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 (KOOPA0)
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Thing Type 1806, King Bowser, is the Bowser enemy seen at the end of Mario Koopa Blast Zone Act 3. He hops a short height and moves around, shooting flames in various heights. The only way he can be destroyed is if he's set underwater 128 fracunits below the surface of the water.
Bowser will operate only in one direction, no matter what Angle his Thing is set at. He always fires flames westward. He also will spawn in any gametype, even multiplayer gametypes such as Match.
When Bowser is destroyed, a function is called to a sector with tag 650, causing the sector's floor height to rise to the ceiling height of a surrounding sector.
Sample
Sample 1
- Example WAD: Sample-axe-bowser.wad
Notes
Info Table
King Bowser
| Thing #
| 1806
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| Sprite Name Prefix
| KOOP
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| Thing Entry
| 235 - MT_KOOPA
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| Spawnstate
| 1468 - S_KOOPA1
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| Deathstate
| 1615 - S_DISS
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| Xdeathstate
| 1615 - S_DISS
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| Flags
| MF_SPECIAL
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King Bowser's Flame
 (BFLMB0)
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| Sprite Name Prefix
| BFLM
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| Thing Entry
| 236 - MT_KOOPAFLAME
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| Spawnstate
| 1470 - S_KOOPAFLAME1
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| Deathstate
| 1615 - S_DISS
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| Flags
| MF_NOGRAVITY; MF_MISSILE; MF_FIRE
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