Linedef type 541
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Linedef type 541, Wind, is a type of linedef special which creates a stream of wind inside every tagged sector. If players come into contact with the wind, they will be pushed in the direction the wind is blowing.
The target sector must have either the Wind/Current or the Ice/Sludge and Wind/Current sector effect for this special to work. The speed of the wind is determined by the length of the control linedef. The direction of the wind is determined by the direction of the controlling linedef.
If the Solid Midtexture flag is checked, the wind will switch to sliding mode, in which players will be forced into their pain sprites and cannot accelerate or decelerate. If the Not Climbable flag is checked, the control linedef connects the target sector to any target sectors touching it with the same tag, rather than pushing faster over sector borders.
- Example WAD: ex_ld541_wind.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.
|Linedef types – Pushers||[view]|
|Wind • Upwards Wind • Downwards Wind • Current • Upwards Current • Downwards Current • Push/Pull|