Linedef type 530

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Linedef type 530, Scroll Floor Texture and Carry Objects, is a type of linedef special which scrolls every tagged sector's floor flat and carries Objects on the same floors.

Setup

The length of the linedef controls the speed of the scrolling/carrying (32 fracunits of length equal one fracunit per tic). The direction of the linedef controls the direction in which the flat will scroll and the floor will carry Objects. The target sector must have the Conveyor Belt sector type applied to it, otherwise the carrying doesn't function properly.

If the Not Climbable flag is checked, the carrying effect is made exclusive – once an Object has been pushed by this effect, it cannot be pushed by any other pushing or carrying effect in the same tic. This is useful if the effect is applied to multiple adjacent sectors, since it would normally be applied twice when an Object crosses the border between two sectors with the effect. This flag should be checked when using the linedef special in conjunction with linedef type 64; otherwise the player will not stand still on the "moving sector".

Sample

Example WAD: ex_ld530_scrollfloortextureandcarryobjects.wad
  Linedef types – Scroll effects [view]
Wall scrolling:

Scroll Wall Front Side LeftScroll Wall Front Side RightScroll Wall According to LinedefScroll Wall According to Linedef (Accelerative)Scroll Wall According to Linedef (Displacement)Scroll Texture by Front Side OffsetsScroll Texture by Back Side Offsets


Plane scrolling:

Scroll Floor TextureScroll Floor Texture (Accelerative)Scroll Floor Texture (Displacement)Scroll Ceiling TextureScroll Ceiling Texture (Accelerative)Scroll Ceiling Texture (Displacement)Carry Objects on FloorCarry Objects on Floor (Accelerative)Carry Objects on Floor (Displacement)Carry Objects on CeilingCarry Objects on Ceiling (Accelerative)Carry Objects on Ceiling (Displacement)Scroll Floor Texture and Carry ObjectsScroll Floor Texture and Carry Objects (Accelerative)Scroll Floor Texture and Carry Objects (Displacement)Scroll Ceiling Texture and Carry ObjectsScroll Ceiling Texture and Carry Objects (Accelerative)Scroll Ceiling Texture and Carry Objects (Displacement)