Nimbus Ruins Zone

From SRB2 Wiki
Jump to: navigation, search
Test.png This article or section is incomplete. It doesn't have all of the necessary core information on this topic. Please help the SRB2 Wiki by finishing this article.
Single Player levels
Secret levels
SRB1 Remake
Special Stages
Capture the Flag stages
MAPFA: Nimbus Ruins Zone
MapFA-21.png

MAPF0
MAPF1
MAPF2
MAPF3
MAPF4
MAPF5

MAPF6
MAPF7
MAPF8
MAPF9
MAPFA

Match stages


MAPFA, Nimbus Ruins Zone, is the eleventh and last Capture the Flag level in Sonic Robo Blast 2 v2.1. It originally debuted in v1.08, and it is still present in v2.1 with some alterations. The map is made up of small floating platforms over a death pit, which makes it notoriously hard to stay alive. Therefore, it takes quick reflexes on the jump button to get across the stage with any speed. This makes it a very slow-scoring map, and causes many players to choose Tails for this stage.

Layout

Nimbus Ruins Zone's layout.

Points of interest

Weapon rings

  • The Bounce Ring Panels are located on the platforms to the sides of the centerpiece.
  • The Rail Ring Panels are located on the platforms in front of the bases.
  • The Automatic Ring Panels are located on the platforms to the front and left of the bases that connect to the left tower of the centerpiece.
  • The Explosion Ring Panels are located on the platforms to the front and right of the bases.
  • The Scatter Ring Panels are located on top of the bridges that connect the towers of the centerpiece.
  • The sole Grenade Ring Panel is located inside the central tower of the centerpiece.

Monitors

  • The SRM is located on top of the central tower of the centerpiece. Its base item is a Whirlwind Shield.
  • One WRM each is located on the platform that, when looking from the bases, extends to the left of the left tower of the centerpiece. Its base item is a Super Ring Monitor.

Playing strategy

  • Sniping points consist of the central tower and the bridges that connect the towers of the centerpiece.
  • Instead of taking the whole path around the stage, players may also jump to the centerpiece from the platform with the Rail Ring. This is possible, albeit dangerous, without using a spindash or a special ability, so flag carriers must be careful when attempting this.
  • Since this stage consists of narrow floating platforms over a death pit, high-knockback weapons like Explosion, Scatter and Rail are very effective because they may knock the opponent into a pit.


Technical data