| Single Player Levels | ||
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| MAP04: Techno Hill Zone Act 1 | ||
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ACZ | ||
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| Secret Levels | ||
| SRB1 Remake | ||
| Special Stages | ||
| Circuit Stages | ||
| Capture the Flag Stages | ||
| Match Stages | ||
MAP04, Techno Hill Zone Act 1, usually referred to as THZ1, is the first act of Techno Hill Zone, the second zone in Sonic Robo Blast 2. Being the second zone, it is somewhat harder than Greenflower Zone. Since it has been completely contaminated by Eggman, this level features damaging slime instead of water, a factory, and new enemies - the Buzzes.
Contents |
From the starting point, move forward and use the spring. Afterwards, jump up the higher floor and over the slime, watch out for a Gold Buzz. Keep on going, turn right and you should see a bridge over a pool of slime, Red Crawlas, a Star Post, and two paths to go. Either continue forward and drop down or go right and make a left turn. After that, you should be running in a long corridor, with a Star Post and a Red Buzz. Next, you'll find a fork. Here you can go either left or right:
If you took the right path, you should be running through some enemies, with a metallic hole to your right, some pipes over your head, and lastly an enormous pool of slime with a little metal island in the middle. Kill the Red Buzz you'll find there and jump onto the metal platform to your right from which you can jump to get to the metal island. Climb to the top and jump to the ledge in front of you. Go to the end of this area, facing the wall, turn left and jump up the platforms. After making it to a higher ground, turn right and get into the factory.
After turning left in the fork, you'll find yourself in a little corridor ending with a higher ground. Wait for the platform to come down and take you upwards. Jump over the small river of slime, and make a choice: heading straight forward will lead you to the factory, spindashing into the hole will take you to an alternate route.
Turn right, spin into the little hole, and follow the path until you reach some barrels floating on slime. You must carefully jump on them, and keep on going. You should end up in a sewer filled with slime. Jump from platform to platform, jump over the ventilators to gain height, and make it to the other side. Keep going, turn left, and you should find yourself in the finish room!
You should first kill every Buzz you find in this area, or this section can be very annoying. Head to the farthest wall, turn around, and you should see a yellow spring. Use it to get on the pipes. At the end of the pipe, you should see a gas jet; stay where it popped, and you'll fly high enough to progress. After doing this once more, use the diagonal springs and go through the path you landed on. Throw yourself into a hole in the ground, and go to the end of the corridor to finish the level.
| Vertices | 1388 |
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| Linedefs | 1581 |
| Sidedefs | 2725 |
| Sectors | 221 |
| Things | 381 |
Level 4 Levelname = TECHNO HILL Act = 1 MusicSlot = 4 NextLevel = 5 TypeOfLevel = 4099 SkyNum = 4 TimeAttack = 1 LevelSelect = 1 | |
| Level Name | MAP04 - Techno Hill Zone Act 1 |
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| Music Slot | O_MAP04M - Techno Hill Zone Act 1 |
| Next Level | MAP05 - Techno Hill Zone Act 2 |
| Type of Level | Single Player; Coop; Race |
| Skynum | SKY4 - Techno Hill Sky |