User talk:Blue Warrior

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Yo, welcome to my asylum! If you're interested for whatever odd reason, here's the archives of previous messages I've gotten. Stalker.

Warning: This user talk page is rated "R" for "retarded". Doing a barrel roll is advised.

Deletion of part of article

Why did you delete the Photobucket/Imageshack/SRB2FFH line in this? ~DarkWarrior

Dark, look above that line. ~ Blue Warrior 10:54, 11 October 2007 (PDT)

Blue Server

Please don't leave us lagging. Too much ping-being-greater-than-9000-ness. Please don't be AFK.  ;_; –SonicMaster 20:24, 12 November 2007 (PST)

I was gone until 8:30. Sorry. :( ~ Blue Warrior lulz 20:51, 12 November 2007 (PST)

Your server rules don't appear on Sapphire Control anymore. –SonicMaster 07:00, 14 November 2007 (PST)

My website needs a serious revamp anyway, so, meh. ~ Blue Warrior lulz 17:18, 14 November 2007 (PST)


Why do you swear? I don't like it very much; it bothers me. I'm actually specifically drawing attention to the s-word (and your one use of the f-word in all capitals in one of your edit summaries which was...well, actually, before my time...but I still saw it). I'm not saying you use it every other sentence, no, but it's enough for me that I'm seriously considering leaving the Wiki. –SonicMaster 22:57, 2 December 2007 (PST)

Sorry about that. I suppose it's habitual because of some of the crowds I hang around. At school, hearing it's pretty much unavoidable, so it's important that it doesn't bother me or else I'd go nuts. =P

If you mind it, I'll stop. Again, sorry about that. ~ Blue Warrior talk 05:10, 3 December 2007 (PST)

Thanks. –SonicMaster 06:45, 3 December 2007 (PST)

Image Link

How do you get the link at the top of your page to be an image? I want to do something similar. --§HoneyComb§

Owait, I think I've figured it out! --§HoneyComb§

User contributions link

In your new sig, you don't have your link actually link to your user contributions. –SonicMaster 02:14, 9 December 2007 (PST)

I noticed that not long ago, it should be fixed now. ~ Blue Warrior talk contrib 02:15, 9 December 2007 (PST)

MIDI to OGG converter

There's one problem (for me) with your method of MIDI to OGG conversion. I don't know how to change MIDI to WAV well. The only microphone I have connected to my computer is a crappy one. Is there another way? Should I e-mail you my arrangement of Dark Palisades? You know it's good; you said you've heard my stuff on VGMusic. Not to mention it's in the precious XG format. –SonicMaster 14:27, 9 December 2007 (PST)

Sorry I took so long to respond. I realized another method that may be easier, more convenient, whatever you might like to call it.
You can download Audacity, follow the tutorial, and then convert it to ogg within Audacity, instead of jumping around Sound Recorder and other converters for a single midi.

You have Windows XP, or something similar, right? Well, if you want/have to do it the Sound Recorder way, this is what I do:
1. Go to Edit > Audio Properties and look under Sound Recording, go to volume Volume, and select Stereo Mix. This will play whatever sound the computer outputs rather than what you hear through the microphone.
2. Go to File > Properties, click convert, and choose CD Quality from the drop-down menu (I believe that's correct, not entirely sure). This ensures the quality of the recording.
3. Save a ten minute empty song to ensure you don't run out of room while recording a midi playback. Easily done by recording a couple seconds of nothingness then pressing Decrease Speed a thousand times.
And this is for every other time recording after your first:
4. Open up that empty recording in Sound Recorder, along with the midi you want to convert in whatever media player you have.
5. Press Record, and play back the midi (make sure it isn't set on loop).
6. When the midi's done, stop the recording, and trim the emptiness off with Delete After/Before Current Position.
7. Save as something other than that ten minute song, so you have the midi recording, and can use up the empty song for later midis.

All done! ~ Blue Warrior talk contrib 18:53, 10 December 2007 (PST)

That's pretty much my method of doing it. Basically, what you're doing is recording your computer's own sound card output, which is playing the MIDI as you record. So really, it's going to sound exactly the same as you hear it when it's recorded. Therefore, it helps if you have a good MIDI synth and not the default Microsoft kind. :) --Digiku talk 20:20, 10 December 2007 (PST)

The thing I find strange as that, when my mic volume is turned all the way up, the midi is recorded louder than it actually is, and sounds scratchy as a result. I know it doesn't happen on my other computer, so I guess it differs depending on how high your computer's output/mic volume can go. Either way, if it sounds too loud/scratchy, turn the mic volume down and just raise the volume of you recording afterward. Basically what I do.

Oh, and yes, Microsoft GS sucks. It can be put to good use, but it's so much easier to make better sounding midis in XG, I personally think. ~ Blue Warrior talk contrib 20:30, 10 December 2007 (PST)

There is no "Stereo Mix." Neither "Digital" nor "Stereo Out" work. –SonicMaster 21:12, 10 December 2007 (PST)

"Stereo Mix" is initially hidden, but it's the option you want. You get a screen like this, right?


What you do is go to "Options" > "Properties". You'll see a list of volume controls, some checked, some unchecked. "Stereo Mix" should be in there, so check it if it's not already. Click "OK" and then it'll show up on your recording window. Proceed accordingly. --Digiku talk 22:08, 10 December 2007 (PST)

I looked at the list of checks. I don't have "Stereo Mix" as an option. Nor do I have "MIDI" as an option. Therefore, there's no way to put "Stereo Mix" up there. Yes, I use an external DS-XG soundcard. –SonicMaster 22:40, 10 December 2007 (PST)

I gotcha'. Some soundcards don't actually support that feature [1]. One other thing you could do is redirect your audio output to your Line In and then record your Line In. What you do is get a double-male-end audio cord [2], and connect one end to your headphone jack, and the other to your sound card's "Line In" jack. The latter can be found in the back of your computer.

Then in that "Recording Control" window, select "Line In", or otherwise make sure you can record from your Line In. --Digiku talk 22:53, 10 December 2007 (PST)

Hypermysteriousshadonic the correct trailing number? I've seen 133211, 133311, and 133221. Which is it? –SonicMaster 13:21, 12 December 2007 (PST)

123311, IIRC. ~Kaysakado  • Talk 21:30, 12 December 2007 (UTC)

Yeah, it's 123311. --Digiku talk 14:07, 12 December 2007 (PST)

Jazz Attack

This WAD seems to be pretty popular. Has it had enough impact to be on the Wiki? –SonicMaster 13:22, 12 December 2007 (PST)

What's that? XP --Digiku talk 14:07, 12 December 2007 (PST)

I'm not complete sure that was a joke or you really don't know and thought it was funny that you don't, but Jazz Attack is a match level pack made by Jazz that is uber 1337. I'll make a mock-up article and post it here. EDIT: Click me or die.~Kaysakado  • Talk 22:16, 12 December 2007 (UTC)

I seriously didn't know what Jazz Attack was. Is it something from the SRB2MB? Since I don't go there all that often. --Digiku talk 14:56, 12 December 2007 (PST)

I got it in a netgame, actually. In my opinion, some of the levels are good; others need fixed. Vertical Forest is incredibly disadvantageous for Sonic; heck, the name explains why. Deathmatch Arena, on the other hand, is pretty good! –SonicMaster 14:59, 12 December 2007 (PST)

Yes, it's from the MB, IIRC, Vertical Forest is getting a revamp. ~Kaysakado  • Talk 23:05, 12 December 2007 (UTC)

Emerald Hunt Homebrew

Has anyone submitted an Emerald Hunt to the Single Player Division of the Level Design Contest, or am I the first to do so? I'm very curious to know. –SonicMaster 19:14, 15 December 2007 (PST)

I believe a map by Glaber was supported Emerald Hunt, but it was a match map, so it wasn't put in the Single Player Division. Other than that, I haven't seen any Emerald Hunt contest maps, but then again, there are some single player levels before 2007 that I haven't played yet. ~ Blue Warrior talk contrib 19:22, 16 December 2007 (PST)

Uhh. I didn't make an emerald hunt map. But I do have some that can be converted to Single Player Emerald hunt maps. I guessing you're thinking of Rusty Bucket from last contest. That map was Match mode only.--Glaber 17:51, 22 December 2007 (PST)

Ah. I thought I heard you considering turning it into Emerald Hunt. I guess that was what messed me up. ~ Blue Warrior talk contrib 22:24, 23 December 2007 (PST)

NiGHTS Race I made

Here it is. Do you like it? –SonicMaster 07:21, 22 December 2007 (PST)

EDIT: The drag race type level is this one.

The NiGHTS race certainly needs a bit of work. For one, there's only a single checkpoint, so you could go one direction and a U-turn. Meanwhile, there isn't exactly a sense of direction, but I guess that almost works in this case, since you can go either way and still make a lap. The map is also very lacking in visuals. If you look at Slumber Circuit, Botanic Serenity, and Spring Hill Zone, you'll notice that they have lots of detail. The least you could do in this case is make the asteriods look a bit less like cubes. As far as technicality goes, it works.

The drag race is pretty cool. Like the NiGHTs race, though, it's a bit lackluster in detail. Try adding some scenery on the sides of the stage, all there is so far is an acid death pit. Decorate the sides with THZ flowers. Heck, you can make it look good just by adding a 32-fracunit high THZ fence on the sides of the stage. Meanwhile, you should add rows of three springs than one by itself, kind of like how GFZ2 and THZ2 does it; a single spring is easy to miss at times.

Mostly, though, I'd work on the NiGHTS stage if I were you. I realize those kind of stages aren't easy to make, though, so, props to you for making it that far! ~ Blue Warrior talk contrib 22:22, 23 December 2007 (PST)

No, the NiGHTS race most certainly has two checkpoints. Thanks for liking it! –SonicMaster 22:28, 23 December 2007 (PST)

NiGHTS Tutorial

I have added on to my single-mare map creation tutorial and put a multimare tutorial, now. What do you think? (I think making the NiGHTS Tutorial was the most helpful thing I've done EDIT: on the Wiki.)

I find it interesting...that the obsessive Wiki the new NiGHTS mapper. Because of that, a proper NiGHTS tutorial could be made! And I believe that the community will find this November/December 2007 Level Design Contest interesting, as three out of the eight levels I've submitted are NiGHTS maps... –SonicMaster 15:57, 2 January 2008 (PST)

...8? They're going to be referncing Glaber so many times when the contest comes out. :p ~Kaysakado  •  Talk  •  00:20, 3 January 2008 (UTC)

Well, I don't think Cosmic Warehouse, my first level, will do well. I didn't enjoy it, even. I like all my other levels, though. I think Wacky Track is better than Racing into Dreams. –SonicMaster 16:34, 2 January 2008 (PST)

Well, I don't know a thing about making NiGHTs maps, so I'm the perfect candidate for trying out this tutorial! I can't get to this right away, but after I get some errands done, I'll try it out. ~ Blue Warrior talk contrib 16:38, 2 January 2008 (PST)

Not sure, but you may have to use SRB2 Doom Builder to see the actual track. If you give an Axis a positive, nonzero angle and it only appears as a point, then you'll need SRB2DB. –SonicMaster 17:02, 2 January 2008 (PST)

What happened to your SRB2 Server?

I wanna play more netgames with you in the future...  :( Oh, and I made a better NiGHTS race. If you've already downloaded Wacky Track before, this is a revised and fixed version of it—it didn't work in multiplayer properly before. Now it does. –SonicMaster 23:58, 22 January 2008 (PST)

EDIT: I know. I put way too many emblems at one part of the track. I'll fix that before it goes into JanFeb08. Makes it rather unfair in Full Race.

Actually, I've decided to host my netgames on ShufflarB2, which is a ton better than regular SRB2. There's no article on the wiki about it, but I plan to make one soon. Unfortunately, Charter internet's been acting up like crazy, and my Clearwire router is in no shape to host netgames. So, I might not be able to netgame that often.

I haven't downloaded your WAD, but I plan on giving it a run soon. ~ Blue Warrior talk contrib 22:44, 25 January 2008 (PST)

Forgive me; I still have the tutti-frutti thok barrier. –SonicMaster 01:22, 26 January 2008 (PST)

...plz review it? –SonicMaster 12:28, 4 February 2008 (PST)

Oh crap! I totally forgot about it! >_O

I'll review as soon as I can, sorry for keeping you waiting. ~ Blue Warrior talk contrib 21:57, 4 February 2008 (PST)

Wow, you must be pretty busy...or forgot it again...XD!! And I wish I could OGGify my Mystic Realm Zone music... Actually I can, but I would have to have my microphone record it, and that will ruin some of the crisp quality that I intend to have... –SonicMaster 13:07, 8 February 2008 (PST)


I thought you were gone. –SonicMaster 21:08, 1 March 2008 (PST)

I have a little free-time. ~ Blue Warrior talk contrib 21:09, 1 March 2008 (PST)

EDIT: Oh! While I'm here, want me to check that NiGHTs race you made? (Probably a little late to ask that by now, but whatever) ~ Blue Warrior

Sure. So far, the score in the OLDC for that is above 6... –SonicMaster 21:56, 1 March 2008 (PST)

This is a nice improvement over your older NiGHTs circuit. I especially like the sphere of emblems that you collect by doing a 360. The sky changes were interesting, to say the least. :p

One of the things that bugs me is that the first few obstacles come unexpectedly. Almost none of the other obstacles are like that, though, so whatever. Overall, I'd call this a 6 or 7 out of 10. I'd say "I hope to see more," but chances are I'll be off the internet for another month or two. :\ ~ Blue Warrior talk contrib 19:14, 2 March 2008 (PST)

I've never heard of a thing called "bed"

Why is it that I always end up editing the wiki late at night up until 2:30 in the morning?

Then again, I've forgotten how I actually rather enjoy editing the wiki. ~ Blue Warrior

Weekly deeds

>_> I'm trying to to "daily deeds" for the Wiki. I wanted to make sure that every day, I edit the Wiki in a particularly helpful manner. I'm starting to slack off! X_X –SonicMaster 23:29, 10 September 2008 (UTC)

Lol, that would be pretty hard to keep up. You're a heck of a lot better at keeping pace on the Wiki than anyone else, though.

Even though my idea doesn't just apply to the Wiki, I think it'll help get me back involved in it. ~ Blue Warrior talk contrib 00:06, 11 September 2008 (UTC)

oh you

Should you be putting those links to the BOOLDC there? It would kind of be advertising, though I suppose it is the only way to actually play them. ~Kaysakado  •  Talk  •  23:00, 28 December 2008 (UTC)

I was going to add them there myself, but I saw that he beat me to it. –SonicMaster 23:17, 28 December 2008 (UTC)

Those aren't the "Best of" files, they're the regular OLDC files. They're the only downloadable 2003 OLDC we have other than FuriousFox's old webspace that probably no one remembers anymore. ~ Blue Warrior talk contrib 22:14, 1 January 2009 (UTC)

Tokens vs. Emblems

Oops. I forgot about Special Stage Tokens. I just assumed he meant Emblem. I guess it's partly because I'm not used to seeing Special Stage Token locations in the article itself. –SonicMaster 03:01, 12 February 2009 (UTC)

You should totally change this

For Template:Stub, you should totally change the last part from "Please help the SRB2 Wiki by finishing this article." to "Finish this article to help us help you help us all." Or whatever the quote is, I forget. -Blue04 04:31, 16 February 2009 (UTC)

I'm not sure if I'm familiar with the quote. "To help us help everyone"? ~ Blue Warrior talk contrib 17:52, 16 February 2009 (UTC)

It's a quote from Portal: "Thank you for helping us help you help us all." Also, I disagree with the change, honestly. The wording seems a bit weirder when compared to what we had before. MattW_CFItalk*contribs 19:06, 16 February 2009 (UTC)

Oh, good

At least you are making progress, lol. One hundred and five levels if I calculated correctly. Let's hope people use this WAD on the MS. –SonicMaster 16:10, 17 February 2009 (UTC)

I currently have all the maps in the rotation, with their appropriate headers (give or take any errors I made that need to be fixed). Currently, the only circuit maps that have special rings are the 2006 ones, meaning I still have 07 and 08 to go. I'll be adding other stuff, such as music and textures, later on. The maps (58%), maincfg (9%), special rings (3%), music/textures(0%), and some other thing (0%) are how I calculated my total percentage (70%). So, once I'm done double-checking the rotation to see if I made any goofs, it's all easy stuff.

Thanks for waiting this patiently. I realize this project does seem to be droning on forever, and I blame that largely on my lack of time management. The release date's just around the corner, so bear with me a little longer! :P ~ Blue Warrior talk contrib 16:50, 17 February 2009 (UTC)

Knuckles the Echidna Says

Hi i am Knuckles The Echidna.