SRB2 Wiki talk:Copyrights

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Jeez, what the heck happened here?

Thanks for fixing, DW. --SonicMaster 19:33, 27 October 2007 (PDT)

Easy Link?

The only link to this page is really in edit pages. Let's put it on the main page, probably on the bottom! –SonicMaster 15:01, 16 November 2007 (PST)

Check Recent Changes. Is that alright? --Digiku talk 16:00, 16 November 2007 (PST)


"Note that while the SRB2 engine (i.e. Doom Legacy) is open source, the game itself isn't. SRB2 is indeed under copyright."

Don't you mean the game itself isn't in the public domain? SRB2 is indeed open source; how else could one make EXE mods without hacking tools? –SonicMaster 19:33, 18 November 2007 (PST)

Open source is actually a type of copyright; SRB2's source is licensed under the GNU General Public License, which is a permissive license allowing people to look at and edit the source without paranoia that the software maker will chase after them with a mace. However, it also retains some rights protecting the software maker (having to credit them, for instance,) so it's not exactly "public domain"; otherwise, it'd be free gain, as the term is used for. SRB2JTE, for instance, thoroughly acknowledges STJr and SRB2 for being the basis of its work; if JTE said he did every single pixel of work by himself, then there would be real problems.

The SRB2 engine is open source (which all ports use,) but the SRB2 game content, i.e. the levels and graphics, is copyrighted to STJr (with exceptions.) (Ports are, by practice, allowed to use SRB2 game content, but they optionally don't.) There's a difference. Perhaps it'd be best to clarify that. What do you think? :) --Digiku talk 15:26, 19 November 2007 (PST)