Linedef type 51
Linedef type 51, Instantly Raise Ceiling on Level Load, is a type of linedef special which makes the tagged sectors' ceilings instantly rise on level load to be the same height as the highest ceiling of any bordering sector. Note that this effect is activated after all Things have been spawned. Thus, it can be used to place Things at heights that are beyond the Z offset range of 4096 fracunits. This effect is also useful for making terrain that appears differently with different characters.
To make this linedef behave differently depending on the character, it should be combined with the character flags, No Sonic, No Tails, and/or No Knuckles. If all three of the character flags are checked, this linedef will only execute in Coop mode.
- Example WAD: ex_ld051_instantlyraiseceiling.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.
|Linedef types – Miscellaneous||[view]|
|Per-Sector Gravity • Speed Pad • Camera Scanner • Disable Linedef Effect on Level Load • Sector Flat Alignment • Culling Plane • Heat Wave Effect • Visual Portal Between Tagged Linedefs • Instantly Lower Floor on Level Load • Instantly Raise Ceiling on Level Load • Fake Floor/Ceiling Planes • Floor Friction|