Hood and enter the tree in front of you. Take the red springs to be thrown into an arena without exit. To proceed, you must kill the Crawla and both sharps. Then a staircase will up, taking you outside.
Jump into the pool below and search for air bubble. Drop down there and get carried away by the current. You will enter a zoom tube and end up behind the fence that blocked your way. Walk past the star post and proceed across the bridges in the next room. Walk down the staircase and follow the wooden beam over the death pit. Activate the star post and hang on to the rotating chain.
Holding forward will make your go faster while holding left and right will rotate the chain. Jump off at the right moment to cross the gap and continue. Walk along the beam over the pit and take the yellow springs to get higher. Take the diagonal yellow spring towards the rotating spikeball. The dark grey floor collapses, so stay on the wooden beams. Avoid the spikeballs and jump across the pit to your left and into the tree. You will now have to use rotating chains to get to a higher level, and this time you will have to rotate them horizontally. Exit the tree and jump across the tree stumps. Avoid falling into the water, as it brings you back to the beginning of the section. Jump across the wooden beam and drop down to your right. Then hit the Robo-Hood and let the chain swing you across the dam.
Then simply walk over the bridges, proceed through the gate and drop down to get to the entrance of the castle. Jump across the water and avoid the enemies to get to the End Level Sign.
| Vertices | 5505 |
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| Linedefs | 6574 |
| Sidedefs | 11592 |
| Sectors | 1086 |
| Things | 557 |
Level 10 Levelname = CASTLE EGGMAN Act = 1 MusicSlot = 10 NextLevel = 11 TypeOfLevel = 4099 Weather = 1 SkyNum = 10 TimeAttack = 1 LevelSelect = 1 | |
| Level Name | MAP10 - Castle Eggman Zone Act 1 |
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| Music Slot | O_MAP10M - Castle Eggman Zone Act 1 |
| Next Level | MAP11 - Castle Eggman Zone Act 2 |
| Type of Level | Single Player; Coop; Race |
| Skynum | SKY10 - Castle Eggman Sky (New) |