Linedef type 524
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Linedef type 524, Carry Objects on Ceiling (Accelerative), is a type of linedef special which carries Objects on any tagged sector's ceiling without scrolling the ceiling flat. Unlike linedef type 523, the speed can be changed in an accelerative/decelerative fashion.
The direction of the control linedef determines the direction the Objects will be carried. The length of the linedef indicates the base carrying speed (32 fracunits of length equal one fracunit per tic), however the actual effective carrying speed is set differently as explained ahead. The target sector must have the Conveyor Belt sector type applied to it, otherwise the carrying doesn't function properly.
On its own, this linedef will not carry Objects. Rather, the Objects will move whenever either the floor or ceiling of the control sector moves, which can done by using linedef executors. The actual carrying speed, in any given instant, is equal to the base speed × the distance the control sector has moved + the speed in the previous instant. In other words, every time the control sector's floor or ceiling rises, the carrier accelerates, and every time the floor or ceiling lowers, the carrier decelerates. If the floor and ceiling are returned to their original heights, the carrier will stop, and if they are lowered past this point, the carrier will accelerate in the reverse direction.
To keep things simple and easier to control, the best thing to do is just use a base speed of 1 fracunit per tic (by giving the control linedef a length of 32 fracunits), and control the carrying speed by moving the floor or ceiling of the control sector.
If the Not Climbable flag is checked, the control linedef connects the target sector to any target sectors touching it with the same tag, rather than pushing faster over sector borders. This flag should be checked when using the linedef special in conjunction with linedef type 64, otherwise the player will not stand still on the "moving sector".
- Example WAD: ex_ld524_carryobjectsonceiling_accelerative.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.