User talk:Rob/Archive 1
- 1 Ooga gets Sysop?
- 2 Dear New Owner
- 3 Prettify the Wiki
- 4 Template note
- 5 Wikipedia-style signatures
- 6 Sector Type 979
- 7 Offensive comment
- 8 Anon editing
- 9 Wiki password
- 10 Page Styles
- 11 Article "NiGHTS Mode"
- 12 Rules clarifying
- 13 Hoop Placement Tutorial
- 14 What just happened with Silverfan33 and QwertyuMystiqs
- 15 ...prediction?
- 16 NiGHTS sections in Level Design
- 17 About Head Admin power
- 18 SRB2Riders
- 19 SLumpEd Tutorial
- 20 GH2 (Ghoul's Forest)
- 21 I'm pretty sure you'll say yes...
- 22 New SRB2DB Tutorial
- 23 Just so you don't miss this.
- 24 Umm...
- 25 How useful is this one?
Ooga gets Sysop?
Sorry if I'm sounding a bit demanding, but shouldn't I be notified of these things before they happen? I'm not saying that I disagree with what you've done, I'm just curious as to why you're making executive decisions. We should normally discuss these dealings before they happen.
Please keep this in mind, alright? I'm going to go look into modding the Wiki, to add new user titles and rights. Oogaland can keep his Sysop, but just run these things by the rest of the Wiki team first. --Spazzo 16:21, 29 September 2007 (PDT)
I'm going to incite controversy just for kicks and say, "what Wiki team?" --Digiku 20:29, 29 September 2007 (PDT)
Yeah, koff koff. :\
I really haven't been doing my job here the past couple of months, and it's partly because of school, my own site, and the fact that I've just been too tired to keep up with most everything else. I don't expect to be too active in the next month either, but once things start to pick up on my real-world side of life, I'll try and get back into the wiki soon enough. ~ Blue Warrior 23:11, 29 September 2007 (PDT)
The thing is that Spazzo here doesn't like me making administrative decisions without consulting the inactive staff. Someone has to make these decisions, and until the staff is generally active enough so I could actually propose things and expect an answer relatively soon, I intend on making these decisions. It's not an "I'm in charge of this" thing. It's a "Waiting for inactive staff is just not practical." thing. ~DarkWarrior
Dear New Owner
I think I did all that I needed to do in terms of announcing the new internal structure. You should probably check the About SRB2 Wiki page to read on my clarification of the Head Admin role. I detailed what "creative control" means, specifically. Is all that stuff okay with you? Anyways, I'm ready to let go of your leash (Spazz already has, I take it) so you can really start acting as the new owner without me telling you what to do! ;D
I'll work on the other stuff later. There's
- Interwiki linking, and
- Bot check,
to do, right? --Digiku 19:36, 7 October 2007 (PDT)
Yes, that was pretty much it, save for the skin, which I don't know what to do with...I did like the skin you made for...You know. If you don't mind, that could maybe be applied? And thanks for writing out that page. I was going to do it this afternoon, but I was up late last night, out until...I dunno, I forget. Stayed on IRC a bit, wrote that (obviously) generic announcement...Then crashed. :P
Interwiki linking is set up. External images are disabled by default, but I re-enabled them. Syntax apparently hasn't changed. Whatever makes the Star Trek image works is the correct syntax. :) I'll take care of the bot check another time, I think. --Digiku 19:23, 8 October 2007 (PDT)
Thank you very much. I appreciate it, and I'm sure Shadow Hog will when he sees this. ~DarkWarrior
Prettify the Wiki
A new theme might be off the line right now, but the least we could do is change the background. That'll spruce it up a bit. :) I've been thinking about common SRB2 floor/wall graphics. How about this mockup?
Got any ideas? (I hope others can give input, too.) --Digiku 04:02, 14 October 2007 (PDT)
Wait a minute, if you can change the background specifically for yourself and no others, DW, can we each do that for ourselves? –SonicMaster 14:10, 27 October 2007 (PDT)
No, I have FTP access, meaning I can set up special stuff extra skins. I mainly want to do this because I don't particularly like this background, and really, I'm odd in the way I like things to look. So I figure it's a win-win situation, people get the skin they think is good, I get my funky-looking skin that I like. ...As soon as I figure out exactly how to, of course. =P ~DarkWarrior
The second one was the idea I had. Which is better? Just thought I'd throw it in. :P --Digiku 08:55, 27 October 2007 (PDT)
Personally, I like the horizontal line, as it kind of separates the article and end template, as opposed to making the end template look like it's a part of the article as a whole, which it really isn't. ~DarkWarrior
Gotcha'! --Digiku 09:09, 27 October 2007 (PDT)
Heh, I just found this out: go to your preferences page, and in the first screen, where it says "Nickname (custom signature):", type in your signature. You can use wiki markup; html code; the works! Be sure to check "Raw signature" below, too, if you use markup or code. Then use the squiggly-line shortcut (~~~ three squigglies, or four to add date) to display the signature.
/me (Kaysakado) tests. --ololol o hai guyz!!! 17:38, 30 October 2007 (PDT)
Thanks, Digi. You have no idea how happy this makes me. The lack of knowledge that this was here was the reason I never included time/date in signing, though I was aware that four ~s did that...I just didn't want to do that without a format. Thanks a bunch. ~DarkWarriorTalk • Contributions 19:26, 30 October 2007 (PDT)
Hurrah! A wiki feature I've never used but could take advantage of anyway!
Sector Type 979
Darn, I wanted to try to insert the image there faster than you. XD –SonicMaster 22:41, 30 October 2007 (PDT)
The beauty of copy/paste. =P Actually, I pretty much had the article all ready to go when I uploaded. I don't like to upload the file(s) to be used in an article until I have the article fully written. So, you really can't race me there. =P ~DarkWarrior Talk • Contribs 22:43, 30 October 2007 (PDT)
I do not like Neo Chaotikal's summary comment listed on the Recent Changes page when he edited Labyrinth Woods Zone. That word, because it's beyond PG-13, would be banned on the MB and therefore banned on the Wiki as well. –SonicMaster 14:47, 2 November 2007 (PDT)
Well, I'll say this much: It's not currently against current Wiki policy to use such words in edit summaries and talk pages. I may/may not make that a policy, I'll have to put some thought in how to implement that, as there's no real way to actually enforce that on edit summaries in the first place. Also, the public SRB2 IRC channel, #SRB2Fun, has no such restrictions, so I'm not entirely certain it's exactly something I want to enforce. ~DarkWarrior Talk • Contribs 16:13, 7 November 2007 (PST)
#SRB2fun doesn't have that restriction? Well, that's dumb, I think. –SonicMaster 16:16, 7 November 2007 (PST)
We're recovering from a suffering reputation as it is (believe it or not; it's before your time actually.) I think an outcry would result from installing a cuss filter. I have nothing against any rules being put up, however. --Digiku talk 18:28, 7 November 2007 (PST)
I've never been on a chatroom that's not an instant messenger EDIT: or a netgame. It would be mostly the s-word and f-word that would need it. So ya know, Jarel Jones has made a cuss filter called Wordy Dird 2, see here... This is why I also don't really feel any worth of an #srb2fun voice for me—I would have no need for a voice on something I wouldn't go to. –SonicMaster 20:58, 7 November 2007 (PST)
Maybe you should visit. Aside from the language, (and I'm as guilty as anyone else for using it...) it's really a great part of the community, where most of the intelligent users go. The same Jarel Jones you mentioned actually frequents that room as well. ~DarkWarrior Talk • Contribs 09:58, 8 November 2007 (PST)
It's true, I chat on netgames. However, though the f-word isn't allowed on SRB2 netgames, it still happens. I think something should be done about that. I should only host from now on—doing otherwise is hypocrisy. *shame* –SonicMaster 18:36, 27 November 2007 (PST)
The f-word is, in fact, allowed in netgames. It's not allowed in server names, though, as far as I know. The only place in the community it's really barred from is the forums. ~DarkWarrior Talk • Contribs 18:53, 27 November 2007 (PST)
If younger audiences are playing SRB2, I don't think they want to hear that. Personally, I think Alam and Logan_GBA should change netgame content policy. Think about this. Sonic + M-rated content does not mix. I'm mad at myself for continuing to be in netgames that have this, especially because I go and say how I don't play M-rated games. Playing online with chat might as well be like me playing an M-rated game unless I either host a game (mentioning "PG" on my server name) or join a netgame which I know won't allow the f-word. What a stupid thing I've done.
The other thing is this: I've been able to host successfully a few times, but it usually doesn't work. Is it because there are like 240 or more computers using the same external IP address as mine? –SonicMaster 19:30, 27 November 2007 (PST)
Thanks for telling me what the policy really is. However, even without you telling me, I should have just hosted my own server or joined acceptable-to-me servers.
It's not practical to monitor SRB2 netgames for that anyways. Logs containing words can be so much more easily faked & sent away than logs with RP servers. It's just impractical to have such a monitoring system in place. ~DarkWarrior Talk • Contribs 22:19, 27 November 2007 (PST)
Then maybe we should be able to have the Master Server make a database of everything that's said. If so, then maybe we should have more Master Server staff. Two isn't enough for that kind of thing. Or is that really too much of a hassle in you guys' minds? It also sounds like it'd create more lag. But it's a thought, at least. –SonicMaster 10:55, 3 January 2008 (PST)
That wouldn't work for the simple reason that it would be a hassle to maintain, look up, etc. Every line & every comment would have to be reviewed, then the IP of the user looked up, then banned, etc. It's just not a good option, but I'm typing this on-the-fly. I'll elaborate more tomorrow. ~DarkWarrior Talk • Contribs 18:53, 3 January 2008 (PST)
But this isn't a movie. You'd want to use ESRB for reference. But while it is possible for that to happen with online players, it's not actually appearing in any of the pre-coded text. Take Pokemon for example. No words like that are actually programmed into the game. However, I can easily name my character and/or Pokemon with those words. But it's still rated E.
More elaboration on my previous comment: First, in order to do what you recommend, you'd first have to establish a connection between the MS host and all the games currently on it. That alone would take up a lot of bandwidth. Then there's the issue that the MS host may not be able to process enough connections of that sort. Meaning more lag when trying to join netgames via the MS listing. Then, as I said earlier, there's the whole issue of logging and tracking. First, you'd have to actually sit through all the logs and look for the words. Once you have found a word, you then would have to go and find out which game this word was used in. After finding out which game it was used in, you would have to go and ban the host (who may not, by the way, have used the word...). Seems a bit overkill, and a lot of work on whoever hosts the MS to do for such a trivial thing. It's just not efficient to have that done, especially when the means for doing that are not currently coded into SRB2 anyways. In all honesty, it'd take a lot more work than it's worth to do. Unless, y'know, this was people's job where they are paid to do that. This is all done at the expense of people's home connections who can not afford to sit through all that and censor the game. ~DarkWarrior Talk • Contribs 05:42, 4 January 2008 (PST)
Just to disclose a plan of mine: I'm going to mass-import an update of almost every page on the Wiki, to revamp the category listings. Instead of the super-huge list in Category:Sonic Robo Blast 2, for instance, actually sort pages in individual, smaller categories exclusively (they already are, but it's not exclusive.) I personally decided that's better, and easier for browsing.
You're the actual master here... 45th application of the No, Duh rule™. (Yes, I came up with that phrase; it's my trademark. ^_^) –SonicMaster 14:20, 4 December 2007 (PST)
I like them. Though personally, I'd put them in the upper-left hand corner instead of the lower-right. I'd also add smaller-scale images to the navigation bar to the left. ~DarkWarrior Talk • Contribs 09:20, 6 December 2007 (PST)
Ah, cool. Also, I put up the menu graphics. Check User:Digiku/monobook.css. Personally, I think they're on the redundant side, coupled with both the Main Page and Category graphics. But what do you think? --Digiku talk 06:02, 7 December 2007 (PST)
The desire of my heart: Move Sonic up to the navigation bar, Tails to the SRB2 bar, and put Knuckles in the edit bar. And make the shading darker. –SonicMaster 12:09, 7 December 2007 (PST)
Another concern of mine is download size. Those menu graphics, to me, are extraneous. Heck, coupled with the new Category backgrounds, as well as the blue page background, the net filesize is simply too big. If we'll keep the menu graphics, I want the blue image background out. --Digiku talk 12:29, 7 December 2007 (PST)
What I think is that those images should go on the Main Page menu, resized and put on the side bar, and also have them on the category page. EDIT: Forgot to mention, for the category pages, it should take up the whole thing-a-ma-jig.~Kaysakado • Talk 12:50, 7 December 2007 (PST)
I want menu graphics gone. The background covers up more area; therefore, I think it is the one that should stay. It'd look cooler. These sidebar graphics are actually rather boring now. –SonicMaster 19:24, 7 December 2007 (PST)
Owait, I think I misunderstood you. Did you mean menu graphics as in the ones on the main page, or the ones on the sidebar, and did you mean page background as the one on the categories or the one that's set to the crystal GFZROCK by default? ~Kaysakado • Talk 19:40, 7 December 2007 (PST)
Oh, yeah, leave the background if it's gonna be something...better than crystal
GFZROCK. Even regular
GFZROCK is much better than the current background. –SonicMaster 19:51, 7 December 2007 (PST)
I bypassed my browser's cache. I didn't see any difference, not even on the Main Page's graphical section. I feel really dumb asking this, but...where are the menu graphics? –SonicMaster 20:12, 7 December 2007 (PST)
I put them on User:Digiku/monobook.css. See, you copy those styles over to User:SonicMaster/monobook.css and apply the changes, clear the cache and everything. --Digiku talk 20:23, 7 December 2007 (PST)
OK. I did it. Hey, now it actually looks better! :P Yeah. Background is what needs to stay. And it should be different. As I said, just regular
GFZROCK would be better. –SonicMaster 20:33, 7 December 2007 (PST)
...You all fail. :( The menu graphics look nice. They'd look nicer if they had a good background that complements them. I hate this background so very much... ~DarkWarrior Talk • Contribs 06:33, 8 December 2007 (PST)
Article "NiGHTS Mode"
Should this exist? I think it would be helpful to have an article that combines all the gameplay (not map editing) info of NiGHTS. –SonicMaster 15:17, 7 December 2007 (PST)
Wait, asking to create an article on a Wiki is a dumb question. And by the way, I just created it. –SonicMaster 17:23, 4 January 2008 (PST)
All right. Lot of the NiGHTS documentation is done. The manual Hoop placement is especially for showing how to do the X-Shaped Hoops and Right Angle Hoops, two techniques that are probably difficult to pull off properly in OBJECTPLACE.
What we need now is a Bumper Placement Tutorial and an Advanced Object Placement Tutorial. The Advanced Object Placement Tutorial will showcase types of manual placement of Hoops and Bumpers that require the use of trigonometry, e.g., placing a Bumper on an unorthodox point on an Axis will require the inverse sine/inverse cosine to be calculated. With OBJECTPLACE, that's not necessary, but...
I feel that NiGHTS documentation has been my greatest help to the Wiki. Do you agree? –SonicMaster 12:35, 11 January 2008 (PST)
Can you clarify Help:The_Style_Guide_for_Editors/Userpages:_Free_use_of_SRB2_Wiki the "Vandalized Pages" section for me if you have time right now? I don't entirely understand that section.
I really want to make the new Help:Manual of Style pages go live by tonight, so whether or not comment is given right now, I really want to get 'em up anyways and then change 'em later. You can review the new Manual of Style pages for any comments. --Digiku talk 23:59, 10 December 2007 (PST)
It's basically a "You can report vandalism on your userpage, and appeal for it to be given back, in the event it was hijacked/edited by someone else" rule. Nothing overly concerning, but I figured users should know that they can appeal for their page back, in such an event. ~DarkWarrior Talk • Contribs 00:21, 11 December 2007 (PST)
Also, I like that manual a lot. I think there could possibly be a few cosmetic changes, but nothing that should keep it from a release tonight. ~DarkWarrior Talk • Contribs 00:23, 11 December 2007 (PST)
I think I should also apologize for lack of activity recently. I just haven't found motivation to do much work recently. I'm trying to put myself in a mood where I want to do this, though... >_< ~DarkWarrior Talk • Contribs 00:32, 11 December 2007 (PST)
Hoop Placement Tutorial
Should I add in-game images to show what each step yields? –SonicMaster 14:09, 18 January 2008 (PST)
Yes, that'd be a great idea.
And thank you so very much for these great in-depth articles you've made. They've helped a great deal, and I can't begin to express how grateful I am to you. ~DarkWarrior Talk • Contribs 21:45, 18 January 2008 (PST)
What just happened with Silverfan33 and QwertyuMystiqs
I'm sorry for annoying QwertyuMystiqs by adding the Dreams, Dreams lyrics. Nor do I think QwertyuMystiqs would get offended (although Silverfan was the only one who was offended, and I wasn't even directing my—sorry—spam at him). I've played Qwerty in many netgames. It was just friendly banter. I didn't get offended when he says NiGHTS sucks (many times).
And what did QwertyuMystiqs do? He wasn't intimidating, only Silverfan was. And I wasn't trying to annoy Silverfan, either.
Anyway, what I really want is to censor the worst of what just happened from their talk pages. I don't think anyone wants to see that; others don't need to; but you're the Head Admin. I should therefore ask you first before doing so. –SonicMaster 15:21, 19 January 2008 (PST)
EDIT: It was annoying me so much that I just deleted the spam/inflammatory comments from User talk:QwertyuMystiqs anyway. (Didn't do so with Silverfan33's talk page, though.) –SonicMaster 16:10, 19 January 2008 (PST)
Yeah, I should have probably removed that myself. I'll just delete the pages and be done with it. I'd also appreciate it if you would let me handle these things. Not to insult you, but I've made it a habit to maintain a neutral point of view. You, however, do have a (understandably) biased idea of what should be here, but it's best if things are kept neutral.~DarkWarrior Talk • Contribs 18:40, 19 January 2008 (PST)
When do you think Digiku will come back? ;_; Let me guess. You have no idea, right?
And on a lighter note, this is my 2,971st edit. O_O –SonicMaster 21:24, 20 January 2008 (PST)
...sorry, I wasn't trying to annoy you. :/ –SonicMaster 23:22, 22 January 2008 (PST)
The "Congratulations" seemed sarcastic (maybe it was)...and it sounds like you were annoyed that Digiku is gone... I can't always tell if someone is being sarcastic or not... Yeah, I should probably stop bragging about the amount of edits I made. I really want to though, because the only person who has made more edits than I have is Digiku. He's still way ahead, though. –SonicMaster 10:46, 23 January 2008 (PST)
EDIT: I thought that maybe the fact that it was a when-will-Digi-be-back question was annoying.
............I want Digi back...*whine*...I know, whining won't help. But man, do I wanna show him all the cool stuff I've done since he's been gone:
- NiGHTS Tutorial > Multiple Mares
- Hoop Placement Tutorial
- SLumpEd tutorial
- Moving platforms tutorial
- NiGHTS mode
- Level Design > Sector Layout > NiGHTS
–SonicMaster 01:37, 5 February 2008 (PST)
NiGHTS sections in Level Design
I have made a "NiGHTS" section in both Sector Layout and Thing Placement in the article Level design. I want you to review it to see if what I have put there is good. I don't want to give the wrong advice. –SonicMaster 20:06, 24 January 2008 (PST)
About Head Admin power
Do you have the ability to actually make it so that certain revisions are not publicly viewable? –SonicMaster 01:36, 27 January 2008 (PST)
No, that's not possible. I only really have the power to:
- Ban users/IPs
- Protect Pages
- Delete Pages
- Promote other users
- Edit protected pages
I think that SRB2Riders should use a different soundtrack. I really am quite annoyed by the fact that it uses the exact digital music from Sonic Riders, making there be less reason to buy the Sonic Riders soundtrack. Something like a MIDI would be different, as it is not an exact reproduction; there's still a reason to buy the original. And as I see it, levels don't matter, since there's still definitely a reason to get Sonic Riders even if one has SRB2Riders. I hold the same opinions for the Sonic R unlockable with it. What do you think? –SonicMaster 19:00, 28 January 2008 (PST)
I disagree, as the idea is to make it authentic as possible. But then, I'm not the guy to discuss this with. I have only peripheral involvement in the mod, and even then, that was a long time ago. You should discuss it in its topic. ~DarkWarrior Talk • Contribs 19:19, 28 January 2008 (PST)
Just contacted CZ64 on his talk page. ^_^ As for authenticity, let's look at this: SRB2Riders is different from, but similar to, Sonic Riders. Another reason is that the music should reflect that as well, by having it be remixed. Furthermore, there are reasons to have SRB2Riders as well as Sonic Riders. SRB2Riders has more levels, whereas Sonic Riders has much better graphics and a more sophisticated engine. –SonicMaster 19:57, 28 January 2008 (PST)
I have a feeling that we have needed this for a very long time. –SonicMaster 02:39, 2 February 2008 (PST)
I won't make a new XWE Tutorial. The reason is because I am way too scared that I'll corrupt a WAD file in the process of learning the program. I do not want that to happen. But there's one nice thing. Not to insult you, but I think the SLumpEd Tutorial is better than the XWE Tutorial here. I wonder if that's going to shift some of the popularity from XWE to SLumpEd. I hope so; XWE is malware in my opinion. –SonicMaster 12:10, 3 February 2008 (PST)
Nah, XWE doesn't have a very high risk of corruption, as others might suggest. I use it all the time, and I've only corrupted one wad ever. But, while I do like SLumpEd, it just doesn't have the same features XWE does that make it useful. If it did, however... ~DarkWarrior Talk • Contribs 14:59, 3 February 2008 (PST)
XWE just isn't a tutorial, the DB tutorial was in the exact same shape. Unfortunately I'm using up enough time as it is on other things and don't know very much about XWE anyways. I don't really use it extensively since I seldom make large wads. All I use is add lump and the text editor... for the time being. JEV3 16:58, 3 February 2008 (PST)
GH2 (Ghoul's Forest)
I've seen that this has over 1600 downloads on SRB2FFH, making it the second most downloaded file there. For that reason, is this WAD notable for the Wiki? Furthermore, do we have anyone else in the community besides me (and Blue Warrior) that hates this WAD? That would help in the mention if it were to be mentioned here. –SonicMaster 00:03, 3 February 2008 (PST)
I don't think that the number of downloads makes a WAD good...I mean, look at the Super Mystic Sonic wad. I'm certain that that has had infinitely more downloads than any other wad, and it's horrendous. I could be wrong, any other reason it's noteworthy? ~DarkWarrior Talk • Contribs 06:06, 3 February 2008 (PST)
The only thing notable about this WAD is the sheer number of small children that have been "scared" by it and posted in the WAD's topic saying something to the extent of, "omg i saw a scry gost!" --Jazz 09:08, 3 February 2008 (PST)
Hehe, and the "Tails doll" and... =) --Jazz 10:23, 3 February 2008 (PST)
I didn't say it was good. I think it's freaking retarded. But it's popular, so that's why. There already is an article Super Mystic Sonic. –SonicMaster 11:27, 3 February 2008 (PST)
EDIT: And they're not scary. The sheer volume sometimes startles me, but it's not scary, it just sounds retarded, looks retarded, and annoys me.
I'm pretty sure you'll say yes...
...to: "Do you think I should I try to make a horizontally moving door without using the nonexistent-in-1.09.4 polyobjects...and if I'm successful, post how to do it here? –SonicMaster 14:43, 4 February 2008 (PST)
EDIT: It's actually an illusion, and you have to know that it can only properly work if the door is opening.
So far, I've...almost got the horizontal door to work. It doesn't cause lag (because the door is not made out of FOFs). It seems to open like Venetian blinds so far EDIT: leaving 3/4 of the door still closed...XD... The 3D areas I'm using EDIT: for the gargoyle box are too small... Don't worry, I'll get it to work. –SonicMaster 22:46, 5 February 2008 (PST)
EDIT: It's a rather narrow door, but it needs around fifty control sectors for this to work!
...o_O I do want to see what you're able to do with that though, when you're done. 50 control sectors though...X_X Sounds like it took a lot of creative thinking to make. ~DarkWarrior Talk • Contribs 08:34, 6 February 2008 (PST)
If you count the gargoyle box, it's 50. The amount of control sectors you need is (width of door ÷ 4) + 2. Might that give you a hint to how I'm doing it? I think all I need to do is have the gargoyle gently fall so it can trigger all the other 48 control sectors instead of only 12 (like it's been doing). Then it might work!!! –SonicMaster 11:48, 6 February 2008 (PST)
You're making the door out of multiple sectors and lowering them one at a time, aren't you? There was an equation you could use for the linedef length of your Linedef Executors to make the door sector you're lowering immediately get down to the floor, but I forget it. I think it was something like [amount of Fracunits to move]÷[linedef length]=[amount of tics it takes to get all the way down]. This previously unsigned comment was made by ~Kaysakado • Talk • 21:37, 6 February 2008 (UTC)
Yeah. You got it spot on. I made the door out of 24 sectors. I'm just gonna make sure each section's floor moves fast enough to appear instant. Oh, and ÷ tags for the win. :P –SonicMaster 15:02, 6 February 2008 (PST)
New SRB2DB Tutorial
It's actually pretty good. You have a knack for writing these. Though I recommend you include what exactly the different modes in SRB2DB are, simply because people won't know what you mean when you tell them to enter linedefs mode or things mode. I'd do it myself, but you seem to have a very good idea on what you want there, so I leave that up to you. :) ~DarkWarrior Talk • Contribs 08:32, 6 February 2008 (PST)
Whoa. Thanks. I just added a very quick but sufficient explanation for that. Next steps in teaching are:
- Making a Pit
- Joining two sectors' linedefs
- Using the "Curve Linedef" tool
F_SKY1and giving examples of how it works differently.
- Deleting a sector
- Making Stairs
...and going on from there...
–SonicMaster 14:54, 6 February 2008 (PST)
Well, I've added quite a lot. It's not done, but anything else I need to change or discuss that I missed so far? –SonicMaster 00:33, 12 February 2008 (PST)
EDIT: Don't worry. It will have plenty of images.
I think that using exact coordinates in the tutorial isn't the best idea. Especially considering that this is aimed at people who know virtually nothing of map editing. Telling them to "create a large square", for example, is better than saying "At (32,-768), let's create another square 256 × 256 sector." (in this section). Such information is a tad advanced for new map editors. It should be a bit simpler for them to understand. ~DarkWarrior Talk • Contribs 05:06, 12 February 2008 (PST)
Oh. I'll have the images be visual cue enough then. It doesn't REALLY have to be that exact. –SonicMaster 08:12, 12 February 2008 (PST)
Just so you don't miss this.
I haven't seen you in a while here. Musta gotten busy... =/ –SonicMaster 23:43, 15 February 2008 (PST)
>SAY /ME IS EMBARRASSED * SONICMASTER IS EMBARRASSED *
No, I'm still here. To be perfectly honest, doing Wiki work exclusively is impractical. I do what I can. I fully intend to kick up Wiki's priority soon, though. ~DarkWarrior Talk • Contribs 15:47, 17 February 2008 (PST)
How useful is this one?
I wanna know exactly how useful this is for the Wiki. Reasons are for a quick hex reference as well as for those who are setting colormaps without using the SRB2DB FOF Menu. Examples would include colored fog blocks, for example. Or WadAuthor users. –SonicMaster 16:36, 17 February 2008 (PST)
I get the idea, and I understand why this is useful. And I fully agree that we should have this, though maybe under the colormap linedef's article. But why so many? Wouldn't the color codes for palette colors be sufficient? Also, alpha values are worth noting. ~DarkWarrior Talk • Contribs 07:15, 18 February 2008 (PST)