Talk:Yellow Spring - Diagonal Up
I believe that deafing the diagonal springs does *something* to the spring direction. I'm not sure what though, can someone confirm this?--Kuja 18:53, 4 March 2008 (PST)
Could it be represented by a function?
I don't know if anyone could do this, but is it possible to represent the trajectory the character takes when bouncing via a mathematical formula and graph? This could be very useful for the map author to figure out where must he place the landing spot. For instance: The graph indicates that when the horizontal distance traveled is... 100... the height at that point is... 255... (99,9% probabilty those are wrong). But now the author knows that if the platform is at 255 points height, the spring should be placed 100 units distance from the landing spot. Espyo 00:05, 17 September 2009 (UTC)
Yes, it most definitely could be done. All we need is to have horizontal speed be defined in fracunits per second and gravity defined under fracunits per second per second and simply translate into a function where y is height and x is length. –SonicMaster 03:56, 17 September 2009 (UTC) EDIT: I believe it would be in the form -(g/2)f^2 + Cf + D.
- Ah, just as I thought. I could have done it if it weren't for the fact I forgot a lot of what I was taught at school and the fact that I'm lazy to check the gravity. I'll make a test map and see if your function adds up right. Espyo 12:50, 17 September 2009 (UTC) EDIT: Didn't quite look well at your formula. That leads to nothing, we still need the values. I just didn't notice.
You guys are terrible. Honestly, why can't you guys just testplay like crazy? -Blue04 05:41, 19 September 2009 (UTC)
- Terrible? What are you talking about, Blue? Obviously you don't understand what terrible is. >_> I mean, just because we want a formula to make sure we can have the correct spot at first means we're terrible? Wow. You actually impressed me. Espyo 17:27, 19 September 2009 (UTC)