Linedef type 546
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Linedef type 546, Downwards Current, is a type of linedef special which creates a downwards current on every tagged sector that carries players and pushable Objects. It is usually applied to water blocks.
The target sector must have either the Wind/Current or the Ice/Sludge and Wind/Current sector effect for this special to work. The speed of the current is determined by the length of the control linedef.
If the Solid Midtexture flag is checked, the current will be used as a waterslide. In this situation, it will force players into their pain sprites and make them unable to slow down or speed up. If the Not Climbable flag is checked, the pushing effect is made exclusive – once an Object has been pushed by this effect, it cannot be pushed by any other pushing or carrying effect in the same tic. This is useful if the effect is applied to multiple adjacent sectors, since it would normally be applied twice when an Object crosses the border between two sectors with the effect.
- Example WAD: ex_ld546_downwardscurrent.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.
|Linedef types – Pushers||[view]|
|Wind • Upwards Wind • Downwards Wind • Current • Upwards Current • Downwards Current • Push/Pull|