Linedef type 13

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An example map with the heat wave effect.

Linedef type 13, Heat Wave Effect, is a type of linedef special which generates subtle horizontal lines scanning upwards in every tagged sector. This effect is useful for creating an area in a map that gives the impression of being very hot. Note that the effect is only visible when the camera is inside the tagged sector, not the player. Note that this effect cannot be applied to all sectors in a map at once by giving it a tag of 65535; this won't work. However, there is an easy workaround: Create an invisible, intangible FOF and give its control linedef a tag of 65535 to make it cover the entire level. Then, apply the heat wave effect to the control sector of the FOF.


Example file: ex_ld013_heatwaveeffect.wad (MAP01)
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld013_heatwaveeffect.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld013_heatwaveeffect.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.

  Linedef types – Miscellaneous [view]
Per-Sector GravityCamera ScannerSector Flat AlignmentCulling PlaneHeat Wave EffectVisual Portal Between Tagged LinedefsHorizon EffectInstantly Lower Floor on Level LoadInstantly Raise Ceiling on Level LoadFake Floor/Ceiling PlanesFloor Friction