A_FaceStabChase

From SRB2 Wiki
Jump to navigation Jump to search
This article or section is incomplete. It doesn't have all of the necessary core information on this topic. Please help the SRB2 Wiki by finishing this article.

A_FaceStabChase is an action which was formerly used as the thinker for the Lance-a-Bot in versions before v2.2. The actor moves after the player just like with A_Chase, moving a distance of Speed fracunits each time the action is used. If the actor's target doesn't exist or is dead, the actor will look for a new target player; if none can be found, the actor will return to its SpawnState.

The actor will occasionally use its MeleeState or MissileState to attack the player, providing the actor actually has a MeleeState or MissileState set. When the actor's MeleeState is used, AttackSound is played. Unlike A_Chase, however, whether the actor will use these or not is not adjustable.

Each time this action is used, the actor's reaction time will be reduced by 1 until it reaches 0.

  Actions – Enemy thinkers [view]
A_BuzzFlyA_CrawlaCommanderThinkA_DetonChaseA_EggShieldA_FaceStabChaseA_FaceStabRevA_FaceStabHurlA_FaceStabMissA_StatueBurstA_GuardChaseA_HoodThinkA_HoodFallA_JetbThinkA_JetChaseA_JetgShootA_JetgThinkA_JetJawChompA_JetJawRoamA_MinusCheckA_MinusDiggingA_MinusPopupA_PointyThinkA_SharpChaseA_SharpSpinA_SharpDecelA_SkimChaseA_SnailerThinkA_VultureCheckA_VultureVtol