Intangible to the Camera
Sector type 49152, Intangible to the Camera, is a sector type that makes the sector intangible to the camera while remaining tangible to everything else. It is useful in narrow spaces that might cause the camera to get stuck. This should only be applied to FOF or PolyObject control sectors to make the corresponding FOFs and PolyObjects intangible to the camera; it has no effect when applied to in-level sectors.
When applied to a control sector with the Special Sector Properties linedef special, the sector's floor and ceiling heights determine the "floor" and "ceiling" collision planes of the camera in the controlling linedef's target sector. This is useful for allowing the camera to pass through the target sector's floor or ceiling even after either have been moved, or alternatively for preventing the camera from crossing a point above the target sector's floor or below the target sector's ceiling.
- Example WAD: ex_st49152_intangibletothecamera.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.
|Sector types – Group 4||[view]|
|Star Post Activator • Exit Sector • CTF Red Team Base • CTF Blue Team Base • Fan Sector • Super Sonic Transform • Force Spin • Zoom Tube Start • Zoom Tube End • Circuit Finish Line • Rope Hang • Intangible to the Camera|