Arid Canyon Zone Act 1

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Single Player Levels
MAP13: Arid Canyon Zone Act 1

GFZ
MAP01
MAP02
MAP03

THZ
MAP04
MAP05
MAP06

DSZ
MAP07
MAP08
MAP09

CEZ
MAP10
MAP11

ACZ
MAP13

RVZ/BMZ
MAP16
MAP17


ERZ
MAP22
MAP23
MAP24


Secret Levels
SRB1 Remake
Special Stages
Circuit Stages
Capture the Flag Stages
Match Stages


MAP13, Arid Canyon Zone Act 1, usually referred to as ACZ1, is the first act of Arid Canyon Zone, the fifth zone in Sonic Robo Blast 2. It takes place in a canyon, featuring many crumbling rocks and death pits. Three enemies are introduced here, the Green Snapper, the Bird Aircraft Strike Hazard and the Minus. This act also features rope pulleys and horizontally moving platforms.

Contents

Walkthrough

You start off on a diagonal spring pushing you to a high ledge. Jump down in front of you and turn right at the pool of water. Hang on to the conveyor belts while avoiding the Minuses to get to the cave entrance. Here the path splits.

Left

Proceed through the tunnel and jump over the pit. Now jump on the crates to reach the high ledge in front of you. From there, walk upstairs and make your way across the pit. Note that the brown platforms collapse when stood upon, so be careful. After that, cross the pit and head towards the rope pulleys, where the paths merge.

Right

Jump across the platforms over the quicksand pit and make your way up until you come to a set of yellow diagonal springs. Jump on them to be thrown outside. Now cross the pool of slippery oil and continue until both paths merge.

After the Paths Merge

Grab on to the lowest rope pulley and simply jump upwards to reach the high ledge. Now walk upstairs, jump across the spikes and activate the star post. After another set of spikes, you stand on a collapsing platforms. Be careful to jump off before it hits the bottom. here the path splits again.

Left

To your left is hole in the wall. Go through it and grab the Super Sneakers Monitor. Now be careful not to run directly into the following pit and ascend over the stairs. Take the yellow springs to reach a high ledge. Cross the pit with the two crumbling rocks and continue over the bridge that lies ahead. Continue until you reach the next tunnel. On the other side of it, jump on the narrow crumbling blocks and then descend into another cave. Take the rope pulley to cross the pit. Walk past the fence and jump down to the bridge. From there, you can see a device that looks like a chair lift. Jump onto it to be taken across the pit. Make a U-turn to to enter a cave below. Proceed until you come to a pit with three stalagmites. Below each stalagmite is a crumbling platform, allowing you to get on top and reach the high ledge. Then turn right, proceed through the cave and activate the star post.

You should see a large crack in the floor with oil surrounding it. Jump over it, but be careful not to lose control. Enter the cave in front of you. After a while, parts of the floor will rise up, either crushing you or leave you in a maze. Escape through the small openings and take the red spring to be propelled out into the open. Here both paths merge.

Forward

Head into the tunnel in front of you and drop down into the valley below. Jump over the death pit and across the pool of water to take the red springs. Then you have to take a U-turn where you can collect a Super Sneakers Monitor. Continue forward, avoiding the oil and the spikes, but be careful not to fall of to your left. After a while, you'll reach a red spring going upward. From there, descend down the staircase and take the entrance to your left. Continue up the stairs until you come to a large pit with a bridge crossing overhead. Work your way up, avoiding the oil and the falling rocks and proceed across the bridge. Then take the yellow springs and grab on to the rope pulley to reach the other side.

Enter the cave, activating the star post along the way. Ignore the oil pit and head left instead. Keep running to avoid the crumbling ceiling to reach the other side of the cave. You should now come to a small valley with a fence blocking your path. On the other side, you should see a bustable wall. Spindash into it to enter a cave. Here, jump across the wooden beams to reach a high ledge the other side of the fence. Jump down to the left and carefully ride the horizontally moving platforms to cross the large gap. Here both paths merge.

The Rope Pulley Room

Enter the cave to your right (or in front of you, depending on which path you took) and activate the star post. You should now see a very large death pit in front of you, with several rope pulleys standing in it. Grab on to the first one, and carefully make your way across the pit, timing your jumps very precisely. The slightest mistake will kill you. Where there are two options, head right and into the cave. After a while, you come to a big hole leading into the mountain. Jump in there to exit the level.

Points of Interest

Extra Life Monitors

  • At the beginning, jump to the platform on your left containing a row of rings. To your right you can see a tiny ledge high above the cave entrance. Jump onto it and from there, spindash-jump to the other side to get a 1-up.
  • Take the left path after the first checkpoint and jump onto a rock to your left on the large rope pulley.
  • When you take the left path, just after the speed shoes, jump into the pit on the left side.
  • Before the rope pulley part in the left path, jump off to your right. between the springs is a 1-up.
  • Before you enter the cave with the rising rocks in the left path, you can see two breaks in the floor. Jump down where both meet. If you're lucky you'll get a 1-up, if not, you're dead.
  • Get the Whirlwind Shield in the left path. Proceed until you cross a gap with rope pullies. After that, turn to the left to see a hole in the fence. Jump through it and press spin to reach the ledge on your left. Double jump to the ledge in front of you and turn left to see a high ledge above the path you crossed before. Spindash and double jump to it. Now just walk forward until you get to the 1-up box.
  • Spindash-double-jump to Sonic's emblem and then again to the ledge where the falling rocks spawn.
  • In the last area with rope pulley, you can go forward instead of right. Do this to reach an Extra Life.

Shield Monitors

  • Located high above the entrance to the first cave, on the opposite side of the 1-up, is an Elemental Shield.
  • If you take the right path at the beginning, you can see a big machine in the right corner of the cave. On top of it is a Force Shield. Fly past the red springs to access it.
  • In the same room, there is a small cave below the bridge, containing an Armageddon Shield.
  • After you exit that cave, you can see a pit with falling rocks to your left. Climb up the highest rock to get a Whirlwind Shield.
  • Take the forward path after the first checkpoint and proceed until you get the speed shoes. In the middle of your path, there is an Attraction Shield.
  • At the same point, you can see a tall rock to your left. Fly or climb on top of it to find an Armageddon Shield.
  • At the beginning of the left path, after you take the red springs, there is a Whirlwind Shield Monitor in plain sight.
  • Get to the ledge that contains Sonic's emblem and then fly or climb up the ledge behind you to get an Armageddon Shield.
  • After the chair lift on the left path, before you enter the cave, there is an Attraction Shield.
  • After the stalagmite pit on the left path, there is a small notch in the floor, containing a Force Shield.
  • In the large open room after that, fly or climb on top of the big rock in the center for a Whirlwind Shield.
  • If you took the left path, when you get propelled out of the cave to where the paths merge, land on the high ledge for a Whirlwind Shield and two Super Rings.

Hidden Tunnel

At the beginning of the level, turn on NOCLIP with the console and walk into the wall to your left. After a while, you should come to an unused part of the map. It features a road going into a tunnel with some missing textures.

Time Attack Tips

Tails has an extreme advantage at this stage, as he can skip basically every obstacle in the level with his flight ability. Neither Knuckles nor Sonic have any chance against a Tails player here.

Technical Data

Vertices 10005
Linedefs 13737
Sidedefs 21361
Sectors 1687
Things 1896


Level Header

Level 13
Levelname = ARID CANYON
Act = 1
MusicSlot = 13
NextLevel = 16
TypeOfLevel = 4099
Weather = 0
SkyNum = 13
TimeAttack = 1
LevelSelect = 1
Level Name MAP13 - Arid Canyon Zone Act 1
Music Slot O_MAP13M - Arid Canyon Zone Act 1
Next Level MAP16 - Red Volcano Zone Act 1
Type of Level Single Player; Coop; Race
Skynum SKY13 - Arid Canyon Sky
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