User talk:Glaber/Archive 1

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Sorry, Glaber, but you said you were going to add that information to the Ideya Drone article. Seven minutes later you had not done so. So I added it for you. –SonicMaster 20:46, 13 December 2007 (PST)

Sorry for taking so long, I was getting the info on if the angel was left at 0.--Glaber 11:34, 16 December 2007 (PST)

In that list, you do realize that A.J. Freda is SSNTails, right? And that Johnny Wallbank is Sonikku? –SonicMaster 14:15, 16 December 2007 (PST)

Honestly, No I didn't. But thanks for telling me. By the way, do you know who did Sonic's Nightmare?--Glaber 07:19, 17 December 2007 (PST)

Contest Feedback on your feedback

The only reason I went to the forums is so my friend could get the WAD file. Happened to see single-player and multiplayer reviews...so I looked around that (but nothing else).

Arctic Dewpoint

For the record, NiGHTS: Journey of Dreams, the only Christmas present I played that day, gives you more flying freedom than even this zone. But Arctic Dewpoint definitely plays more like the original (don't have it). Thing placement was all manual because I can't get NiGHTS OBJECTPLACE to work properly. Not even Digiku could help me.

There were working Emblem locations (those are saved separately on my sister's computer back home), but they were removed: I could not figure out how the whole unlockable thing worked. It just wouldn't work... For the record, Super Special Stage was actually going to be the unlockable (pathetic, I know).

Yeah, I was testing in Christmas mode. Thing is, though, I decided to leave the Bushes. I thought they were OK.

Please tell me how I need to make my visuals better for future zones. I tried very hard for this zone.

Knux Emerald Quest

I will never make another Emerald Hunt map...ever. I don't want to royally screw things up again. ^_^ There are multiple spawn points for each difficulty (though Hard was admittedly annoying).

Racing into Dreams

I submitted the level before I released the final product here. Therefore, no critique was given until after it had been submitted. Yes, it is devoid of scenery. I thought it looked good (I never was one to care about visuals, but Daimondus was pretty), but other people don't like it...so... I know that Kaysakado and some other guy thought the actual gameplay was awesome.

This map was...in my mind...a very helpful map for the community. Digiku troubleshooting it helped me to understand the NiGHTS system. Understanding the system yielded the new NiGHTS Tutorial.

Super Special Stage

Yeah. This was only made because I originally put Emblem locations in Arctic Dewpoint. That would mean the Emblems had to actually unlock something. Again, if you feel the fun level for you was still 4/10...by all means, keep the score at that.

If it did badly, that was still not a total loss to me. I was laughing for a very long time that people turned Super Sonic in a Special Stage. That alone, being so freaking hilarious, made my terrible map worth it to make! XD

SonicMaster 07:26, 8 January 2008 (PST)

It's not fair...

Because Janfeb 07 is over and no one hosts this map anymore...nor can I host my own game, for all the dorm computers in college have the same external IP...I can't enjoy Daimondus properly... >_<

I am just browsing through it by myself and, even without playing it, it looks like one of the most perfectly-executed SRB2 CTF maps. It looks like it is better than any other CTF map. I seriously think the admins should consider adding this to the official rotation because of the score it got in the Level Design Contest.

It's also, in my honest opinion, more beautiful than Botanic Serenity! (Sorry, Digi.)

I can't play it in a netgame! It's so not fair! I know it will be simply awesome when I play it...

SonicMaster 23:38, 8 January 2008 (PST)

EDIT: By the way, I give you a 6/10 for Medivo CTF. It was decent, and in my mind, the best of the three CTF maps this contest.

If I could I'd host my self, but I'm stuck behind a firewall and a dad that doesn't want to have any "unnessary" ports open.--Glaber 07:47, 9 January 2008 (PST)

I decided to play with non-online two-player mode. ...OH...MY...GOSH. CTF is usually not any fun with 2 players, but Daimondus fixes that. And if it's that fun with two players, it's even better with more. I know the vote could never count now, but 10/10. –SonicMaster 15:20, 9 January 2008 (PST)

-_-

Don't bother making Chaos maps for v1.08. It's impossible to make a good one, simply because the Chaos mode is terrible. Mystic says how it was used for hangout and cheats. –SonicMaster 21:49, 25 January 2008 (PST)

Who said it would be for 1.08? After all some one did rebuild the Chaos Mode Spawn point for 1.09.--Glaber 22:08, 25 January 2008 (PST)

Either way, let's not. The game mode doesn't play well in SRB2. Even the most brilliant mappers cannot make a good Chaos map. –SonicMaster 01:58, 10 February 2008 (PST)

Really? Ever play Nightmare mode on Doom? That's my Chaos mode.--Glaber 09:00, 10 February 2008 (PST)

Never played Doom, never will. I don't play M-rated games. –SonicMaster 10:37, 10 February 2008 (PST)

I use to be like that. My interest in Doom actually came from digging into the origins of SRB2. Although the first M rated game I was interested in was Conker's Bad Fur Day. (Still considering making a map from that game)--Glaber 19:05, 10 February 2008 (PST)

Heh, I do think highly of Doom for the fact that its engine was sophisticated and extremely efficient for its time. Still won't play that though.

I do know about Conker's Bad Fur Day from Wikipedia, etc., and...any game that has peeing and a boss called the Great Mighty Poo should not be referenced in SRB2. Please, I beg of you, don't make an SRB2 level inspired by that game (even if it's not for SRB2). Just its theme would make the level come out majorly worse than Battle Woods Zone Act 1, which I did play by myself out of curiosity.

Instead, try creating stages where most of the terrain just comes from your head. Maybe you'd do better. Many games' layouts/gimmicks do not translate well to SRB2 anyway. Think about whether they would work or not. Review Level Design 101 again. I recommend that you study your Daimondus CTF map and look at what you did right:

  • Easy to navigate
  • Absolutely perfect CTF level size. You may want to copy Daimondus's level boundary dimensions exactly for another CTF zone.
  • Good alternate paths that honestly have a really cool way of entry/exit.
  • Very pretty texture layout. My Pipemania Zone's texture layout is a direct parody on this level's texture layout. ^_^
    • For your level packs, please add grass borders and make the pool not have the surface of the water be displayed at the bottom of it.
  • A place to hide (the pool)
  • Not cramped, and not too open.
  • The Infinity Rings have good Risk vs. Reward. You can only get them from one side (as Sonic), and it takes a tiny bit of effort to get to them.

SonicMaster 20:08, 10 February 2008 (PST)

About the reflective water, doesn't Water in real life reflect on the botom? I usualy noticed this while swimming with a mask on in the pool. I will consider that for dirt floors though.--Glaber 21:49, 10 February 2008 (PST)

WOP being eliminated? Yes.

The reason is that you select special weapons, and you can only select one at a time. The Chaos Emeralds are for letting you turn Super during Match. And apparently Tails and Knux can also turn Super now. Yes, I have the 1.1 semi-private beta. –SonicMaster 10:03, 24 February 2008 (PST)

Ok, what makes it "semi-private"?--Glaber 10:26, 24 February 2008 (PST) (Question answered, See 1.1 talk)

Your user page isn't credible. =)

Yeah, since anyone can edit your user page, therefore it isn't a "good" source of information. Citations plzthx! =P

Hehe, I have to rag on you for your comment on the MB when you said that Wikipedia was a "bad source" because anyone can edit it. Yes, Wikipedia can contain inaccurate information, but overall most Wikipedia pages are sound in their basis of fact simply due to the sheer number of "SonicMasters" in the world who make sure that the pages are accurate and lookin' good. --Jazz 07:18, 26 February 2008 (PST)

XD at using my username! –SonicMaster 11:01, 26 February 2008 (PST)

(at Jazz) Well this isn't Wikipedia. This is the SRB2 wiki, separate from wikipedia. Also there was no mention on that page of Sega's Copyright on Bunny Rabbot. Oh and one more thing how credible is your wiki page?--Glaber 13:57, 26 February 2008 (PST)

Only Jazz has edited his user page. As far as his match guide, the fact that he wrote it makes it credible. Enough said. There is already a blanket statement listed at SRB2 Wiki:Copyrights. People here are Sonic fans. Therefore, they all know that Bunnie Rabbot is ©SEGA. *sigh* –SonicMaster 14:17, 26 February 2008 (PST)

EDIT: And as far as the Wiki goes, it's such a small Wiki. Citations won't be needed, because either Dark Warrior or I will catch inaccurate information. I've pretty much seen everything on the Wiki; I've made over 3,800 edits.

Endless Mine Zone

You should add this to the Glaber Syndrome pack. I think we know what Glaber Syndrome is now. If I'm correct, it's a bad gimmick imported from another game, which DimenGlabSpecial does so well. Yup, Endless Mine Zone is indeed that; I have played Sonic 3.

And you may want to think about trying to make a different Special Stage for Dimention[sic] Glaber. So far, you have broken the record for worst 1P map submitted to the contest. :P Since you still forgot to vote on Emerald Valley Zone, DimenGlabSpecial is not 0.20, but 0.17 as of now. –SonicMaster 18:41, 4 March 2008 (PST)

Look at this...^_^

Go check out Current Records. Look at the CTF division. –SonicMaster 16:56, 11 March 2008 (PDT)

Chaos Emeralds = the new World of Pain? And Castletania review.

WOP Emeralds?

Well, sort of. The thing is though, is that it looks a HECK of a lot easier to properly place these in a map. Thankfully, Sonic Team Junior won't place them improperly. It has been proven, but only once, that even World of Pain can be placed properly. It's so hard in Deathmatch Arena to get the World of Pain that there is no record of it even happening. Just don't you try it, please. :P –SonicMaster 22:55, 16 March 2008 (PDT)

It happened. Once. Unfortunantly, I no longer have the log. I call it the "Match that Earth Stood Still." ~Kaysakado  •  Talk  •  15:30, 17 March 2008 (UTC)

Err, I think in 1.1's match mode, the emeralds respawn in random places. I don't see why he's concerned about it. I was playing 1.1's match with my friend in splitscreen mode, and it took us 15 minutes just for one of us to get 7 emeralds. I hope he's actually played 1.1's match mode. ---Cheese the Food 15:25, 18 March 2008 (PDT)

Good point, and yes, they do spawn in random places. ^_^ Although props to Glaber for expressing a concern on this. –SonicMaster 15:41, 18 March 2008 (PDT)

My concern comes from new users seeing the emeralds in the regular maps and then putting in non random emeralds in any combination of n00bishness including the "Emerald Start". This wasn't a problem with the WOP due to bing a lack of maps that had all wepon rings. but with super forms now being fully suported in match mode just think about the types of Match levels we would be seeing in the Levels releases and editing sections.--Glaber 17:39, 19 March 2008 (PDT)

Well, the noobs will learn eventually. It shouldn't take too much skill to place the emeralds properly, but yes, it would be SO dumb to see emerald starts in match mode. Gosh, it'd be scary if we had to put that up on the Wiki. Either way, we'll still have good levels, too. –SonicMaster 17:44, 19 March 2008 (PDT)

Newbies learn, noobs don't.--Glaber 18:48, 19 March 2008 (PDT)

Well, I just hope you stop doing Glaber Syndrome. It's when you import a gimmick or layout from another game that doesn't translate to SRB2 properly. Just get an idea from scratch and work on that, seriously. –SonicMaster 18:51, 19 March 2008 (PDT)

No immediate guarantee about that. At this point Glaber Syndrome is used by me only to experiment with learning something new. EX: Endless Mine was an experiment in NiGHTS circuit, and in the case of Unreal tournament 2004, it was my Medivo map from the SRB2 contest that got hit with Glaber syndrome due to porting it from SRB2 to UT2004--Glaber 19:01, 19 March 2008 (PDT)

Let me guess, the UT2004 version of Medivo was too big, right? –SonicMaster 19:43, 19 March 2008 (PDT)

Uhh, no. It wasn't. Or at least I never recieved any feedback saying it was. You see UT2K4 Medivo was a midterm project for a game development class and the level was never submitted to an UT community.--Glaber 22:39, 19 March 2008 (PDT)

Well, you do know that 1.1 isn't even out yet, so we could (and almost certainly should) disable the ability to place emeralds directly onto match maps, and only allow them to use the spawn points. Remember that it takes a few minutes before all the emeralds are even spawned. Problem solved before it's even a problem. I will note that this of course doesn't prevent anyone from being an idiot and making a bad map. We're going to have those no matter WHAT we do. We don't get rid of features because stupid kids will abuse them. We'd have to remove ADDFILE entirely if we wanted to prevent stupid kids from making awful mods. -Mystic 21:43, 19 March 2008 (PDT)

Disabling direct emeralds for match and CTF counds like it would work for disabling the emerald start match/CTF maps.--Glaber 22:39, 19 March 2008 (PDT)

Castletania

I wanna see another CTF map of yours or Castletania Zone Act 2. Just please make the lap time on Castletania is under 40 seconds, even for amateurs. (I would suggest going under 35 seconds.) Otherwise, it will be too long. Castletania had only three other flaws: 1) there were invisible walls that force you to go down the stairs (hey, they look fine just as scenery), 2) there were only a couple places of minor flow breakage, and 3) if you actually went above the top of the finish line arch, the door wouldn't open. I mean, come on, the characters are balanced so well in this map! Even Digiku's a fan of your Castletania! That map had potential to be, in my mind, the greatest SRB2 Circuit race ever, just those two flaws I mentioned hurt it. Circuit maps that long just don't get a rating higher than 6.0. –SonicMaster 22:55, 16 March 2008 (PDT)

Well at this point I don't have any ideas for the next CTF stage except for maby Tubelectric, but I intend for that zone to have working zoom tubes and I still havent made a working one yet. As for Castletania act 2, I'm still deciding what part of Castlevania to paridy next. Of course when that happens the first version will be in Megaman Powered up, then SRB2 then Doom 2.--Glaber 08:09, 17 March 2008 (PDT)

You still should revise the original Castletania for one of your level packs. Many of your gimmick imports are what cause "Glaber Syndrome." Putting a Zoom Tube in your CTF level will not be Glaber Syndrome if done right. But please be VERY careful with the Zoom Tube placement in Tubelectric CTF, or they might label the stage as such. I imagine that it would be very easy to place it improperly. However, if placed properly, it would come out to be a VERY good gimmick. Make sure the placement is fair for both teams.

I just want to say this: Make sure to privately beta-test your CTF stage so that it can be good like your other two. Either that, or have someone who is willing to beta test do the testing. Testing is encouraged for the contest. If this is pulled off right, it may be even better than Daimondus CTF. Maybe. I hope it is. –SonicMaster 14:56, 17 March 2008 (PDT)

Hmm well maby I will remove the invisable wall from the stairs, but the invis walls on the bridge stay. and I will look into changing where the front door's trigger is. (the door in the BW3 part) You know the silly thing is that I even beta test the Glaber Syndrome levels.--Glaber 20:28, 17 March 2008 (PDT)

XDwha? Either something is going horribly wrong in the beta testing, or the people you have for beta testing are n00bs. *shot* In any case, try having SonicMaster beta test it. I know he's capable enough to tell you what is wrong with your level, and that way, the Glaber Syndrome may finally be cured!!! And then we would deal with the ST218 and Kaysakado Syndromes. XD it never stops. -Gemini Spark

You calling me a n00b? Because the beta tester on the Glaber Syndrome Stages was me!--Glaber 13:37, 27 March 2008 (PDT)

When experimenting with another gimmick, it'd be safest if someone else tested it. I've had other people review my stuff before I submit it to the OLDC. For example, Dark Warrior informed me how hated SA mode is. So I adjusted Poison Prison Zone to non-SA mode. –SonicMaster 14:07, 27 March 2008 (PDT)

Elemental Shield page

Did there use to be an article for this?--Glaber 07:59, 27 March 2008 (PDT)

No, there wasn't. To test that, try to edit the main article. If it used to exist, it will say WARNING: You are about to create a page that was previously deleted.SonicMaster 08:27, 27 March 2008 (PDT)

They might of but it was a long time ago when it was there instead of water and fire shields —Preceding unsigned comment added by Eggmanfan (talkcontribs) 00:55, September 7, 2009 (UTC)

Line breaks

If you type this:

Line 1
Line 2
Line 3

you'll get this:

Line 1 Line 2 Line 3

However, if you type this:

Line 1<br>
Line 2<br>
Line 3

you'll get this:

Line 1
Line 2
Line 3

Just a formatting quirk of the Wiki. –SonicMaster 18:53, 30 March 2008 (PDT)

Glaber Syndrome page

Nope. Not there. –SonicMaster 18:47, 17 August 2008 (UTC)

Tubelectric

Ah, it appears by the screenshots that you have increased the size of the level! :D –SonicMaster 00:09, 19 August 2008 (UTC)

page notes (so I don't loose track of these pages)

User:Glaber/YearOfNights

User:Glaber/SRB2_Halloween_2008

User:Glaber/Crawla_history_test

User:Glaber/Minus_history_test
User:Glaber/1.09.4
User:Glaber/roboblast2thepast
User:Glaber/talk_cleanup


bits of japenese for You Tube Tags

ソニック ロボ ロボット 送風2 (Sonic Robo Robot Ventilation? 2)

SRB2 The Past

Forgotten mod

I just randomly noticed that, but you forgot to mention Sonic Robo Blast 2 The Past in your mod list. --SpiritCrusher 16:56, 18 August 2009 (UTC)


Unreleased beta levels

Hey you know they have a beta Deep sea zone somewhere in there twisted coumputers Look at the demo 2 preview video. —Preceding unsigned comment added by Eggmanfan (talkcontribs) 01:15, September 7, 2009 (UTC)

Now the question is Will they be willing to donate it to the mod or not. If no, Then Deep Sea will end where it did in the video. In the mean time I got some updating to do to the GFZ unlockable.--Glaber 01:48, 7 September 2009 (UTC)

Just letting you know if you didn't (They probally have dark city done too.) —Preceding unsigned comment added by Eggmanfan (talkcontribs) 16:22, September 7, 2009 (UTC)

To be honest. I doubt that DSZ was all that ready to go in the video.--Glaber 22:45, 7 September 2009 (UTC)

Maybe they have it done know but not then --This was done by Eggmanfan you have been warned 23:09, 12 September 2009 (UTC)

You haven't gotten past THZ in the unmodded game, have you? The section of DSZ shown in the video is in the game now.--Glaber 23:19, 12 September 2009 (UTC) Edit: I think I read that as more of a question than a Statement--Glaber 14:22, 14 September 2009 (UTC)

Wich version I got 1.09.4A 1.08 Demo 2 Demo 4(I think) --This was done by Eggmanfan you have been warned 00:10, 13 September 2009 (UTC)

Go get 2.0.4 from http://www.srb2.org/ --Glaber 00:35, 13 September 2009 (UTC)

Uh I just didn't put 2.0.4 up there because I thought you would know I had it.--This was done by Eggmanfan you have been warned 12:26, 13 September 2009 (UTC)

He talked about Dark City Zone possibly being done, Glaber. Not Deep Sea. --SpiritCrusher 13:20, 13 September 2009 (UTC)

We were mainly talking about Deep Sea Zone (DSZ). --Glaber 14:22, 14 September 2009 (UTC)

But it would make more sense if he referred to Dark City Zone ("Maybe they have it done know but not then"). --SpiritCrusher 17:08, 14 September 2009 (UTC)

I care about the stuff on your userpage

;.; --RedEchidna 20:39, 15 September 2009 (UTC)