NiGHTS Mode

From SRB2 Wiki
Jump to: navigation, search

NiGHTS Mode is a mode supported in Sonic Robo Blast 2 that plays similarly to NiGHTS into Dreams, one of Sonic Team's successful hits.

File:Sample-nightslevel.png
SRB2's NiGHTS mode in action.

Contents

2D Mode

When Sonic touches the Ideya Drone, he will transform into NiGHTS Super Sonic. Flying on a 2D-esque track, NiGHTS Super Sonic has a limited amount of time to collect enough rings to destroy an Ideya Capture and then touch the spawn point of the Ideya Drone. Once that has happened, Super Sonic will transfer to the next "mare," or round, of the level. Once the last mare has been completed, the level is completed.

If NiGHTS Super Sonic runs out of time, depending on how the level is set up, he will either die or return to 3D Mode as regular Sonic. Moreover, if he gets hurt, no rings are lost; instead, five seconds are shaved off the timer.

Techniques

Paraloop

If NiGHTS Super Sonic makes a complete loop with the twinkling stars left by his trail, anything caught in it will be captured or destroyed. In NiGHTS races, players caught in someone else's paraloop also get hurt.

Drill Dash

Holding the "Jump" button will cause NiGHTS Super Sonic to go faster and perform a barrel roll. These can destroy enemies, but they do not hurt other players in a NiGHTS race. There is a Drill Dash meter in the lower left corner of the screen; Drill Dashing causes it to deplete. If the meter is empty, NiGHTS Super Sonic will only be able to do Drill Dashes in tiny spurts.

Immediate Stop

By pressing Camera Rotate Left and Camera Rotate Right, NiGHTS Super Sonic will immediately stop.

Link

See main article: Link

3D Mode

In this mode, Sonic can roam the level freely. Sometimes a map will have emblems or Chaos Emeralds scattered abroad; if the player finds them, a secret may be unlocked. Sonic can still destroy the Ideya Capture in this mode; however, it is a lot harder to collect the necessary amount of rings.

In addition, Sonic cannot drown if submerged in water; and his jump height is increased to well over 400 fracunits.

Items

See Thing Types > NiGHTS.

Glitches

NiGHTS Mode, being sort of a mini-mode, currently has some glitches. They, however, do not really put a damper on what can be created in a level.

  • If NiGHTS Super Sonic gets hurt on an Axis Loop, the track may be altered erroneously for that player. This is why such track is impractical for NiGHTS races.
  • Axis Transfer Lines cannot bring the track to a close. However, using a second Axis on top of the first one, and having Super Sonic go onto the second Axis, then completing the track, can overcome this problem, provided that the Axis Transfer Line and Axis Transfer are not too close together.
  • The Ideya Drone may never be placed on an Axis Transfer or Axis Transfer Line.
  • NiGHTS Super Sonic cannot break the Shatter Block.

See Also

Personal tools