| (COINB0) |
|---|
Thing Type 1800, the Coin, is a Mario-type Thing which is functionally identical to the Ring. Rather than the Ring, though, it uses Mario graphics. In Mario mode, it also uses the coin sound effect rather than the ring sound effect.
In modes other than Mario mode, however, the only thing different about this Thing from the Ring are the graphics. The sound effect is the same as the normal Ring, and when one is hit by an enemy, they spill out rings instead of coins. In Match mode, players still throw normal rings even if they picked up Coins. For these oddities, it is not recommended that one use these Coins for any map other than those supporting Mario mode.
Giving a Coin the Deaf flag will make the Coin float 32 units above the ground. Most, if not all Coins, should be given the Deaf flag. These stack with bitset heights, giving Coins a maximum height of 4127 fracunits above the ground.
| Thing # | 1800 |
|---|---|
| Sprite Name Prefix | COIN |
| Thing Entry | 225 - MT_COIN |
| Spawnstate | 1413 - S_COIN1 |
| Reactiontime | 226 - MT_FLINGCOIN |
| Flags | MF_SPECIAL; MF_NOGRAVITY; MF_SLIDEME |
| (CPRKB0) |
|---|
| Thing # | (none) |
|---|---|
| Sprite Name Prefix | CPRK |
| Thing Entry | 227 - MT_COINSPARKLE |
| Spawnstate | 1416 - S_COINSPARKLE1 |
| Flags | MF_NOBLOCKMAP; MF_NOGRAVITY; MF_NOCLIP; MF_SCENERY |
| Thing Types - Mario | [view] | |
| Coin • Overworld Goomba • Underworld Goomba • Fire Flower • Koopa Shell • Puma - Mario Fireball • King Bowser • Axe • Short Mario Bush • Tall Mario Bush • Toad | ||